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Difference between revisions of "The Legend of Zelda: Link's Awakening DX"
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Metalex123 (talk | contribs) m (Look I love Conker too, but if we were to mention that Pocket Tales is inspired by Zelda, we'd have to mention every single games that were ever inspired by Zelda. Put that info on a Conker-related wiki :p) |
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*The perfect ending is different. In the original version, [[Marin]] flies across the "The End" screen using her grown pair of wings. In ''The Legend of Zelda: Link's Awakening DX'', a seagull is shown in the sky, and Marin's picture is faintly shown in the background, strongly implying that Marin's wish to become a seagull became true. | *The perfect ending is different. In the original version, [[Marin]] flies across the "The End" screen using her grown pair of wings. In ''The Legend of Zelda: Link's Awakening DX'', a seagull is shown in the sky, and Marin's picture is faintly shown in the background, strongly implying that Marin's wish to become a seagull became true. | ||
==References in | ==References in later games== | ||
*''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'': Several of the graphics were specifically reused from ''The Legend of Zelda: Link's Awakening DX'' (due to the ''Oracle'' games being in color), but with a slightly different palette. The ''Oracle'' games also have a similar Sub-Screen. | *''[[The Legend of Zelda: Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages]]'': Several of the graphics were specifically reused from ''The Legend of Zelda: Link's Awakening DX'' (due to the ''Oracle'' games being in color), but with a slightly different palette. The ''Oracle'' games also have a similar Sub-Screen. | ||
Revision as of 04:54, April 10, 2020
The Legend of Zelda: Link's Awakening DX | |||||||||
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Developer(s) | Nintendo EAD | ||||||||
Publisher(s) | Nintendo | ||||||||
Release date | Game Boy Color: December 12, 1998 December 15, 1998 January 1999 Virtual Console (3DS): June 7, 2011 June 8, 2011 June 8, 2011 June 8, 2011 | ||||||||
Genre(s) | Action-adventure | ||||||||
Rating(s) |
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Console(s) | Game Boy Color Virtual Console (Nintendo 3DS) | ||||||||
Mode(s) | Single player |
The Legend of Zelda: Link's Awakening DX is an enhanced port of The Legend of Zelda: Link's Awakening that was released for the Game Boy Color in 1998. It was released on a black cartridge, and is compatible with original Game Boy units. It plays like the original version but has color graphics and additional features. In June 2011, The Legend of Zelda: Link's Awakening DX was released on the Nintendo 3DS's Virtual Console, on the day of the service's launch, making it one of the system's first Virtual Console releases. Some features were included in the Nintendo Switch remake.
The Color Dungeon was introduced in The Legend of Zelda: Link's Awakening DX. The Color Dungeon is only accessible when the game is played on Game Boy Color mode, because the puzzles and even the dungeon boss are based on the use of color. The reward for completing the Color Dungeon is either Red Clothes or the Blue Clothes, which increase Link's attack or his defense respectively. The game also has an exclusive optional location, the Camera Shop. If Link has met the Camera Shop owner, the photographer, certain events in the game cause the photographer to appear and take a picture. The pictures can be viewed from the The Travels of Link album in the Camera Shop and printed from the Game Boy Printer.
Unlike the original version, The Legend of Zelda: Link's Awakening DX has a unique border and color palette when played on the Super Game Boy. The original version does not include these features because the Super Game Boy was only released a year after.
Other differences
- On the title screen, there is a cloud circling the Wind Fish's Egg.
- Pressing brings up a separate menu, the Sub-Screen, while the original version brought up a collapsible menu.
- The Sub-Screen has a notice at the bottom which says "Push Select". Pressing brings up a menu with Link's obtained tunics.
- Several bugs were fixed, most notably the screen warp glitch.
- Some additional dialogue was added, especially for features that were introduced in this version. Locations such as the Seashell Mansion also have more dialogue.
- The player can no longer press to skip a character's dialogue.
- In English releases, the Piece of Heart icon, which appears in the dialogue box when Link obtains a Piece of Heart, was moved slightly right so that it would not overlap the exclamation mark.
- The stone slabs were changed to owl statues, and the stone slab fragments were replaced with stone beaks.
- Some treasure chests feature different items than the original version.
- The Instruments of the Sirens are animated to switch between colors.
- The Genie throws fireballs every 3/4th of a second, whereas in the original, he throws a fireball every half second.
- On the Sub-Screen, if Link has obtained the Map for Eagle's Tower, the floor numbers are not shown unlike the original, likely because of the "Push Select" notice at the bottom.
- The perfect ending is different. In the original version, Marin flies across the "The End" screen using her grown pair of wings. In The Legend of Zelda: Link's Awakening DX, a seagull is shown in the sky, and Marin's picture is faintly shown in the background, strongly implying that Marin's wish to become a seagull became true.
References in later games
- The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages: Several of the graphics were specifically reused from The Legend of Zelda: Link's Awakening DX (due to the Oracle games being in color), but with a slightly different palette. The Oracle games also have a similar Sub-Screen.
Gallery
- Main article: Gallery:The Legend of Zelda: Link's Awakening DX
Names in other languages
Language | Name | Meaning |
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Japanese | ゼルダの伝説 夢をみる島DX Zeruda no Densetsu: Yume o Miru Shima Derakkusu |
The Legend of Zelda: The Dreaming Island Deluxe |
References