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Dungeon Map
From Triforce Wiki, a The Legend of Zelda wiki
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Dungeon Map | |||
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The Legend of Zelda: The Wind Waker artwork | |||
First appearance | The Legend of Zelda (1986) | ||
Latest appearance | The Legend of Zelda: Link's Awakening (Nintendo Switch, 2019) | ||
Location(s) | Most dungeons | ||
Effect | Shows the layout of a dungeon | ||
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Dungeon Maps, sometimes formatted as dungeon maps and also known as maps[1] in earlier games, are a type of map that shows the layout for the dungeon it is found in. They appear in most of The Legend of Zelda games. starting with The Legend of Zelda. Most dungeons have a Dungeon Map, and they only show the room and floor layout. In most games, the rooms that Link has already accessed are colored in on the Dungeon Map, unvisited rooms are usually gray, and the current room that Link is in flashes slowly.
Dungeon Maps do not reveal the locations of Treasure Chests by themselves, and these are only shown if Link obtains a Compass from the same dungeon.
Profiles[edit]
The Legend of Zelda[edit]
- Wii U Virtual Console manual bio: "Reveals the layout of the entire labyrinth." (Referred to as "Map")
Gallery[edit]
Artwork[edit]
Zelda (Game & Watch)
Sprites[edit]
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | 地図 Chizu |
Map |
References[edit]
- ^ The Legend of Zelda manual, page 23.
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