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Difference between revisions of "The Legend of Zelda (video game)"
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!style="background:black"|[[File:Armos TLoZ sprite.png]] | !style="background:black"|[[File:Armos TLoZ sprite.png]] | ||
|[[Armos]] | |[[Armos]] | ||
| | |Statues that come to life and run around when touched. | ||
|- | |- | ||
|align=center|[[File:Bubble red TLoZ sprite.png]] [[File:Bubble blue TLoZ sprite.png]] | |align=center|[[File:Bubble red TLoZ sprite.png]] [[File:Bubble blue TLoZ sprite.png]] | ||
|[[Bubble]] | |[[Bubble]] | ||
| | |Floating, burning skulls that flash various colors. Touching them causes Link to be cursed into not being able to us his sword for a time. In the second quest, there are solid red ones that curse Link indefinitely, until he touches a solid blue one. | ||
|- | |- | ||
!style="background:black"|[[File:Darknut red TLoZ sprite.png]] [[File:Darknut blue TLoZ sprite.png]] | !style="background:black"|[[File:Darknut red TLoZ sprite.png]] [[File:Darknut blue TLoZ sprite.png]] | ||
|[[Darknut]] | |[[Darknut]] | ||
| | |Knight enemies with blocking shields that must be attacked from the side. They come in orange and blue. | ||
|- | |- | ||
|align=center|[[File:Gel TLoZ sprite.png]] | |align=center|[[File:Gel TLoZ sprite.png]] | ||
|[[Gel]] | |[[Gel]] | ||
| | |Small slimes that move one tile at a time, and typically share their colors with the dungeon wall, though some are black to blend in in dark rooms. | ||
|- | |- | ||
!style="background:black"|[[File:Ghini TLoZ sprite.png]] | !style="background:black"|[[File:Ghini TLoZ sprite.png]] | ||
|[[Ghini]] | |[[Ghini]] | ||
| | |Ghosts that come out of gravestones infinitely when they are touched. | ||
|- | |- | ||
!style="background:black"|[[File:Gibdo TLoZ sprite.png]] | !style="background:black"|[[File:Gibdo TLoZ sprite.png]] | ||
|[[Gibdo]] | |[[Gibdo]] | ||
| | |Mummies that can visibly carry items such as bombs and keys. | ||
|- | |- | ||
|align=center|[[File:Goriya red TLoZ sprite.png]] [[File:Goriya blue TLoZ sprite.png]] | |align=center|[[File:Goriya red TLoZ sprite.png]] [[File:Goriya blue TLoZ sprite.png]] | ||
|[[Goriya]] | |[[Goriya]] | ||
| | |Boomrang-throwing canines that come in red and blue. | ||
|- | |- | ||
|align=center|[[File:Keese TLoZ sprite.png]] [[File:Keese red TLoZ sprite.png]] [[File:Keese TLoZ Second Quest L-5 sprite.png]] [[File:Keese TLoZ Second Quest L-9 sprite.png]] | |align=center|[[File:Keese TLoZ sprite.png]] [[File:Keese red TLoZ sprite.png]] [[File:Keese TLoZ Second Quest L-5 sprite.png]] [[File:Keese TLoZ Second Quest L-9 sprite.png]] | ||
|[[Keese]] | |[[Keese]] | ||
| | |Bats that fly around the screen erratically. They are typically blue, though they appear black in some darker dungeons to blend in with unlit rooms. When a [[Vire]] is defeated, it splits into two red-colored ones which act the same. | ||
|- | |- | ||
|align=center|[[File:Lanmola red TLoZ sprite.png]] [[File:Lanmola blue TLoZ sprite.png]] | |align=center|[[File:Lanmola red TLoZ sprite.png]] [[File:Lanmola blue TLoZ sprite.png]] | ||
|[[Lanmola]] | |[[Lanmola]] | ||
| | |Segmented centipedes that move erratically around the room, and are typically found in pairs. To defeat them, the various segments must be destroyed. They come in orange and blue. | ||
|- | |- | ||
|align=center|[[File:Leever red TLoZ sprite.png]] [[File:Leever blue TLoZ sprite.png]] | |align=center|[[File:Leever red TLoZ sprite.png]] [[File:Leever blue TLoZ sprite.png]] | ||
|[[Leever]] | |[[Leever]] | ||
| | |Spinning, burrowing plants found in sandy areas. They come in red and blue. | ||
|- | |- | ||
|align=center|[[File:Like Like TLoZ sprite.png]] | |align=center|[[File:Like Like TLoZ sprite.png]] | ||
|[[Like Like]] | |[[Like Like]] | ||
| | |A tube-shaped enemy that will eat Link if touched, irrevocably stealing his [[Magical Shield]] if he is carrying one. | ||
|- | |- | ||
|align=center|[[File:Lynel red TLoZ sprite.png]] [[File:Lynel blue TLoZ sprite.png]] | |align=center|[[File:Lynel red TLoZ sprite.png]] [[File:Lynel blue TLoZ sprite.png]] | ||
|[[Lynel]] | |[[Lynel]] | ||
| | |Tough lion-like centaurs that can shoot sword beams. They are found in mountainous areas and come in red and blue. | ||
|- | |- | ||
|align=center|[[File:Moblin TLoZ sprite.png]] [[File:Moblin blue TLoZ sprite.png]] | |align=center|[[File:Moblin TLoZ sprite.png]] [[File:Moblin blue TLoZ sprite.png]] | ||
|[[Moblin]] | |[[Moblin]] | ||
| | |Spear-throwing bulldog enemies found in forests. They come in orange and dull blue. | ||
|- | |- | ||
|align=center|[[File:Moldorm TLoZ sprite.png]] | |align=center|[[File:Moldorm TLoZ sprite.png]] | ||
|[[Moldorm]] | |[[Moldorm]] | ||
| | |Segmented worms that live in sandy rooms in dungeons, and snake around the rooms. Their segments must be destroyed to defeat them. | ||
|- | |- | ||
|align=center|[[File:Octorok red TLoZ sprite.png]] [[File:Octorok blue TLoZ sprite.png]] | |align=center|[[File:Octorok red TLoZ sprite.png]] [[File:Octorok blue TLoZ sprite.png]] | ||
|[[Octorok]] | |[[Octorok]] | ||
| | |Simple octopus enemies that spit rocks, found throughout the overworld. They come in red and blue. | ||
|- | |- | ||
|align=center|[[File:Peahat TLoZ sprite.png]] | |align=center|[[File:Peahat TLoZ sprite.png]] | ||
|[[Peahat]] | |[[Peahat]] | ||
| | |Flying flower enemies that can only be attacked when landing. | ||
|- | |- | ||
|align=center|[[File:Pols Voice TLoZ sprite.png]] [[File:Pols Voice TLoZ sprite 2.png]] [[File:Pols Voice TLoZ sprite 3.png]] [[File:Pols Voice TLoZ sprite 4.png]] | |align=center|[[File:Pols Voice TLoZ sprite.png]] [[File:Pols Voice TLoZ sprite 2.png]] [[File:Pols Voice TLoZ sprite 3.png]] [[File:Pols Voice TLoZ sprite 4.png]] | ||
|[[Pols Voice]] | |[[Pols Voice]] | ||
| | |Durable rabbit ghosts that are week to the Famicon Disk System's microphone, and arrows in Western releases. They share Link's palette. | ||
|- | |- | ||
|align=center|[[File:Rope enemy TLoZ sprite.png]] | |align=center|[[File:Rope enemy TLoZ sprite.png]] | ||
|[[Rope]] | |[[Rope]] | ||
| | |Snaks that will charge at Link if they see him and are on the same x- or y-coordinate. There ar also stronger ones flashing various colors in the second quest. | ||
|- | |- | ||
!style="background:black"|[[File:Stalfos TLoZ sprite.png]] | !style="background:black"|[[File:Stalfos TLoZ sprite.png]] | ||
|[[Stalfos]] | |[[Stalfos]] | ||
| | |Skeletons that walk slowly around dungeon rooms. In the second quest, they can shoot powerful sword beams. | ||
|- | |- | ||
|align=center|[[File:Stone Statue TLoZ L-2 sprite.png]] [[File:Stone Statue TLoZ L-2 sprite 2.png]] | |align=center|[[File:Stone Statue TLoZ L-2 sprite.png]] [[File:Stone Statue TLoZ L-2 sprite 2.png]] | ||
|[[Stone Statue]] | |[[Stone Statue]] | ||
| | |Gargoyles that typically act as dcoration, but in some cases shoot fireballs in Link's direction. | ||
|- | |- | ||
|align=center|[[File:Tektite red TLoZ sprite.png]] [[File:Tektite blue TLoZ sprite.png]] | |align=center|[[File:Tektite red TLoZ sprite.png]] [[File:Tektite blue TLoZ sprite.png]] | ||
|[[Tektite]] | |[[Tektite]] | ||
| | |Hopping spiders that come in orange and blue. | ||
|- | |- | ||
|align=center|[[File:Vire TLoZ sprite.png]] | |align=center|[[File:Vire TLoZ sprite.png]] | ||
|[[Vire]] | |[[Vire]] | ||
| | |Hopping demons that split into two red Keese upon defeat. | ||
|- | |- | ||
|align=center|[[File:Wallmaster TLoZ sprite.png]] | |align=center|[[File:Wallmaster TLoZ sprite.png]] | ||
|[[Wallmaster (The Legend of Zelda)|Wallmaster]] | |[[Wallmaster (The Legend of Zelda)|Wallmaster]] | ||
| | |Hands that merge from walls, sending Link back to the dungeon's entrance room if they grab him. | ||
|- | |- | ||
|align=center|[[File:Wizzrobe red TLoZ sprite.png]] [[File:Wizzrobe blue TLoZ sprite.png]] | |align=center|[[File:Wizzrobe red TLoZ sprite.png]] [[File:Wizzrobe blue TLoZ sprite.png]] | ||
|[[Wizzrobe]] | |[[Wizzrobe]] | ||
| | |Powerful wizards that shoot magic. The orange ones slowly warp around the room between magic blasts, and the blue ones move forward constantly and can warp across the room rapidly to surprise or evade Link. | ||
|- | |- | ||
|align=center|[[File:Zol green TLoZ sprite.png]] [[File:Zol black TLoZ sprite.png]] | |align=center|[[File:Zol green TLoZ sprite.png]] [[File:Zol black TLoZ sprite.png]] | ||
|[[Zol]] | |[[Zol]] | ||
| | |Large slimes that split into two Gels upon defeat. Like Gels, their color is typically shared with the dungeon's own walls, but black in some darker ones. | ||
|- | |- | ||
|align=center|[[File:Zora TLoZ sprite.png]] | |align=center|[[File:Zora TLoZ sprite.png]] | ||
|[[Zora]] | |[[Zora]] | ||
| | |Territorial fish-people that spit fireballs before hiding back under the water. | ||
|} | |} | ||
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|align=center|[[File:Rock TLoZ sprite.png]] | |align=center|[[File:Rock TLoZ sprite.png]] | ||
|[[Rock]] | |[[Rock]] | ||
| | |Simple boulders that fall from mountains to their bases. | ||
|- | |- | ||
!style="background:black"|[[File:Trap TLoZ sprite.png]] | !style="background:black"|[[File:Trap TLoZ sprite.png]] | ||
|[[Blade Trap|Trap]] | |[[Blade Trap|Trap]] | ||
| | |Invincible spined mechanisms that slide quickly at Link when he crosses their x- or y-coordinates. | ||
|} | |} | ||
Revision as of 01:01, May 3, 2019
The Legend of Zelda | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Release date | Famicom Disk System: February 21, 1986 Nintendo Entertainment System: August 22, 1987 1987 February 19, 1994 (Famicom) Game Boy Advance: February 14, 2004 June 2, 2004 July 9, 2004 Virtual Console (Wii): November 19, 2006 December 2, 2006 December 7, 2006 December 8, 2006 Nintendo 3DS Ambassador Program: August 31, 2011 August 31, 2011 September 1, 2011 September 1, 2011 Virtual Console (Nintendo 3DS): December 22, 2011 April 12, 2012 April 12, 2012 July 5, 2012 Virtual Console (Wii U): August 28, 2013 August 29, 2013 August 29, 2013 August 29, 2013 |
Genre(s) | Action-adventure |
Console(s) | Nintendo Entertainment System Virtual Console (Wii, Wii U, 3DS) |
The Legend of Zelda is the first video game of The Legend of Zelda series. It was first released in Japan, as a launch title of the Famicom Disk System peripheral in 1986. A year later, in 1987, the game saw an overseas release on the Nintendo Entertainment System, and is played from a gold cartridge. The Legend of Zelda is the first home console title with an internal battery for saving game data.[1]
The Legend of Zelda became a bestseller for Nintendo, selling over 6.5 million copies. It is often regarded as one of the greatest video games or most influential. A much different sequel for the same system, Zelda II: The Adventure of Link, was first released in Japan less than a year after its predecessor. The Legend of Zelda would eventually spawn more successive titles and spin-offs and become one of Nintendo's most popular and beloved franchises.
Plot
The story of The Legend of Zelda is described in the instruction booklet and in the short prologue after the title screen.
During an age of chaos, a small kingdom of Hyrule is invaded by an army led by Ganon, who steal the Triforce of Power. Ganon, nicknamed the "Prince of Darkness", sought the three pieces of the Triforce to rule over the world with fear and darkness. Fearing his rule, Princess Zelda split the Triforce of Wisdom into eight fragments and hid them around the kingdom. She then commanded her trustworthy nursemaid, Impa, to find someone with the courage to fight Ganon and his forces. Ganon finds out about her plan, so he angrily imprisons Zelda and sends his minions to search for Impa.
Impa fled from Ganon's troops, through forests and mountains. Sometime during her escape, Impa loses all of her energy and gets cornered by Ganon's troops. She is saved by a young hero named Link, whom she retells the whole story of Zelda and Ganon to. Link decides to go on a journey to rescue Zelda and recover each fragment of the Triforce of Wisdom, with he can use to defeat Ganon.
During the course of the tale, Link locates and braves the eight underworld labyrinths, each containing a guardian monster, and retrieves a fragment from each one. With the completed Triforce of Wisdom, Link is able to infiltrate Ganon's hideout in Death Mountain, where he confronts Ganon and destroys him with the Silver Arrow. Link recovers the Triforce of Power from Ganon's ashes, and he returns both the Triforce of Power and the Triforce of Wisdom to the rescued Princess Zelda, allowing peace to return into Hyrule.
Gameplay
The Legend of Zelda is notable for incorporating elements from the action, adventure, and role-playing genres. From a top-down perspective, the player can move Link around the Overworld, a large outdoor map with various environments. Link starts his adventure only equipped with a small shield, but he can enter a nearby cave and obtain a sword from the Old Man. Throughout his adventure, Link is aided by several characters who give or sell equipment and clues to him; these characters are found in caves scattered throughout the land. Some are easily accessible, and others are hidden beneath obstacles such as rocks, trees, and waterfalls. The Overworld is divided into sections, and a few enemies spawn in nearly every part of the map. Link must either battle or avoid them as he searches for entrances to large dungeons.
There are nine dungeons, each consisting of a maze which is individually separated into rooms, which are connected by doors and secret passages. The paths are usually closed off, and can only be opened if Link defeats every enemy in the room, or by moving blocks around. There are some unique items that Link can obtain within the dungeon, such as a boomerang. A boss often appears inside a dungeon, and must be defeated by Link to recover a piece of the Triforce of Wisdom.
The Legend of Zelda is also noted for its flexibility meaning the player can decide on the order that they finish the dungeons. However, the dungeons steadily increase in difficulty by number, and a few dungeon entrances from the Overworld can only be entered by using items that are obtained in previous locations.
After completing the game a first time, the player unlocks a harder mode known as the Second Quest. It is essentially a harder version of the first mode, featuring entirely different dungeons, relocated items, and stronger enemies. The Overworld remains largely unchanged except for the relocation of the dungeon entrances.
Characters
- This section is a stub. You can help Triforce Wiki by expanding it.
Playable character
Sprite | Name | Description |
---|---|---|
Link | The main protagonist and playable character of the game. He embarks on a journey to stop Ganon and his forces. |
Supporting characters
Sprite | Name | Description |
---|---|---|
Fairy | ||
Hungry Goriya | ||
Impa | Although she does not appear in the game herself, Impa is mentioned in the instruction booklet, as Zelda's most trustworthy nursemaid, of whom Zelda sends out to find someone to take on Ganon and his forces, later found to be Link. | |
Merchant | ||
Old Man | ||
Old Woman | ||
Princess Zelda | Zelda is the princess of Hyrule, and has been kidnapped by Ganon prior to the game's events. She has also scattered the eight pieces of the Triforce of Wisdom around the map. She is rescued by Link at the end of the game. | |
Secret Moblin |
Enemies
Sprite | Name | Description |
---|---|---|
Armos | Statues that come to life and run around when touched. | |
Bubble | Floating, burning skulls that flash various colors. Touching them causes Link to be cursed into not being able to us his sword for a time. In the second quest, there are solid red ones that curse Link indefinitely, until he touches a solid blue one. | |
Darknut | Knight enemies with blocking shields that must be attacked from the side. They come in orange and blue. | |
Gel | Small slimes that move one tile at a time, and typically share their colors with the dungeon wall, though some are black to blend in in dark rooms. | |
Ghini | Ghosts that come out of gravestones infinitely when they are touched. | |
Gibdo | Mummies that can visibly carry items such as bombs and keys. | |
Goriya | Boomrang-throwing canines that come in red and blue. | |
Keese | Bats that fly around the screen erratically. They are typically blue, though they appear black in some darker dungeons to blend in with unlit rooms. When a Vire is defeated, it splits into two red-colored ones which act the same. | |
Lanmola | Segmented centipedes that move erratically around the room, and are typically found in pairs. To defeat them, the various segments must be destroyed. They come in orange and blue. | |
Leever | Spinning, burrowing plants found in sandy areas. They come in red and blue. | |
Like Like | A tube-shaped enemy that will eat Link if touched, irrevocably stealing his Magical Shield if he is carrying one. | |
Lynel | Tough lion-like centaurs that can shoot sword beams. They are found in mountainous areas and come in red and blue. | |
Moblin | Spear-throwing bulldog enemies found in forests. They come in orange and dull blue. | |
Moldorm | Segmented worms that live in sandy rooms in dungeons, and snake around the rooms. Their segments must be destroyed to defeat them. | |
Octorok | Simple octopus enemies that spit rocks, found throughout the overworld. They come in red and blue. | |
Peahat | Flying flower enemies that can only be attacked when landing. | |
Pols Voice | Durable rabbit ghosts that are week to the Famicon Disk System's microphone, and arrows in Western releases. They share Link's palette. | |
Rope | Snaks that will charge at Link if they see him and are on the same x- or y-coordinate. There ar also stronger ones flashing various colors in the second quest. | |
Stalfos | Skeletons that walk slowly around dungeon rooms. In the second quest, they can shoot powerful sword beams. | |
Stone Statue | Gargoyles that typically act as dcoration, but in some cases shoot fireballs in Link's direction. | |
Tektite | Hopping spiders that come in orange and blue. | |
Vire | Hopping demons that split into two red Keese upon defeat. | |
Wallmaster | Hands that merge from walls, sending Link back to the dungeon's entrance room if they grab him. | |
Wizzrobe | Powerful wizards that shoot magic. The orange ones slowly warp around the room between magic blasts, and the blue ones move forward constantly and can warp across the room rapidly to surprise or evade Link. | |
Zol | Large slimes that split into two Gels upon defeat. Like Gels, their color is typically shared with the dungeon's own walls, but black in some darker ones. | |
Zora | Territorial fish-people that spit fireballs before hiding back under the water. |
Obstacles
Sprite | Name | Description |
---|---|---|
Rock | Simple boulders that fall from mountains to their bases. | |
Trap | Invincible spined mechanisms that slide quickly at Link when he crosses their x- or y-coordinates. |
Bosses and mini-bosses
Sprite | Name | Description |
---|---|---|
Aquamentus | ||
Digdogger | ||
Dodongo | ||
Gleeok | ||
Gohma | ||
Manhandla | ||
Patra | ||
Ganon |
Items
- This section is a stub. You can help Triforce Wiki by expanding it.
These are items that cannot be used from the Inventory:
Sprite | Name | Description |
---|---|---|
Clock | Permanently freezes every enemy that is currently on-screen. | |
Heart | These items restore missing portions of Link's health. | |
Heart Container | ||
Rupee | Rupees are the currency used in game. A blue Rupee is worth the equivalent of five normal Rupees. | |
Triforce Shard |
These are items that can be used from the Inventory:
These are items and objects that help or allow Link to access different locations. They cannot be assigned from the Inventory:
Sprite | Name | Description |
---|---|---|
Compass | ||
Key | ||
Magical Key | ||
Map | ||
Raft | ||
Stepladder |
Weapons
Weapons can be assigned to the B button from the Inventory.
Sprite | Name | Description |
---|---|---|
Arrow | ||
Bomb | ||
Boomerang | ||
Bow | ||
Magical Boomerang | ||
Magical Rod | ||
Silver Arrow |
Equipment
Unlike weapons or items, these are automatically assigned to Link; some are later replaced:
Sprite | Name | Description |
---|---|---|
Blue Ring | ||
Magical Shield | ||
Magical Sword | ||
Power Bracelet | ||
Red Ring | ||
Sword | ||
White Sword | ||
Wooden Shield |
Alternate versions and re-releases
- 1986 - Original release on the Famicom Disk System (Japan)
- 1987 - Original release on the Nintendo Entertainment System (North America/Europe/Australia)
- 1994 - Back-ported on a Famicom cartridge and renamed to The Hyrule Fantasy: The Legend of Zelda 1 (Japan)
- 1995/1996 - A remake, titled BS Zelda no Densetsu, was broadcast for the Satellaview add-on of the Super Nintendo in four episodic, weekly installments.
- 2001 - The original game is unlockable in Animal Crossing for the Nintendo GameCube. It is one of the Forbidden Four, and cannot be accessed in-game without a cheating device.
- 2003 - The original game is one of the four full games on The Legend of Zelda: Collector's Edition
- 2004 - Ported onto the Game Boy Advance as part of the Classic NES Series
- 2006 - Ported as one of the first Virtual Console titles on the Wii
- 2008 - Available as a Masterpiece on Super Smash Bros. Brawl
- 2011/2012 - Ported on select Nintendo 3DS units as an Ambassador Program title, and later became more widely available with a Virtual Console release in 2012 (December 2011 in Japan).
- 2013 - Ported on the Wii U as a downloadable Virtual Console title
- 2014 - Also appears as a Masterpiece on Super Smash Bros. for Wii U
- 2016 - Released as one of the 30 games included on the NES Classic Edition and its Japanese counterpart, Nintendo Classic Mini: Family Computer.
- 2018 - Included as a playable title on the Nintendo Switch Online service. A "special save data" version was later released, where the player starts the game with more items and Rupees.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ゼルダの伝説 Za Hairaru Fantajī Zeruda no Densetsu |
External links
- The Legend of Zelda on Wikipedia