The Legend of Zelda: The Wind Waker
|The Legend of Zelda: The Wind Waker|
|Release date|| December 13, 2002 |
March 24, 2003
May 2, 2003
May 7, 2003
|Input||Nintendo GameCube Controller|
The Legend of Zelda: The Wind Waker is the tenth installment of The Legend of Zelda series. It was first released on the Nintendo GameCube in 2002 in Japan and the following year in North America, Europe, and Australia. In 2013, the game was remastered and re-released for the Wii U with the title, The Legend of Zelda: The Wind Waker HD.
As suggested from the box art, much of the game involves Link traveling across the Great Sea to other islands, by riding a talking boat, the King of Red Lions. Similar to The Legend of Zelda: Ocarina of Time, which features the titular Ocarina of Time, The Legend of Zelda: The Wind Waker is also named after instrument, in this case, the Wind Waker.
The Legend of Zelda: The Wind Waker is noted for its distinctive cartoon-like cel shading visuals, a departure from that of The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. As a result, fans were divisive over the art style, and while The Legend of Zelda: The Wind Waker was one of the best-selling titles for the GameCube, it had significantly fewer sales than The Legend of Zelda: Ocarina of Time. In response to this, the realistic visuals were added into the next home console game, The Legend of Zelda: Twilight Princess.
The Legend of Zelda: The Wind Waker received two direct sequels for the Nintendo DS, both of which have a similar art style, The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks. In the Super Smash Bros. series, the Link from The Legend of Zelda: The Wind Waker and its sequels is named Toon Link, to discern from normal Link and Young Link.
The game takes place one hundred years after the events of The Legend of Zelda: Ocarina of Time. It starts with a retelling of an ancient legend of an ancient, prosporous kingdom where a golden power lay hidden. One day a man of great evil uncovered the power and stole it, spreading darkness across the land. Out of nowhere, a young hero clad in green wielded the blade of evil's bane and sealed away the man of great evil. He was known as the Hero of Time, and he restored peace and light to the kingdom. One day, a fell wind blew across the kingdom, marking the return of the great evil previously thought to be sealed away permanently. The people believed the Hero of Time would return to rescue them, but he did not appear. The people had no other choice than to appeal to the great evil. Years later, the memory and the whereabouts of the kingdom became a mystery.
The game starts out on Outset Island, an island of the Great Sea; here boys are traditionally garbed green when they reach a certain age. This is because the elders hope on instilling the Hero of Time's courage in the youth. On the island, a young boy named Link is having a birthday. Link became of the predetermined age, and his Grandma provides green clothing, more specifically the Hero's Clothes, as a present to him. His younger sister, Aryll, allows Link to use her valued Telescope as a present. Link tries out the telescope from Aryll's Lookout, and he notices a giant bird kidnapping a young girl. A nearby pirate ship is shooting cannonballs at the bird, until one manages to hit the bird, who drops the young girl into a nearby forest. Link visits a local swordsman, Orca, for training on using a sword. After this, Link acquires the Hero's Sword and departs to the nearby Forest of Fairies to investigate.
At the Forest of Fairies, Link manages to rescue the young girl, named Tetra, but when he returns to Outset Island, the large bird returns and kidnaps Aryll. Link re-encounters Tetra and meets her pirate crew. He asks Tetra if can he join them on their ship to search for Aryll. Tetra originally refuses, and then the local mailman Quill shows up, explaining that the giant bird has been kidnapping young girls across the Great Sea and carrying them over to the Forsaken Fortress. He convinces Tetra to allow Link to join them on their ship, and she reluctantly agrees. Tetra notifies Link on how dangerous the fortress is and that he must also equip himself with a shield at minimum. Link returns into his house to say goodbye to his Grandma, and from there he equips himself with the Hero's Shield. Link then returns to Tetra's Ship, where he, Tetra, and her pirate crew depart Outset Island and leave for the Forsaken Fortress.
At the Forsaken Fortress, Tetra's pirates put Link in a barrel and catapult him into the heavily-guarded location. At the peak of the fortress, Link finds Aryll and a few other young girls inside. However, Link is caught by the giant bird, who takes him to a shadowy, dark man ordering him to throw Link into the sea.
A talking red boat named the King of Red Lions discovers Link floating on the water, just at the coast of Windfall Island. He tells him that the Forsaken Fortress's master is Ganondorf, the evil character mentioned by legend. The seal had somehow failed and Ganondorf continued threatening the world with his dark magic. He could only be defeated by a great power. In order to travel around the Great Sea, the King of Red Lions instructs Link to find a sail.
After obtaining a sail, Link and the King of Red Lions go to the nearby Dragon Roost Island. Here, the King of Red Lions tells Link to meet the red dragon Valoo and ask for Din's Pearl, the first of the three pearls. The King of Red Lions then gives the Wind Waker to Link, a baton allowing him to control the winds. On the island, Link meets the Rito race, and the tribe's leader, Rito Chieftain, reveals that Prince Komali is in possession of Din's Pearl which he is unwilling to relinquish. Prince Komali has reached the age where tradition allows him to go up the mountain and receive a scale from Valoo. However, Komali is unable to because Valoo has been recently acting violent and unpredictable. Komali tells Link that he may keep Din's Pearl if he calms Valoo.
Link meets a young Rito girl named Medli, who helps him go up the mountain and enter into the dungeon, Dragon Roost Cavern. At the end of it, Link discovers that a massive parasite, Gohma, is responsible for angering Valoo. Link manages to defeat Gohma and he later obtains Din's Pearl from Komali.
Link and the King of Red Lions then go to Forest Haven, where Link must obtain Farore's Pearl from the Great Deku Tree. Inside the forest, Link encounters the Great Deku Tree and the Korok inhabitants. The Great Deku Tree is willing to give the pearl to Link after their annual traditional ceremony. They cannot begin the ceremony because Makar fell into the Forbidden Woods, so the Great Deku Tree asks Link to rescue Makar. At the end of the Forbidden Woods, Link encounters a massive flower-like creature named Kalle Demos. Makar has been captured by Kalle Demos, and Link manages to defeat it and rescue Makar. They return to the Great Deku Tree, who rewards Link with Farore's Pearl.
Link and the King of Red Lions set sail for Greatfish Isle to obtain Nayru's Pearl from the great water spirit, Jabun. When the two arrive, they notice the island is severely damaged and that Jabun is not in sight. Quill visits Link again and explains that Jabun changed his abode to Outset Island, behind an impenetrable stone slab, because Jabun is hiding from Ganondorf. Quill instructs Link to go back to Windfall Island, where he can find Tetra and her pirate crew. There, Link discovers that the Bomb Shop is closed, so he enters from behind, through the crawlspaces. From there he witnesses how the pirates have tied up Bomb-Master Cannon and stole his supply of bombs. Link overhears Gonzo remind Mako of the password that they use to enter inside of Tetra's Ship, and Link uses that password to gain entry.
Link steals some bombs from the pirates, and he and the King of Red Lions return to Link's hometown, Outset Island. They go behind the island and get caught in a whirlpool. Link continuously fires bombs from the King of Red Lions and onto the massive stone slab. After enough hits, the rock breaks entirely and the two enter inside. They are greeted by Jabun, and he gives Nayru's Pearl to Link.
With all three pearls, Link goes to the Triangle Islands and places them on each statue. This causes the Tower of the Gods to rise up from below the sea. Link and the King of Red Lions enter inside the tower where Link must complete a series of trials and fight the guardian Gohdan. After defeating Gohdan, Link appears on the roof and rings a bell, causing a ring of light to appear on the water surface in front of the tower. Link and the King of Red Lions go to the ring, and they go below the water surface.
The two end up at a monochromatic castle preserved underwater and frozen in time. Link goes inside the castle by himself and explores around the area. In the foyer, he moves a few statues which opens the entrance to a room below. In the room, Link finds the Master Sword and pulls it out from its pedestal. This restores the flow of time in the area, including the enemies. After defeating the enemies, Link and the King of Red Lions return to the surface and they go to the Forsaken Fortress.
During Link's second visit to the Forsaken Fortress, he finds Tetra and her pirate crew. Link travels back to the top and finds Aryll and the other captives. Tetra's crew frees the captives and return them to their homes. Link continues onward and engages in battle with the giant bird, named the Helmaroc King.
After defeating the bird, Link goes to Ganondorf in the Forsaken Fortress's main tower; he tries to attack Ganondorf with the Master Sword but to no effect. Ganondorf tells Link that by lifting the Master Sword, he allowed Ganondorf to regain his full power, as lifting the sword undid the seal entirely. Ganondorf attacks Link, thus injuring him, and Tetra comes in but she is also unsuccessful at stopping Ganondorf. Ganondorf notices her necklace and his Triforce of Power reacts: he discovers it as a piece of the Triforce of Wisdom and that Tetra is Princess Zelda. Quill and Prince Komali (having grown his wings) swoop in and rescue Link and Tetra. Valoo then appears and breathes fire on the entire Forsaken Fortress. Ganondorf manages to survive the fire.
The King of Red Lions takes Link and Tetra back to the castle below the sea. A mysterious voice communicates to Link from the Pirate's Charm, instructing that he and Tetra and enter the castle and find him. Link and Tetra go into the room below where Link found the Master Sword, and they meet Daphnes Nohansen Hyrule. He reveals that they are in the kingdom of Hyrule, and that he is the king of Hyrule. He then reveals himself to be the King of Red Lions. He reveals further details about the ancient legend of Hyrule.
According to the king, long ago, Ganondorf turned Hyrule into a world of shadows and sought to obtain the power of the gods. Daphnes alone could not stop Ganondorf, and his only choice was to leave the kingdom's fate to the gods. Upon hearing the pleas of the people, the gods sealed away Ganondorf along with Hyrule. They created a torrential downpour of rain to fall from the skies, burying Hyrule at the bottom of the ocean where it was forgotten. Before the gods sealed the kingdom of Hyrule, they commanded its inhabitants to build a new country and take refuge on the mountaintops.
Daphnes reveals to Tetra that she has a half of the Triforce of Wisdom, and with the other half, Daphnes connects the two halves together, transforming Tetra into Princess Zelda. The king instructs Link to return to the surface and reawaken the Master Sword's power but instructs Zelda to stay below in the kingdom, to protect her from Ganondorf.
Link goes outside the castle, and the King of Red Lions tells him that the Master Sword's power comes from two sages, of the Wind Temple and Earth Temple respectively. They return to the surface and the portal to Hyrule disappears. The King of Red Lions mentions another legend of the Hero of Time, the safekeeper of the Triforce of Courage. When the Hero of Time left Hyrule to go on another journey, he split the Triforce into eight shards and scattered them. Link and the King of Red Lions start a journey to reawkaken the sages and then later to reassemble the Triforce of Courage with eight Triforce Shards.
On his quest to the Earth and Wind Temples, Link discovers that both sages, Fado (sage of the Earth Temple) and Laruto (sage of the Wind Temple), were killed by Ganondorf, who also placed barriers around the temples. In both temples, when Link manages to bypass each of its barriers and enter inside, the sage appears to Link in the form of a spirit. They ask Link to find their descendant (who would become their heir), as the Master Sword's true power can only be awakened if the descendant plays a specific song at the end of each temple.
The new sage of the Earth Temple is Medli. Link goes back to Dragon Roost Island and plays the Earth God's Lyric for her, and Medli realizes she is the sage of the Earth Temple. Together, Link and Medli return to the Earth Temple where they cooperatively solve a series of puzzles and challenges. At the end, Link enters the Boss Door alone to fight Jalhalla. After defeating the boss, Medli prays to the gods, who restore one half of the Master Sword's power.
The new sage of the Wind Temple is Makar. Link returns to Forest Haven and plays the Wind God's Aria for Makar, who then realizes he is the new sage of the Wind Temple. Together, Link and Makar return to the Wind Temple where they cooperatively solve a series of puzzles and challenges. At the end, Link enters the Boss Door alone to fight Molgera. Makar then prays to the gods to restore the Master Sword's power. This restores the other half of the Master Sword's power, thus restoring its whole power.
Link and the King of Red Lions then go on a search for the eight Triforce Shards, which are located some place below the Great Sea. Link must reassemble Triforce of Courage in order to re-enter Hyrule below. To obtain each shard, Link must find the corresponding Triforce Chart and go to Tingle Island. Here Link must pay high amounts of Rupees to Tingle for him to decipher each chart individually. After Link recovers every Triforce Shard, he must return to Tower of the Gods and present the completed Triforce of Courage to the gods. After showing it to them, the Triforce's power infuses with Link, and the portal to Hyrule opens. The King of Red Lions proudly declares Link with a new title, the Hero of Winds.
When Link returns to Zelda, she is kidnapped by Ganondorf and taken to Ganon's Tower. With the Master Sword, Link breaks the barrier beyond Hyrule Castle and continues to the tower. After a series of long trials, Link eventually encounters Ganondorf in a large chamber. Ganondorf is sitting on a bed where Zelda is sleeping, and from there he transforms into Puppet Ganon. Link manages to defeat the large marionette; back in his original form, Ganondorf takes Zelda and escapes to the rooftop. Link follows him to the rooftop, though when Link he reaches the location, Ganondorf charges at Link and beats him. His Master Sword flies off and lands right next to Zelda. Ganondorf proceeds by summoning the three pieces of the Triforce, from himself, Zelda, and Link respectively. When the Triforce reunites, Ganondorf shouts at the gods, wishing that the rays of the sun would shine upon Hyrule, which would become his own kingdom.
Before Ganondorf could make his wish, Daphnes Nohansen Hyrule appears and touches the Triforce. He reminds Ganondorf that whoever actually touches the Triforce would get their wish granted. The king wishes for a hope and a future for Link, Zelda, and the world above. He also wishes for Hyrule to be washed away, along with Ganondorf. After the king makes a wish, the Triforce separates again—his wish comes true as more water begins to flood Hyrule. Ganondorf laughs, believing that Link and Zelda do not have any future. Ganondorf draws out two swords, and Link and Zelda get in a final battle against Ganondorf, while the kingdom of Hyrule is flooding.
Sometime during the battle, Link uses his Mirror Shield to deflect a Light Arrow shot by Zelda, and directs it back at Ganondorf. When this happens, Link performs a Parry Attack and strikes the Master Sword into Ganondorf's forehead, which turns him into stone and ultimately defeats him. Link and Zelda say farewall to Daphnes Nohansen Hyrule, and bubbles carry them to the surface. The king ultimately decides to stay behind in Hyrule, and he and the location are buried underwater. Link and Tetra (who has changed back from Zelda) are reunited with Aryll and the pirates, and the game ends with them sailing away in search of a new land.
The Legend of Zelda: The Wind Waker has a control similar control scheme to the Nintendo 64 titles, Ocarina of Time and Majora's Mask. Link moves around three-dimensional environments, and he uses a sword and shield for his main weapon. He can use L-targeting to directly lock on an enemy or target. Link's health and magic supply is shown at the top-left corner: if he takes damage, Link loses a portion or a whole heart. Throughout his adventure, Link can obtain Heart Containers to extend his health supply.
During combat, Link can use a new ability, the parry attack, especially when fighting armored enemies. To perform the ability, Link must target an enemy and not actively attack it. When the enemy attempts to attack, the on-screen icon flashes, and the player must immediately press the button, causing Link to dodge the attack by rolling behind the foe and striking from behind or jumping over the enemy and slashing at their head.
If Link defeats certain enemies, such as Bokoblins and Darknuts, it leaves its weapon behind (in this case, the each drops a Boko Stick and a Darknut Sword respectively). Link can pick up the weapon and use it in place of his sword, though another enemy can easily disarm the weapon from him. Link can disarm himself by either throwing the weapon or entering another room or location.
By using the C-Stick, the player has three-dimensional control over the camera system, including the ability to center it around Link entirely. This gives the player more control than the C-buttons from the Nintendo 64 titles.
As with every The Legend of Zelda title, there are dungeons, though the ones in The Legend of Zelda: The Wind Waker are featured in a wider variety of environments (many of which are subterranean). Most dungeons have an essential item or another piece of equipment, one example being the Skull Hammer. The game introduces new items such the Deku Leaf, which allows Link to safely glide across to a distant location (provided he has enough magic), or the Grappling Hook, which Link uses as a rope for crossing gaps.
The game has optional Side Quests, with the longest one being the Nintendo Gallery. It involves Link using the Deluxe Picto Box to take photographs of characters and enemies, which he can present to Carlov, who creates sculptures from the characters.
A core part of the gameplay involves seafaring across the Great Sea. Link travels the waters on a boat, the King of Red Lions, usually to go between islands. The boat uses a sail, which is driven by the wind blowing across the sea in one of eight directions. A compass at the bottom-left displays the current wind direction. A tailwind behind the sail enables the boat to move at top speed, while conversely, sailing in the opposite direction of the wind slows the boat entirely.
Link makes use of a baton, the Wind Waker, most often during seafaring. The Wind's Requiem is the first song that Link learns, and it allows him to change the direction of the wind. This is necessary for traveling to another island or using the Deku Leaf to glide across to a nearby height. There are five other songs that Link learns: one of them is the Ballad of Gales, which allows Link to summon a cyclone to transport him and the King of Red Lions to another island.
Throughout his adventure, Link obtains Treasure Charts, and these reveal the location of hidden Treasure Chests around the Great Sea. The treasure's location is represented by bright, shining ring on the water surface. From the King of Red Lions, Link can use the Grappling Hook as a crane to pull out the sunken Treasure Chest, which usually contains a 20 or 50-count Rupee.
- Main article: Tingle Tuner
When Link frees Tingle from his cell on Windfall Island, Tingle gives him the Tingle Tuner. It is an optional feature where the player can connect a link cable to a Game Boy Advance unit, where the second player assumes control of Tingle. For a fee, Tingle can either find hidden treasures, provide hints, or sell items for Link.
- Main article: Second Quest
When the player first completes the game, a Second Quest is unlocked. The mode is largely similar to the original aside from a few changes. In it, Link wears his blue outfit throughout, Aryll wears her pirate outfit throughout, and all instances of Hylian in text are translated to English.
The following are supporting characters who are a spirit or another form of deity.
|Baito||Dragon Roost Island|
|Basht & Bisht||Dragon Roost Island|
|Bomb-Master Cannon||Windfall Island|
|Candy the Sailor||Windfall Island|
|Carlov the Sculptor||Forest Haven|
|Dampa the Sailor||Windfall Island|
|David Jr.||Tingle Island|
|Doc Bandam||Windfall Island|
|Gummy the Sailor||Windfall Island|
|Hoskit||Dragon Roost Island|
|Ilari||Dragon Roost Island|
|Kane the Sailor||Windfall Island|
|Koboli||Dragon Roost Island|
|Kogoli||Dragon Roost Island|
|Link (pig)||Outset Island|
|Loot the Sailor||Great Sea|
|Maggie's father||Windfall Island|
|Mila's father||Windfall Island|
|Mrs. Marie||Windfall Island|
|Namali||Dragon Roost Island|
|Obli||Dragon Roost Island|
|Old Man Ho Ho||Great Sea|
|Pashli||Dragon Roost Island|
|Pompie & Vera||Windfall Island|
|Potova & Joanna||Windfall Island|
|Rito Chieftain||Dragon Roost Island|
|Salvage Corp.||Great Sea|
|Servants of the tower||Tower of the Gods|
|Skett & Akoot||Dragon Roost Island|
|Traveling merchant||Great Sea|
|Willi||Dragon Roost Island|
The Great Sea is the main, overseeing location for every island. The Great Sea has and the island coordinates are shown from map called the Sea Chart, which is arranged on a 7x7 coordinate grid, with 49 square sectors; each sector hosts one of the 49 islands. Some islands are larger than others, and some are entirely optional for Link to visit.
Late into his adventure, just outside the Tower of the Gods, Link and the King of Red Lions can travel down to visit a sunken Hyrule Castle. The final area that Link visits is Ganon's Tower, which also appears underwater, near Hyrule Castle.
There are lookout platforms, secret caverns, and submarines appearing in various parts of the Great Sea. Link can access the two temples, Earth Temple and the Wind Temple, from Headstone Isle and Gale Isle respectively.
|Auction House||Windfall Island|
|Cafe Bar||Windfall Island|
|Dragon Roost Pond||Dragon Roost Island|
|Forest of Fairies||Outset Island|
|Link's House||Outset Island|
|Mail Center||Dragon Roost Island|
|Nintendo Gallery||Forest Haven|
|School of Joy||Windfall Island|
|Wind Shrine||Dragon Roost Island|
Major dungeons are in bold. Minor dungeons are in italics.
|Forsaken Fortress (1)||An abandoned pirate stronghold since holed up in by monsters, Link first explores here while pursuing the Helmaroc King and Aryll. He loses his sword when he arrives, so he must avoid being caught and is immediately imprisoned if he is. After regaining his sword, he finds Aryll, but the Helmaroc King tosses him far away.||
|Jail Maze (optional)||An obscure doorway in Windfall Island leads to a jail cell where Tingle is held. Releasing him at some point is required to beat the game, though the maze in his cell is optional. It is done through crawling, and numerous Rats operate trapdoors in various dead-ends.||
|Dragon Roost Cavern||The game's first proper dungeon, the interior of the volcano at Dragon Roost Island, explored due to Valoo's sudden temper causing havoc on the island. During it, Link must rescue Medli from monsters.||
|Forbidden Woods||The overgrown, poisoned remains of the Kokiri Forest and surrounding areas, Link ventures here to rescue Makar by request of the Great Deku Tree. Various strange plants appear as helpful objects and as obstacles.||
|Tower of the Gods||A massive white tower used to test the up-and-coming hero. The bottom portion is flooded, and the upper parts are full of living statues. It requires all three pearls placed in their respective statue to summon. Completing it opens up a route to the sunken Hyrule Castle.||
|Forsaken Fortress (2)||Link returns to the Forsaken Fortress to save Aryll with his newly gained power, and due to having a sword, is no longer instantly imprisoned when detected. Once he saves her, he must kill the Helmaroc King. He then attempts to face Ganondorf, only to realize the sword has lost its power.||
|None||Phantom Ganon||Helmaroc King|
|Fire Mountain||A fairly small volcanic island that must be cooled with an Ice Arrow before it is explored.||
|Earth Temple||A haunted ruin that Link explores with Medli. It can be completed before or after the Wind Temple, but requires Fire Mountain be completed to visit it.||
Master Sword upgrade
|Ice Ring Isle||A blizzard-struck island surrounded by icebergs that must be warmed with a Fire Arrow before it is explored.||
|Wind Temple||An overgrown ruin that Link explores with Makar. It can be completed before or after the Earth Temple, but requires Ice Ring Isle be completed to visit it.||
Master Sword upgrade
|Link's Cabana||An island cabin received from Mrs. Marie, its fireplace holds a passage into a watery maze.||
|Ghost Ship||A mysterious vessel that requires the Ghost Ship Chart to board, it is full of paranormal enemies.||
|Savage Labyrinth||A lengthy trial on Outset Island that is made up of fights against enemies pertaining to the various major dungeons. Its full length is optional, though it must be traveled a certain distance to complete the game.||
|Ganon's Castle||The final dungeon is Ganondorf's stronghold in the sunken Hyrule. It is full of trials based on previous dungeons and battles against Ganon's most elite minions.||
Note: due to the wide diversity of islands in the game, enemies appearing on the surface of islands other than the Forsaken Fortress (treated as a dungeon) will simply be listed under the Great Sea to avoid bloat. Lookout platforms, secret caves, and submarines are similarly grouped by type.
|Armos||Statues that come to life and hop after Link when he approaches. The gem in back is the weak point, while shooting the eye in front stuns them. Defeating them causes them to go crazy and explode. Dormant Armos can be picked up and used on pressure plates.||Savage Labyrinth|
Tower of the Gods
|Armos Knight||Giant-sized Armos that hop slowly after Link, occasionally stopping to open their mouths. Throwing a bomb inside defeats them, causing them to go crazy and explode. Shooting them in the eye can stun them.||Savage Labyrinth|
Tower of the Gods
|Beamos (1)||Red laser robots that spin in place and zap Link when they see him. If the eye is shot when it is visible, it is defeated. The beams can also damage other enemies.||Tower of the Gods|
|Beamos (2)||Green laser robots that shoot a beam at a predetermined location when approached. Shooting them in the eye defeats them. The beams can also damage other enemies.||Tower of the Gods|
|Blue Bubble||Skull spirits surrounded by blue fire that curses Link on contact. The fire can be blown away with the Deku Leaf and they can be defeated with other methods.||Earth Temple|
|Blue ChuChu||Most islands on the Great Sea contain exactly one Blue ChuChu, which is constantly electrified but gives a single drop of Blue Chu Jelly.||Great Sea|
|Boko Baba||Giant-mouthed plants that attempt to capture Link inside of them. Defeating them can turn their stems into a Boko Stick and may also spawn a Baba Bud.||Forbidden Woods|
|Bokoblin (1)||Slate gray goblins that usually wield a Boko Stick or a Machete, but will pick up any other weapon they find nearby. They are common footsoldiers to Ganondorf's army, but sleep in place just as often as they patrol.||Dragon Roost Cavern|
Forest of Fairies
|Bokoblin (2)||Stronger green Bokoblins that more often wield a Machete, this type is also outfitted with a wooden shield to block Link's attacks.||Dragon Roost Cavern|
Ice Ring Isle
|Bokoblin (3)||Pink Bokoblins found at sea looking through Telescopes, they never have weapons by default, but will still pick up any nearby.||Great Sea|
|Bombchu||Black Rats that attack by carrying and dropping bombs.||Forsaken Fortress|
|Dark ChuChu||Dark purple ChuChus that dodge all attacks but hate the light, which briefly petrifies them. They are often used for puzzles.||Earth Temple|
|Darknut (1)||Huge, armored knights that attack with swords. Parries can be used to cut the armor straps off and knock off the helmets to allow them to be attacked normally. If they drop their sword, they can also pick up any other enemy weapon.||Hyrule|
|Darknut (2)||Darknuts that wield shields that cannot be knocked away, making them more defensively effective.||Earth Temple|
|Darknut (3)||Darknuts that have shields and large capes. The capes can be cut away through repeated hits or burned off.||Ganon's Castle|
|Dexivine||Parasitic tentacles that try to grab Link to siphon his magic power. They can be cut, but they grow back.||Forbidden Woods|
|Fire Keese||Burning bats that catch Link on fire if they touch him successfully.||Dragon Roost Cavern|
|Floormaster||Dark arms that try to pull Link and his friends into a void, so they may throw them out somewhere inconvenient.||Earth Temple|
|Green ChuChu||Weak slimes that spend much of their time in a puddle form to prevent Link from attacking them.||Earth Temple|
Tower of the Gods
|Gyorg||Ferocious sharks that attempt to ram the King of Red Lions with their stone-covered noses.||Great Sea|
|Kargaroc||Giant condors that attack Link directly and transport other enemies.||Dragon Roost Cavern|
Tower of the Gods
|Keese||Small, weak bats that hover close to Link before attacking. They usually appear in groups.||Dragon Roost Cavern|
Ice Ring Isle
Tower of the Gods
|Larva||Moldorms that leap out of the sand to assist Molgera.||Ganon's Castle|
|Magtail||Mini-Moldorms that inhabit lava and attack with fierce mandibles. Attacking them enough causes them to roll up and allows them to be carried.||Dragon Roost Cavern|
|Mighty Darknut (1)||Shielded Darknuts with crested helmets to show they are captains. They sometimes come with a small entourage of lesser Darknuts.||Ganon's Castle|
|Mighty Darknut (2)||Caped Darknut captains that are the most elite of Ganondorf's army.||Ganon's Castle|
|Miniblin||Small, weak, and very noisy imps that attack in huge groups, only backing off once enough have been defeated.||Forsaken Fortress|
|Moblin (1)||Large, teal pig goblins that patrol a small area and attack with spears. They are the intermediate troops in Ganondorf's army, becoming more common later in the game.||Earth Temple|
Forest of Fairies
|Moblin (2)||Brown Moblins that also carry a lantern, which they throw to cause a huge fire. When Link is without his sword, they capture him on sight.||Earth Temple|
Forest of Fairies
|Morth||Tiny, spiky, spherical caterpillars that appear in swarms and jump on Link to slow him down. Rolling or spinning can knock them off.||Forbidden Woods|
Forest of Fairies
|Mothula (1)||Flightless giant moths that attack with huge pincers and by spawning Morths. Their eye is their weak point.||Forbidden Woods|
Forest of Fairies
|Mothula (2)||Four-winged Mothulas that can launch themselves across rooms to hit Link. All four wings must be cut to ground them.||Savage Labyrinth|
|Octorok (1)||Small purple octopodes found in inland bodies of water. They spit spiky rocks to attack and hide when Link approaches.||Forbidden Woods|
|Octorok (2)||Large, pink, shelled Octoroks that are found in the open sea and spit bombs rather than rocks.||Great Sea|
|Peahat||Small plants that fly around with a protective propeller of leaves over their bodies, which can be chopped or tangled with certain items.||Forbidden Woods|
|Pig||Domestic swine that are normally timid, but will angrily retaliate if Link bullies them too much.||Great Sea|
|Poe||Lantern-carrying ghosts that drop the lanterns into a large fire and then attempt to jump into Link to briefly possess him, messing with the player's controls. Light causes them to run around in a panic.||Earth Temple|
|Rat||Small rodents that attempt to steal Link's Rupees and can climb on walls and ceilings. Some will sell Link items if given All-Purpose Bait.||Dragon Roost Cavern|
Tower of the Gods
|Red Bubble||Burning, cackling skull spirits that attempt to catch Link on fire. The fire can be removed or bypassed with certain items.||Earth Temple|
Tower of the Gods
|Red ChuChu||Basic slimes that attempt to pounce at Link. As with all of their relatives, they float as a puddle when over water.||Dragon Roost Cavern|
Tower of the Gods
|ReDead||Shriveled zombies that briefly paralyze Link with a scream before gnawing on his head. Light causes extra damage to them.||Earth Temple|
|Seahat||Massive blowfish that fly in large groups with a propeller of fins. If they lose their propeller, they charge through the water.||Great Sea|
|Stalfos||Skeleton warriors that swing heavy spiked iron clubs around. They can be knocked into pieces, but the head must be destroyed to defeat them for good.||Ganon's Castle|
|Warship (1)||Armored boats with a cannon on the front, these patrol many islands, reefs, and other sections of sea.||Great Sea|
|Warship (2)||A gilded Warship found near Needle Rock Island, it carries a Triforce Chart salvageable when it is defeated.||Great Sea|
|Wizzrobe (1)||Red or blue mages that teleport around, occasionally launching several magic fireballs at Link.||Ganon's Castle|
Tower of the Gods
|Wizzrobe (2)||Yellow-robed spellcasters that can additionally summon other creatures to help them, with their summons varying on the individual Wizzrobe.||Ghost Ship|
|Yellow ChuChu||Slimes that conduct electricity on and off as they move.||Savage Labyrinth|
Tower of the Gods
Traps and obstacles
|Cannon||Large guns found embedded in certain walls. They can be destroyed with the King of Red Lions' own cannon.||Forsaken Fortress|
|Eye flower||Strange plants that block doorways with their creepers. Ramming a Boko Nut into one will destroy it.||Forbidden Woods|
|Falling rock||Volcanic rock that falls from above.||Dragon Roost Cavern|
|Fire Barrier||Rings of fire that block something until an objective is met.||Hyrule Castle|
|Floor spikes||Pointy surfaces that hurt to land on.||Forsaken Fortress|
|Fog||Magic blue mist that curses Link if he touches it, though it can be dissipated.||Earth Temple|
|Exploding barrel||Floating powder kegs that float up from beneath the sea and explode near the Forsaken Fortress.||Great Sea|
|Laser||Beams that hurt Link, but do not affect the servants of the tower.||Tower of the Gods|
|Lava||Molten rock that burns Link on contact.||Dragon Roost Cavern|
Dragon Roost Pond
|Lava geyser||Lava eruptions focused in a shaft-like shape.||Dragon Roost Cavern|
|Lightning Lock||Electrical barriers that block certain areas until a goal is met.||Hyrule Castle|
|Moblin Bust||Statues that shoot fire or lasers when they notice Link.||Forsaken Fortress|
|Post||Stump-like structures covered in barbed wire, the Skull Hammer can flatten them down so they can be passed.||Forsaken Fortress|
|Searchlight||Security spotlights manned by Bokoblins. When Link is missing his sword, being seen by them leads to him immediately being imprisoned, but when he has it, he is attacked by a group of Miniblins. Defeating the Bokoblin operating a set deactivates it.||Forsaken Fortress|
|Thorn||Giant spiky vines that either sprout up from the ground when Link approaches or wiggle along walls.||Forbidden Woods|
|Trap||Bladed mechanisms that slide along floors.||Ganon's Castle|
|Wind||Rapidly moving air that pushes Link around. It can be ignored through the Iron Boots.||Forsaken Fortress|
A majority of this game's minibosses are also found as standard enemies.
|Bokoblin||A green Bokoblin attacks Link once he regains his lost Hero's Sword. Once it is defeated, the path to Aryll's cell opens.||Forsaken Fortress|
|Moblin||A teal Moblin is dropped by a Kargaroc onto the top of the mountain before Link can save Medli. Defeating it saves her and earns the Grappling Hook.||Dragon Roost Cavern|
|Mothula||A winged Mothula attacks Link in the forest. Defeating it earns the Boomerang.||Forbidden Woods|
|Darknut||A green, shieldless Darknut attacks Link while he is escorting the second of the servants of the tower. Defeating it earns the Hero's Bow.||Tower of the Gods|
|Phantom Ganon||An artificial ghost that is one of Ganondorf's higher-ranking minions, it has its own theme music and several magical abilities. Defeating it earns the Skull Hammer the first time, and the Light Arrows are earned midway through the second fight.||Forsaken Fortress|
|Stalfos||A single Stalfos immediately followed by a pair of other Stalfos are fought in a crypt. Defeating them earns the Mirror Shield.||Earth Temple|
|Wizzrobe||A unique large, crowned, orange Wizzrobe is fought in an arena where it summons several enemies alongside a yellow Wizzrobe it summons pre-battle. Defeating it earns the Hookshot.||Wind Temple|
|Mighty Darknut||Two black, caped Mighty Darknuts are fought in the chamber of the Master Sword after Ganondorf reveals he kidnapped Zelda from there.||Hyrule Castle|
Some minibosses are only found at sea. Each is fought from within a giant whirlpool.
|Big Octo||Six enormous squid with variably large numbers of eyes that act as their weak points. They guard special rewards. If Link is pulled too close by the whirlpool, the squid sucks him into its funnel and spits him somewhere else in the sea.|
|Jabun's gate||A multi-piece stone door that guards Jabun's hideaway on Outset Island and previously, Greatfish Island. While it has no method of attack, it is still given all the traits of a sea miniboss. It is used as a tutorial for the cannon.|
|Cyclos||A divine frog who is the god of cyclones, he became wrathful when his idol fell apart. He appears inside of a cyclone in a few places, pulling Link in and launching him away when he gets close. To defeat him, he must use the Hero's Bow to hit him a few times, after which he rewards Link with the Ballad of Gales.|
The Great Arbiter
|Dragon Roost Cavern
|Tower of the Gods|
|A one-eyed, shelled, lava dwelling giant arthropod that drives Valoo into a bad mood by pestering his tail. It attacks Link with its claws. To defeat it, Link needs to use the Grappling Hook to pull Valoo's weight onto Gohma repeatedly to destroy its shell, then use the Grappling Hook to pull its head close to attack the eye.||A giant, parasitic plant monster that captures Makar and attacks with its hooked tendrils. To defeat it, Link needs to cut the Dexivines holding it on the ceiling, then attacking the head in the middle when it falls to the floor. It is also killed immediately by the Forest Water.||An enormous machine created as a final test for the Tower of the Gods. It attacks with its giant hands and by shooting explosive energy balls. To defeat it, its hands and then its eyes must be shot with the Hero's Bow, which knocks it to the ground where it can be fed Bombs. If Link is out of Arrows or Bombs, it supplies more.|
Protector of the Seal
Protector of the Seal
|Forsaken Fortress||Earth Temple
|The game's secondary antagonist, a massive masked bird that kidnapped Aryll. Before it is fought, it chases Link up a flooding tower, before Link uses the Skull Hammer to knock it back down from the top. In the battle proper, it attacks by pecking, stomping, and scratching at Link and by making wind with its wings. To defeat it Link must destroy its mask by hammering it after it pecks, and then continuing to attack the unprotected head.||A massive, obese conglomeration of different colored Poes inside a big mask. It attacks using its lantern's fire and its breath. To defeat it, Link needs to use the Mirror Shield to reflect light onto it until it has become stunned and solid, after which he must use the Power Bracelets to pick it up and throw it into the spikes on the wall. This causes it to break into the panicking original crowd of Poes, which must be defeated before they reform. Even a single Poe can become the full Jalhalla in the mask.||An enormous, manta-like Moldorm that burrows in the sand and attacks by jumping out with its larva or making an antlion-like pit. To defeat it, Link must use the Hookshot to pull its tongue out of its mouth when it forms a pit, then attack the tip of the tongue directly.|
|A huge marionette based on Ganon. It attacks in three forms: the initial pigman form that punches and twirls, a giant spider form that spins before slamming down, and a boss Moldorm form that scuttles around the room crazily. The first form's limbs can be deactivated by cutting the strings with the Boomerang, and all of the forms have a weak point of a glowing blue ball on the end of the tail, which must be hit with Light Arrows.||The main villain of the game, Ganondorf is the former Gerudo king who conquered Hyrule in ages past. He attacks with a pair of swords and must be met in direct combat, with most hits coming from parries. At first, Zelda assists by holding him off with Light Arrows, but eventually he incapacitates her and must continue to be fought alone. After she gets back up, Ganondorf starts dodging or deflecting all attacks, so a Light Arrow must be reflected into the Mirror Shield to stun him for the finishing blow.|
Items and weapons
|Heart||These restore a single heart of Link's health meter. They can be found as a common random drop from enemies and objects.|
|Item Ball||Glowing spheres that release a collection of items when broken open. They are only dropped by enemies, with powerful enemies and sea enemies almost always dropping them.|
|Magic Jar||Brown bottles that come in two sizes, replenishing different amount of Link's magic meter. They are a common drop from many entities.|
|Rupee||Colorful gems that act as money. Green ones are worth one, blue ones five, yellow ones ten, red ones twenty, purple ones fifty, orange ones 100, and silver ones 200. They can be found on the field, in chests, or as a random drop, depending on their rarity. Link can carry up to 200 at first.|
- Enemy weapons
By defeating certain enemies, Link can pick up their weapon and use it around the current location. This includes:
|Boko Stick||Wooden staffs that are a Boko Baba's stem. They are commonly wielded by Bokoblins, but are sometimes found leaned inside large pots. They are sometimes used to carry flames for lighting torches.|
|Darknut Sword||Huge broadswords always found wielded by Darknuts. They are strong enough to knock over pillars.|
|Machete||Another common Bokoblin weapon, they are stronger than Boko Sticks, but cannot catch fire.|
|Moblin Spear||A Moblins weapon, these can be swung with a wide reach.|
|Phantom Ganon's Sword||Dropped by Phantom Ganon, at first the direction it drops determines where to go in his maze, and once the phantom is defeated for good, it is used to bust down a wall leading to the Puppet Ganon battle.|
|Stalfos Club||A heavy metal bat wielded by Stalfos, it is slow to swing, but very strong.|
As with previous games, there are both one-of-a-kind items and replenishable items. Most of these items can be assigned to the , , or button.
|Bomb||Explosives that can be placed down to explode or shot from the King of Red Lions' cannon. They are obtained from Tetra's Pirate Ship after they raid the Bomb Shop, allowing Link to carry 30 of them.|
|Boomerang||A long-range weapon that can cut ropes and stun enemies, and can now target several things at once. It is found in the Forbidden Woods.|
|Grappling Hook||A claw on a rope used to create a swinging rope on bars, steal spoils from enemies, and pull up Treasure Chests from beneath the waves. It is found at Dragon Roost Cavern.|
|Hero's Bow||A bow used to shoot far-off targets, such as enemies and Eye Switches. It is found in the Tower of the Gods, allowing Link to carry 30 Arrows.|
|Hookshot||A spring-loaded grapple that is used to pull Link to certain targets and vice-versa. It is found in the Wind Temple.|
|Skull Hammer||A giant hammer used to push down posts and certain switches. It is found in the Forsaken Fortress.|
- Magic items
These items require use of the magic meter.
|Deku Leaf||A leaf of the Great Deku Tree, it can be used as a hang glider, which causes it to slowly drain magic. It can also be used to create gusts; while this does not drain magic, Link must still have remaining magic for it to work.|
|Fire and Ice Arrow||Elemental arrows provided by the Queen of Fairies at the Mother & Child Isles after Aryll has been saved from the Forsaken Fortress. They can be swapped out with R Button when the bow is drawn.|
|Light Arrow||Sacred, evil-piercing arrows found in Ganon's Castle. They are also swapped out with R Button while drawing the bow.|
|Magic Armor||An optional item that causes magic to be used in place of health. It is gained from Zunari after obtaining the Exotic Flower.|
|Deluxe Picto Box||A color version of the Picto Box, it is gained after completing all of Lenzo's tasks and then giving him a Forest Firefly. It is needed to use the Nintendo Gallery, but is optional to complete the game.|
|Iron Boots||Super heavy boots that are used to avoid being pushed by wind and pressing certain switches. They are found in Ice Ring Isle.|
|Picto Box||A camera that can hold three black-and-white pictographs. It is found at the end of the Jail Maze and is optional in completing the game.|
|Sail||A cloth needed to make the King of Red Lions properly mobile. It is purchased from Zunari as he starts his business.|
|Telescope||A spyglass used to see far distances. It is a gift from Aryll at the very start of the game.|
|Tingle Tuner||An item that lets the player call Tingle if they have a Game Boy Advance connected. It is a gift from Tingle after freeing him from Windfall Island's jail.|
|Wind Waker||A sacred baton used to conduct the winds into magical song. It is given by the King of Red Lions upon reaching Dragon Roost Island.|
Four Bottles can be gained throughout the game, allowing Link to carry certain things in them.
|Bottle||Given by Medli at Dragon Roost Pond after throwing her onto the ledge to Dragon Roost Cavern.|
|Bottle||Found by defeating all the Bokoblins in the submarine near Bomb Island.|
|Bottle||Given by Mila after catching her trying to steal from the vault of Zunari's Shop at night.|
|Bottle||Purchased at the Masked Ship for 500 Rupees.|
- Bottled items
There are some items that Link can only use in a bottle.
|Blue Potion||Special medicine that refills the life and magic gauge. It can be purchased from Doc Bandam after giving him enough Blue Chu Jelly, or from Hollo after giving him enough Boko Baba Seeds.|
|Bottled Water||Simple water that can be used on certain plants.|
|Elixir Soup||Replenishes all health and magic and doubles attack power until he Link is damaged again, and can be used twice. Can be gained from Link's Grandma any time after using a Fairy to cure her illness.|
|Fairy||Tiny spirits that heal Link, even after he runs out of health. They can be found primarily in Fairy Fountains and outside boss rooms.|
|Forest Firefly||Special fireflies found rarely in the Forest Haven, Link needs to take one to Lenzo in order to get the Deluxe Picto Box.|
|Forest Water||Magical water from the Forest Haven that can be poured an unlimited number of times for 20 minutes. It is used to revive the eight wilted Forest Trees planted throughout the Great Sea, and can also be used to kill Kalle Demos.|
|Green Potion||Special medicine that restores magic power. It is bought from Doc Bandam at the Chu Jelly Juice Shop after giving him enough Green Chu Jelly.|
|Red Potion||Special medicin that restores health. It is bought from Doc Bandam at the Chu Jelly Juice Shop.|
There are three unique bags which Link can obtain, each storing certain items inside. From the Pause menu, the player can select a bag and press to open it, allowing them to view the items contained inside.
|Bait Bag||A pig-faced sack for holding bait. It can be bought from Beedle as early as the game's beginning.|
|Delivery Bag||A postal sack used for carrying items intended for other characters. It is given by Quill at Dragon Roost Island.|
|Spoils Bag||A ghost-like bag used for carrying special items dropped by monsters.|
- Bait Bag
|All-Purpose Bait||Simple nuggets with three throws each and a variety of uses. They can be fed to pigs to get them to dig, to Fishmen to get an island chart from them, to Rats to purchase items, and to certain monsters to distract them.|
|Hyoi Pear||Strange fruit that allow Link to temporarily control a seagull.|
- Delivery Bag
|Cabana Deed||Whoever has this paper owns the cabana at the Private Oasis. It is given by Mrs. Marie in exchange for 20 Joy Pendants.|
|Complimentary ID||A tag mailed from Beedle after getting 30 points at his shop, this can be used as his shop to get a compliment, which fills Link's health.|
|Fill-Up Coupon||A tag mailed from Beedle after getting 60 points at his shop, this can be used to fill Link's health, magic, arrow, and bomb counters.|
Decorations are items that Link can decorate around the different islands by slotting them into Joy Pedestals. More become available to buy once they are obtained by trading with the three wandering merchants.
|Town Flower||A single flower that is the first item in Zunari's Shop.|
|Sea Flower||A pair of flowers traded for the Town Flower at Bomb Island or the Mother and Child Isles.|
|Exotic Flower||A large flower traded for the Sea Flower at Greatfish Isle.|
|Pinwheel||A tiny windmill on a stick traded for the Exotic Flower at the Mother and Child Isles.|
|Sickle Moon Flag||A fancy flag traded for the Pinwheel on Bomb Island.|
|Big Catch Flag||A lucky flag traded for the Sickle Moon Flag on the Mother and Child Isles.|
|Fountain Idol||A pleasant statue traded for the Big Catch Flag at Bomb Island.|
|Skull Tower Idol||An uncanny statue traded for the Fountain Idol at Greatfish Isle.|
|Big Sale Flag||An inexpensive flag traded for the Skull Tower Idol at the Mother and Child Isles.|
|Hero's Flag||A noble flag traded for the Big Sale Flag on Bomb Island.|
|Postman Statue||A totem pole traded for the Hero's Flag on Greatfish Isle.|
|Shop Guru Statue||A golden trophy of Zunari traded for the Postman Statue on the Mother and Child Isles.|
Link also can deliver letters to different characters.
|Father's Letter||A letter written by the Rito Chieftain. It is obtained from Medli and given to Komali. It is the first item put in the Delivery Bag.|
|Maggie's Letter||A letter written by Maggie to her Moblin boyfriend Moe. It is placed in a postbox to be delivered.|
|Moblin's Letter||Moe's foul-smelling response to Maggie. The postman Ilari attempts to deliver it, but gives it to Link to do it instead when he is removed from the house.|
|Note to Mom||A letter given by Baito after Link gets a good score at the mail-sorting minigame on Dragon Roost Island. It is put in a postbox to be delivered to Baito's mother, Kashiko.|
- Spoils Bag
These are items dropped by enemies. They may be dropped on defeat, but can be stolen ahead of time with the Grappling Hook. They have a variety of uses.
|Blue Chu Jelly||Jelly from a Blue ChuChu, each Blue ChuChu only provides a single drop each throughout the game. They are given to Doc Bandam to make Blue Potion.|
|Boko Baba Seed||Burrs dropped by Boko Babas, they are given to Hollo to make Blue Potion.|
|Golden Feather||Feathers dropped by Kargarocs, Peahats, and winged Mothulas. They are given to Hoskit to use as a gift for hit girlfriend.|
|Green Chu Jelly||Jelly from a Green, Yellow, or Dark ChuChu, they are given to Doc Bandam to make a free Green Potion.|
|Joy Pendant||Butterfly necklaces found in chests or carried by Bokoblins, they are given to Mrs. Marie for various rewards.|
|Knight's Crest||Belts worn by Darknuts of all types, they are given to Orca as part of a challenge.|
|Red Chu Jelly||Jelly from a Red, Yellow, or Dark ChuChu, they are given to Doc Bandam to make a free Red Potion.|
|Skull Necklace||The necklace Moblins wear, they can be given to Maggie's father and Dampa the Sailor.|
There are a few items that Link can only use in a dungeon.
|Big Key||Large keys used to open the dungeon's final door to the boss fight.|
|Compass||An item that shows the positions of Link, chests, and the boss room.|
|Dungeon Map||An item that lets Link view the room layout of the dungeon.|
|Small Key||Simple keys that can open a single locked door.|
|Heart Container||Items dropped by bosses that permanently boost Link's health meter by one heart.|
|Piece of Heart||Fragments of Heart Containers found scattered throughout the world. Four of them make a full Heart Container.|
|Special Chart||Sea charts that act as a guide to something specific.|
|Treasure Chart||Sea charts that guide to sunken treasure. Most sections of the sea have a single treasure spot.|
|Triforce Chart||Special Treasure Charts leading to a Triforce Shard.|
- Plot items
|Din's Pearl||The first of three pearls, it is held by the Rito tribe and given to Link after he solves Valoo's trouble.|
|Farore's Pearl||The second pearl, it is held by the Great Deku Tree and is given after Link saves Makar.|
|Nayru's Pearl||The third and final pearl, it is held by Jabun and is given once his hideaway on Outset Island is uncovered.|
|Triforce Shards||The eight fragments of the Triforce of Courage are scattered across the seabottom. They require Triforce Charts to salvage.|
- Special Charts
These are unique charts that lead to specific rewards.
|Beedle's Chart||A chart showing which islands Beedle's Shop Ship (and the Masked Ship) can be found. It is gained from a postbox after obtaining bombs.|
|Ghost Ship Chart||A unique chart that shows which islands the Ghost Ship frequents on which phases of the moon, and lets the ship be boarded. It is found in a maze-like secret cave on Diamond Steppe Island, requiring the Hookshot to reach.|
|Great Fairy Chart||This chart shows where the seven Great Fairies and the Queen of Fairies are located. It is found as salvage at Four-Eye Reef from a Treasure Chart.|
|IN-credible Chart||This chart shows where the eight Triforce Charts are found. It is mailed to Link from Tingle after completing the Forsaken Fortress, but requires a down payment of 201 Rupees to read.|
|Island Hearts Chart||This chart shows where Heart Containers can be found on islands. It is found as salvage at the Flight Control Platform from a Treasure Chart.|
|Light Ring Chart||This chart shows the locations of rings of light that only appear during the full moon (which also respawns them). It is found as salvage at Cyclops Reef from a Treasure Chart.|
|Octo Chart||This chart shows the location of Big Octos as well as the respective number of eyes. It is found as salvage at Northern Triangle Island from a Treasure Chart.|
|Platform Chart||A chart that shows the locations of the lookout platforms. It is found in a submarine near the Flight Control Platform.|
|Sea Hearts Chart||This chart shows where Heart Containers can be found at sea. It is found as salvage at the Boating Course from a Treasure Chart.|
|Secret Cave Chart||This chart shows where to find secret caves. It is found as salvage near Overlook Island from a Treasure Chart.|
|Submarine Chart||A chart that shows where submarines can be encountered. it is found in a secret cave on the Boating Course island.|
|Tingle's Chart||A chart that shows where Tingle Island and the two wallet upgrades are found. It is given by Tingle upon freeing him from jail.|
These are items directly equipped to Link without assigning to a certain button.
|Hero's Sword||A basic sword given by Orca when Tetra falls into the Forest of Fairies.|
|Master Sword 1||The legendary blade of evil's bane pulled from beneath Hyrule Castle, it has since lost its luster and with it, the power to repel evil.|
|Master Sword 2||The Master Sword powered up by either the Earth Temple or Wind Temple's completion.|
|Master Sword 3||The Master Sword at full power once both temples are completed.|
|Hero's Shield||An old family heirloom given to Link by his Grandma before he heads off to save Aryll.|
|Mirror Shield||A reflective shield found in the Earth Temple, it can deflect beams of light.|
|Bomb Bag 1||The first Bomb upgrade, allowing Link to carry 60. It is gained by a blue Great Fairy at either the Eastern Fairy Island or the Southern Fairy Island.|
|Bomb Bag 2||The second Bomb upgrade allows Link to carry 99. It is gained from the remaining blue Great Fairy.|
|Quiver 1||The first Arrow upgrade, allowing Link to carry 60. It is gained by a yellow Great Fairy at either the Western Fairy Island or the Thorned Fairy Island.|
|Quiver 2||The second Arrow upgrade allows Link to carry 99. It is gained from the remaining yellow Great Fairy.|
|Wallet 1||The first Wallet upgrade allows Link to carry 1000 Rupees. It is gained from a pink Great Fairy at either the Northern Fairy Island or the Forest of Fairies.|
|Wallet 2||The second Wallet upgrade allows Link to carry 5000 Rupees. It is gained from the remaining pink Great Fairy.|
|Hero's Clothes||The green outfit Link receives for his birthday at the beginning of the game.|
|Hero's New Clothes||The magical outfit received instead in the Second Quest. It is visible only to the honest, which does not include Link; as such, it functionally acts as his Outset outfit with only minor dialog changes.|
|Hero's Charm||An equippable mask that shows enemies' remaining health as a bar. It is given by Mrs. Marie after giving her 40 Joy Pendants.|
|Pirate's Charm||An heirloom of Tetra's she gives to Link before launching him into the Forsaken Fortress as a method of communicating with him. The King of Red Lions can also use it.|
|Power Bracelets||A pair of hoops that allow Link to big up stone heads. They are found in Fire Mountain.|
- Other upgrade
|Magic upgrade||A Magic Meter enhancement rewarded from the purple Great Fairy after saving her from the Big Octo at Two-Eye Reef.|
Using the Wind Waker, Link can conduct six songs he learns throughout the game.
|Wind's Requiem||Up, Left, Right||A song that allows Link to change the direction of the wind. It is learned from Zephos' idol at Dragon Roost Island.|
|Command Melody||Left, Null, Right, Null||A song that lets Link control allies in dungeons. It is learned in the Tower of the Gods.|
|Ballad of Gales||Down, Right, Left, Up||A song that lets Link summon cyclones to act as warps. It is learned from Cyclos after defeating him.|
|Song of Passing||Right, Left, Down||A song that brings day or night. It is learned from the relief at Windfall Island that Tott dances in front of.|
|Earth God's Lyric||Down, Down, Null, Right, Left, Null||The song of the Earth Sage. It is learned from Laruto at Headstone Island.|
|Wind God's Aria||Up, Up, Down, Right, Left, Right||The song of the Wind Sage. It is learned from Fado at Gale Isle.|
Tingle Tuner items
|Blue Guide Book||A user's guide for the Tingle Tuner usable for free at sea.|
|Blue Ting||A variation of Blue Potion that costs a lot, but can be gotten at any time from anywhere the Tingle Tuner is usable.|
|Green Ting||A variation of Green Potion that can be used anywhere the Tingle Tuner can.|
|Red Guide Book||A user's guide for the Tingle Tuner usable for free on land.|
|Hand-Me-Down Tingle Tuner||A Game Boy Color-like device given by Knuckle after his quest is finished, it allows Link to purchase normal items from him at any time.|
|Kooloo-limpah!||Tingle's magic words cause a random effect.|
|Red Ting||A variation of Red Potion that can be used anywhere the Tingle Tuner can.|
|Seagull Pen||Allows Link to mark the sea chart with a destination while sailing, and shows which direction needs to be traveled to reach it. It is free.|
|Tingle Balloon||Allows Link to walk on thin air for five seconds upon payment.|
|Tingle Bomb||Lets Link use a target to point to where Tingle should drop his bombs, which can find Tingle Statues.|
|Tingle Shield||Prevents damage for ten seconds, but is not usable back-to-back.|
|Tingle Watch||Tells Link the in-game time for free.|
- For this subject's image gallery, see Gallery:The Legend of Zelda: The Wind Waker.
Names in other languages
Zeruda no Densetsu Kaze no Takuto
|THE LEGEND OF ZELDA -Takt of Wind-|