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Difference between revisions of "Doomknocker"
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[[File:Doomknocker ZII sprite.png|frame|left]] | [[File:Doomknocker ZII sprite.png|frame|left]] | ||
In ''[[Zelda II: The Adventure of Link]]'', Doomknockers are a heavily armored type of [[Gūma]] in most later [[palace]]s, starting with the [[Island Palace]]. Like normal Gūma, they move back and forth over a small area while facing [[Link]] and occasionally jumping. Unlike them, however, they wield maces that they throw in a rapid straight line forward, which after a substantial distance reverse direction, returning like a [[boomerang]]. Sometimes they may jump over a returning mace, causing it to continue in the other direction. Potentially due to their armor, they also have more health than a normal Gūma. | In ''[[Zelda II: The Adventure of Link]]'', Doomknockers are a heavily armored type of [[Gūma]] in most later [[palace]]s, starting with the [[Island Palace]]. Like normal Gūma, they move back and forth over a small area while facing [[Link]] and occasionally jumping. Unlike them, however, they wield maces that they throw in a rapid straight line forward, which after a substantial distance reverse direction, returning like a [[boomerang]]. Sometimes they may jump over a returning mace, causing it to continue in the other direction. Potentially due to their armor, they also have more health than a normal Gūma. | ||
In the Japanese version of the [[Maze Island Palace]], the final stretch before the boss chamber features a Doomknocker in a teal color, matching the palace's walls in that version. However, it still is the same coded object; the blue palette is often given the wall colors in rooms with falling blocks, which that particular room lacks. This Doomknocker is removed in western releases. | |||
===''Captain N: The Game Master''=== | ===''Captain N: The Game Master''=== |
Revision as of 03:05, January 14, 2022
Doomknocker | |||
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Artwork of a Doomknocker from Zelda II: The Adventure of Link | |||
First appearance | Zelda II: The Adventure of Link | ||
Latest appearance | The Legend of Zelda: Collector's Edition | ||
Variant of | Gūma | ||
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Doomknockers are a type of armored enemy wielding a spiked club.
History
Zelda II: The Adventure of Link
In Zelda II: The Adventure of Link, Doomknockers are a heavily armored type of Gūma in most later palaces, starting with the Island Palace. Like normal Gūma, they move back and forth over a small area while facing Link and occasionally jumping. Unlike them, however, they wield maces that they throw in a rapid straight line forward, which after a substantial distance reverse direction, returning like a boomerang. Sometimes they may jump over a returning mace, causing it to continue in the other direction. Potentially due to their armor, they also have more health than a normal Gūma.
In the Japanese version of the Maze Island Palace, the final stretch before the boss chamber features a Doomknocker in a teal color, matching the palace's walls in that version. However, it still is the same coded object; the blue palette is often given the wall colors in rooms with falling blocks, which that particular room lacks. This Doomknocker is removed in western releases.
Captain N: The Game Master
In Captain N: The Game Master, a Doomknocker appears in the Island Palace in the episode "Quest for the Potion of Power." Its armor is beige, its club is wooden, and both are seemingly covered in outward-facing screws.
Names in other languages
Language | Name | Meaning |
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Japanese | ヘルグーマ Herugūma |
Hell Gooma, possibly derived from "helm" |