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Moa

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Moa
TAoL Moa art.jpg
First appearance Zelda II: The Adventure of Link (1987)
Latest appearance The Legend of Zelda: Echoes of Wisdom (2024)
Variant(s)
Fiery Moa
Comparable
Ghini
Girubokku
Poe

Moas are floating, burning, ghostly eye-like enemies found in Zelda II: The Adventure of Link. They attack by flying around the screen erratically in swarms, damaging Link on contact. In Western releases, this also costs Link some experience points. Like other enemies given this trait, they do not give experience points themselves when defeated in Western versions. There is also a fire-dropping version called the Fiery Moa.

Red Moas can be found in random encounters and specific side-scrolling areas throughout the graveyard area. They are present at Kings Tomb only in the Western release.

Blue Moas can be found in Old Kasuto and the Valley of Death. Due to the game's blue palette being assigned purple and tan values in towns to be used for people, they appear purple in the former, but are still the same coded entity. Blue Moas are invisible to Link unless he has the Cross item, but will still attack, making them very unpredictable.

Moas also appear in Captain N: The Game Master in a graveyard in the episode Quest for the Potion of Power, where they more resemble lumpy one-eyed floating fish.

They also appear in both Link: The Faces of Evil and Zelda: The Wand of Gamelon, where they are a tan mass of tentacles with a green-lidded eye. They attack like most other flying enemies, slowly and deliberately flying in the player character's direction in seemingly endless amounts. In the former, they are found only in the room directly before Ganon in Ganon's Lair. In the latter, they appear earlier, in Nokani Forest.

In Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda, they appear as one of the new enemies prominent in the future Hyrule exclusive to updated versions of the digital release and the base version of the physical release. They are purple with a yellow eye, likely based off their town colors. They turn around in place and, if they spot the player, take aim and then charge several spaces forward. They can be defeated by attacking the eye repeatedly.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese モア
Moa
Moa, possibly derived from "loa"