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Difference between revisions of "The Legend of Zelda: Breath of the Wild"
(one thing i should note is that i feel the paragraph about stamina and health may have too much detail, too early on, but i'm not sure how to handle it.) |
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==Gameplay== | ==Gameplay== | ||
As Link, the player explores an open world spanning various regions in the kingdom of Hyrule. Such regions include trademark locales of the series | As Link, the player explores an open world spanning various regions in the kingdom of Hyrule. Such regions include trademark locales of the series, namely [[Zora's Domain]], [[Death Mountain]], [[Gerudo Desert]], and [[Hyrule Castle]], some with specific terrain and climate that may require special equipment to traverse. Unlike other titles in The Legend of Zelda series, the game does not impose a predetermined or linear path to completion, instead encouraging players to explore on their own accord, finding new ways to interact with the environment and overcome obstacles. To this end, the player employs different moves, weapons, and resources while frequently engaging in puzzle-solving and real time combat. The main character is controlled from a third-person view, with full control over the camera. | ||
Link's primary actions include walking and jumping, which extend to running, gliding, swimming and climbing. The more physically-demanding actions are constrained by a stamina, which decreases at a constant pace as said actions are performed but refills on its own while Link is idle or performs more relaxing actions. Another attribute of Link is the health counter, which depletes with long-distance falls or with hits from enemies and hazards, such as falling rocks. The health counter can be expanded by acquiring [[Heart Container]]s. | Link's primary actions include walking and jumping, which extend to running, gliding, swimming and climbing. The more physically-demanding actions are constrained by a stamina, which decreases at a constant pace as said actions are performed but refills on its own while Link is idle or performs more relaxing actions. Another attribute of Link is the health counter, which depletes with long-distance falls or with hits from enemies and hazards, such as falling rocks. The health counter can be expanded by acquiring [[Heart Container]]s. | ||
Link | A large part of Link's performance relies on effective use of resources found in the environment. Food restores Link's health and stamina, and is acquired in various circumstances such as hunting wild animals, bonking trees to make fruit drop, or finding nests with eggs. There are also non-edible resources such as herbs, small animals, and monster spoils. Link can use raw ingedients to prepare various dishes and elixirs that replenish his health and stamina, or provide him temporary status enhancements such as endurance to hazards. Link has access to a wide array of weapons consisting of melee weapons, bows, and shields, obtained by salvaging them from the surroundings or enemies. These are primarily used in combat and hunting, though they may have other uses; for instance, axes or swords are needed to cut down trees and procure wood, while shields can be used to slide down hills. Most weapons in the game have some degree of durability that determines how quickly they break after repeated use. This is often proportional to the amount of damage Link can inflict when using them. | ||
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Revision as of 22:10, April 3, 2021
The Legend of Zelda: Breath of the Wild | |||||
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Nintendo Switch cover | |||||
Developer(s) | Nintendo EPD | ||||
Publisher(s) | Nintendo | ||||
Release date | March 3, 2017 March 3, 2017 March 3, 2017 March 3, 2017 | ||||
Genre(s) | Action-adventure | ||||
Rating(s) |
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Console(s) | Wii U, Nintendo Switch | ||||
Mode(s) | Single player | ||||
Media | Nintendo Switch Game Card, Wii U Optical Disc, digital download | ||||
Input | Wii U Controller, Joy-Con, Switch Pro Controller |
The Legend of Zelda: Breath of the Wild is the nineteenth installment of the main The Legend of Zelda series. It was released for both the Wii U and Nintendo Switch in March 2017. The game features large, open world exploration like earlier three-dimensional The Legend of Zelda titles but is more non-linear in that the dungeons can be completed in any order, similar to the first The Legend of Zelda.
Gameplay
As Link, the player explores an open world spanning various regions in the kingdom of Hyrule. Such regions include trademark locales of the series, namely Zora's Domain, Death Mountain, Gerudo Desert, and Hyrule Castle, some with specific terrain and climate that may require special equipment to traverse. Unlike other titles in The Legend of Zelda series, the game does not impose a predetermined or linear path to completion, instead encouraging players to explore on their own accord, finding new ways to interact with the environment and overcome obstacles. To this end, the player employs different moves, weapons, and resources while frequently engaging in puzzle-solving and real time combat. The main character is controlled from a third-person view, with full control over the camera.
Link's primary actions include walking and jumping, which extend to running, gliding, swimming and climbing. The more physically-demanding actions are constrained by a stamina, which decreases at a constant pace as said actions are performed but refills on its own while Link is idle or performs more relaxing actions. Another attribute of Link is the health counter, which depletes with long-distance falls or with hits from enemies and hazards, such as falling rocks. The health counter can be expanded by acquiring Heart Containers.
A large part of Link's performance relies on effective use of resources found in the environment. Food restores Link's health and stamina, and is acquired in various circumstances such as hunting wild animals, bonking trees to make fruit drop, or finding nests with eggs. There are also non-edible resources such as herbs, small animals, and monster spoils. Link can use raw ingedients to prepare various dishes and elixirs that replenish his health and stamina, or provide him temporary status enhancements such as endurance to hazards. Link has access to a wide array of weapons consisting of melee weapons, bows, and shields, obtained by salvaging them from the surroundings or enemies. These are primarily used in combat and hunting, though they may have other uses; for instance, axes or swords are needed to cut down trees and procure wood, while shields can be used to slide down hills. Most weapons in the game have some degree of durability that determines how quickly they break after repeated use. This is often proportional to the amount of damage Link can inflict when using them.
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Trivia
- The Legend of Zelda: Breath of the Wild is the second The Legend of Zelda game that originally released for two consoles, the first game being The Legend of Zelda: Twilight Princess.
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