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Difference between revisions of "The Legend of Zelda: Breath of the Wild"

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{{Italic title}}
{{italic title}}
{{Game infobox
{{Game infobox
|image = [[File:TLOZ Breath of the Wild cover.jpg|250px]]<br>Nintendo Switch cover
|image=[[File:TLOZ Breath of the Wild cover.jpg|250px]]<br>Nintendo Switch cover
|developer = [[Nintendo EPD]]
|developer=[[Nintendo EPD]]
|publisher = [[Nintendo]]
|publisher=[[Nintendo]]
|released = {{released|Japan|March 3, 2017|USA|March 3, 2017|Europe|March 3, 2017|Australia|March 3, 2017}}
|released={{released|Japan|March 3, 2017|USA|March 3, 2017|Europe|March 3, 2017|Australia|March 3, 2017}}
|genre = Action-adventure
|genre=Action-adventure
|ratings = {{ratings|esrb=e10+|pegi=12}}
|ratings={{ratings|esrb=e10+|pegi=12}}
|console = [[Wii U]], [[Nintendo Switch]]
|console=[[Wii U]], [[Nintendo Switch]]
|modes = Single player
|modes=Single player
|media = Nintendo Switch Game Card, Wii U Optical Disc, digital download
|media=Nintendo Switch Game Card, Wii U Optical Disc, digital download
|input = Wii U Controller, Joy-Con, Switch Pro Controller
|input=Wii U Controller, Joy-Con, Switch Pro Controller
}}
}}
'''''The Legend of Zelda: Breath of the Wild''''' is the nineteenth installment of the main ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series. It was released for both the [[Wii U]] and [[Nintendo Switch]] in March 2017. The game features large, open world exploration like earlier three-dimensional ''The Legend of Zelda'' titles but is more non-linear in that the [[dungeon]]s can be completed in any order, similar to the first ''[[The Legend of Zelda (game)|The Legend of Zelda]]''.
'''''The Legend of Zelda: Breath of the Wild''''' is the nineteenth installment of the main ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series. It was released for both the [[Wii U]] and [[Nintendo Switch]] in March 2017. The game features large, open world exploration like earlier three-dimensional ''The Legend of Zelda'' titles but is more non-linear in that the [[dungeon]]s can be completed in any order, similar to the first ''[[The Legend of Zelda (game)|The Legend of Zelda]]''.


==Gameplay==
==Gameplay==
As Link, the player explores an open world spanning various regions in the kingdom of Hyrule. Unlike previous The Legend of Zelda titles, the game does not impose a predetermined or linear path to completion, instead encouraging players to explore the in-game world on their own accord by offering a multitude of ways to interact with the environment. To this end, the player employs different moves, weapons, and resources while frequently engaging in puzzle-solving and enemy combat. The main character is controlled from a third-person view, with full control over the camera.
''The Legend of Zelda: Breath of the Wild'' features an enormous [[Hyrule]] and has an emphasis on exploration and survival. Unlike other titles in ''The Legend of Zelda'' series, the game does not impose or even provide a predetermined or linear path to completion, instead encouraging players to explore Hyrule on their own accord, finding new ways to interact with the environment and overcome obstacles. To this end, the player employs different moves, weapons, and resources while frequently engaging in puzzle-solving and real time combat. Typical dungeons of the series are quite few and far-between, with most of the game's dungeons instead being miniature stages of a single puzzle known as [[Shrine]]s, which Link receives a [[Spirit Orb]] for completing. Most of the primary dungeons are aboard enormous mechanical animals called [[Divine Beast]]s, which Link must subdue, board, and free from [[Calamity Ganon]]'s influence.


Link's primary actions include walking and jumping, which extend to running, gliding, swimming and climbing. The latter four, however, are constrained by a stamina mechanic which decreases at a constant pace until Link enters a state of fatigue. When this occurs, he has to wait a few moments for the stamina to refill completely before proceeding with another action. Another attribute of Link is the health counter, which depletes with long-distance falls or with hits from enemies and hazards, such as falling rocks. The health counter can be expanded by acquiring [[Heart Container]]s, a trademark item in the series.
Link's primary actions include walking and jumping (the latter of which can be performed without attacking, unlike previous free-camera games), which extend to running, gliding, swimming, and climbing. The [[Stamina Wheel]] returns from ''[[The Legend of Zelda: Skyward Sword]]'', depleting when Link performs strenuous actions and leaving him temporarily exhausted if it empties. The health counter also appears with the same function as all previous games. Both meters can be increased with a specific item, being the [[Stamina Vessel]] and the [[Heart Container]], respectively. Both can be obtained through trading four Spirit Orbs to a [[Goddess Statue]], and the latter are also received upon freeing a Divine Beast. For enough [[rupee]]s, the player can also exchange accumulated Heart Containers and Stamina Vessels through the [[Horned Statue]].


Link can procure items such as food and weapons through various means. Food is used to restore Link's health and stamina, and can be obtained in appropriate situations such as finding a nest with eggs, bonking a tree for fruit, and hunting wild animals for meat. The game presents a cooking mechanic which allows the player to combine ingredients into various dishes that restore potentially more energy than raw food. Other resources found in the overworld include plants, small animals, and monster spoils, used exclusively to prepare elixirs from which Link acquires temporary enhancements such as endurance to certain hazards.
A large part of Link's performance relies on effective use of resources found in the environment. Food restores Link's health and stamina, and is acquired in various circumstances such as hunting wild animals, bonking trees to make fruit drop, or finding nests with eggs. There are also non-edible resources such as small animals and monster spoils. Through use of [[cooking pot]]s, Link can use raw ingedients to prepare various dishes and elixirs that replenish his health and stamina, or provide him temporary status enhancements such as endurance to hazards. Link has access to a wide array of weapons consisting of melee weapons, bows, and shields, obtained by salvaging them from the surroundings or enemies. These are primarily used in combat and hunting, though they may have other uses; for instance, axes or swords are needed to cut down trees and procure wood, while shields can be used to slide down hills. Most weapons in the game have some degree of durability that determines how quickly they break after repeated use. This is often proportional to the amount of damage Link can inflict when using them. Additionally, Link gains different types of [[clothing]] that help him in certain situations, such as insulating him from cold weather.
{{stub|section=y}}
 
Instead of traditional inventory items, Link uses interactive runes from his [[Sheikah Slate]], such as two types of [[Remote Bomb]]. The slate also has a comprehensive map of the kingdom that is expanded by activating [[Sheikah Tower]]s with it and a [[Hyrule Compendium|compendium]] of the various weapons, ingredients, creatures, monsters, and other entities he documents. Furthermore, the slate keeps track of Link's quests, acts as a telescope for strategic function, and can even partially control a Divine Beast's functions while he explores it.


==Trivia==
==Trivia==
*''The Legend of Zelda: Breath of the Wild'' is the second ''The Legend of Zelda'' game that originally released for two consoles, the first game being ''[[The Legend of Zelda: Twilight Princess]]''.
*''The Legend of Zelda: Breath of the Wild'' is the first ''The Legend of Zelda'' game that simultaneously released for two consoles; a previous title, ''[[The Legend of Zelda: Twilight Princess]]'', was initially released on [[Wii]] despite development originally being on [[Nintendo GameCube]].


{{Stub}}
{{Stub}}
{{Games}}
{{Games}}
[[Category:Console games]]
[[Category:Home console games]]
[[Category:The Legend of Zelda series]]
[[Category:The Legend of Zelda series]]
[[Category:The Legend of Zelda: Breath of the Wild|*]]

Latest revision as of 12:23, November 17, 2021

The Legend of Zelda: Breath of the Wild
TLOZ Breath of the Wild cover.jpg
Nintendo Switch cover
Developer(s) Nintendo EPD
Publisher(s) Nintendo
Release date Japan March 3, 2017
USA March 3, 2017
Europe March 3, 2017
Australia March 3, 2017
Genre(s) Action-adventure
Rating(s)
ESRB:ESRB E10+.svg - Everyone 10+
PEGI:PEGI 12.svg - Twelve years and older
Console(s) Wii U, Nintendo Switch
Mode(s) Single player
Media Nintendo Switch Game Card, Wii U Optical Disc, digital download
Input Wii U Controller, Joy-Con, Switch Pro Controller

The Legend of Zelda: Breath of the Wild is the nineteenth installment of the main The Legend of Zelda series. It was released for both the Wii U and Nintendo Switch in March 2017. The game features large, open world exploration like earlier three-dimensional The Legend of Zelda titles but is more non-linear in that the dungeons can be completed in any order, similar to the first The Legend of Zelda.

Gameplay[edit]

The Legend of Zelda: Breath of the Wild features an enormous Hyrule and has an emphasis on exploration and survival. Unlike other titles in The Legend of Zelda series, the game does not impose or even provide a predetermined or linear path to completion, instead encouraging players to explore Hyrule on their own accord, finding new ways to interact with the environment and overcome obstacles. To this end, the player employs different moves, weapons, and resources while frequently engaging in puzzle-solving and real time combat. Typical dungeons of the series are quite few and far-between, with most of the game's dungeons instead being miniature stages of a single puzzle known as Shrines, which Link receives a Spirit Orb for completing. Most of the primary dungeons are aboard enormous mechanical animals called Divine Beasts, which Link must subdue, board, and free from Calamity Ganon's influence.

Link's primary actions include walking and jumping (the latter of which can be performed without attacking, unlike previous free-camera games), which extend to running, gliding, swimming, and climbing. The Stamina Wheel returns from The Legend of Zelda: Skyward Sword, depleting when Link performs strenuous actions and leaving him temporarily exhausted if it empties. The health counter also appears with the same function as all previous games. Both meters can be increased with a specific item, being the Stamina Vessel and the Heart Container, respectively. Both can be obtained through trading four Spirit Orbs to a Goddess Statue, and the latter are also received upon freeing a Divine Beast. For enough rupees, the player can also exchange accumulated Heart Containers and Stamina Vessels through the Horned Statue.

A large part of Link's performance relies on effective use of resources found in the environment. Food restores Link's health and stamina, and is acquired in various circumstances such as hunting wild animals, bonking trees to make fruit drop, or finding nests with eggs. There are also non-edible resources such as small animals and monster spoils. Through use of cooking pots, Link can use raw ingedients to prepare various dishes and elixirs that replenish his health and stamina, or provide him temporary status enhancements such as endurance to hazards. Link has access to a wide array of weapons consisting of melee weapons, bows, and shields, obtained by salvaging them from the surroundings or enemies. These are primarily used in combat and hunting, though they may have other uses; for instance, axes or swords are needed to cut down trees and procure wood, while shields can be used to slide down hills. Most weapons in the game have some degree of durability that determines how quickly they break after repeated use. This is often proportional to the amount of damage Link can inflict when using them. Additionally, Link gains different types of clothing that help him in certain situations, such as insulating him from cold weather.

Instead of traditional inventory items, Link uses interactive runes from his Sheikah Slate, such as two types of Remote Bomb. The slate also has a comprehensive map of the kingdom that is expanded by activating Sheikah Towers with it and a compendium of the various weapons, ingredients, creatures, monsters, and other entities he documents. Furthermore, the slate keeps track of Link's quests, acts as a telescope for strategic function, and can even partially control a Divine Beast's functions while he explores it.

Trivia[edit]

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