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Zelda: The Wand of Gamelon

From Triforce Wiki, a The Legend of Zelda wiki
Revision as of 07:42, February 7, 2020 by Doc von Schmeltwick (talk | contribs) (Darn shift+enter...for reference, "Fari" was used in a YTP called "Zelda has a new boyfriend" by reversing Gwonam's "We're off!" line.)
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Zelda: The Wand of Gamelon
Zelda Wand of Gamelon box art.jpg
Developer(s) Animation Magic
Publisher(s) Philips Media
Release date USA October 10, 1993
Europe December 25, 1993
Genre(s) Action-adventure
Mode(s) Single player
"Wand of Gamelon" redirects here. For information about the item with the same name, see Wand of Gamelon (item).

Zelda: The Wand of Gamelon is a game released on the Philips CD-i, developed by Animation Magic and published by Philips Media in late 1993. It was released in tandem with Link: The Faces of Evil. While the two games are very similar in aspects, the most notable difference with Zelda: The Wand of Gamelon is that the player controls Princess Zelda.

The CD-i games were ambiguously disowned from the franchise by Eiji Aonuma.[1]

Plot

King Harkinian announces his plan to aid Duke Onkled when the latter falls under attack by Ganon, so the King orders Zelda to send Link for backup in case he does not return from his mission within a month. A month passes without word from the King, so Zelda sends Link to find him.

When he too goes missing, Zelda ventures off to Gamelon (accompanied by the elderly Impa) to find both Link and the King. During Zelda's time in Gamelon, Impa discovers that King Harkinian has been captured, and that Link has engaged in a battle, the outcome of which is unclear. As she adventures across the island, Zelda meets many friendly characters and battles with many monsters including Gibdo and Iron Knuckle. Along her travels, Zelda battles the sorcerer Wizzrobe to free Lady Alma, who gives Zelda a canteen that she claims Link gave her in exchange for a kiss.

On reaching Duke Onkled's palace, Domodai Palace, it is revealed that Duke Onkled has betrayed the King and is working for Ganon. Zelda storms the palace, kills Hectan, and saves the imprisoned Lord Kiro who used to work for the King. Kiro reveals the secret entrance to Onkled's chamber, and when they confront him he reveals the entrance to Reesong Palace, where Ganon has taken residence.

Zelda travels to the Shrine of Gamelon to defeating the head-switching chimera Omfak and obtain the Wand needed to defeat Ganon, and she also visits Nokani Forest to obtain the magic lantern needed to clear the darkness around Ganon. Finally at Reesong Palace, Zelda fights Ganon, incapacitates him with the Wand, and rescues her father. Back at Hyrule Castle, Duke Onkled is turned over to the king, begging for mercy. He is arrested and punished by the King by scrubbing "all the floors in Hyrule." Although Link's whereabouts are still unknown, a comment by Lady Alma prompts Zelda to throw her mirror against the wall and as it smashes Link magically materializes, seemingly having been trapped in the mirror.

Gameplay

The gameplay is very similar to the accompanying title, Link: The Faces of Evil. The player controls Princess Zelda, who must find and defeat Ganon and rescue both King Harkinian and Link to become the heroine of Gamelon. The weapons, a handful of the items, and most of the enemies are the same as in Link: The Faces of Evil, although the trading items, characters, and bosses are different. When the player begins this quest, three areas are initially available, accessible through Impa's map. The player can access each area on by moving the on-screen cursor over one on the map and then pressing Button One.

At the beginning of the game, Zelda is only equipped with a sword and shield. The sword is used to attack enemies and to fire deadly Power Blasts, and the shield can deflect projectile attacks thrown at the player. The shield is automatically lifted when the player is standing still or crouching. Other helpful tools, such as lamp oil (for lighting a lamp), rope (for climbing) and bombs (which can destroy some obstacles) are available for a price at the General Shop in Sakado. The rubies that the Merchant takes as currency can be obtained by defeating enemies.

Like The Faces of Evil, Zelda's health is also measured by Life Hearts. By running out of Life Hearts the first two times, the player is provided with the option to continue near the point where Zelda's last heart was lost. The player is forced to restart the level if Zelda loses all her Life Hearts a third time.

Characters

Main characters

Name Description
Princess Zelda TWoG sprite.png
Princess Zelda
Link
Impa ZWoG sprite.png
Impa
King Harkinian ZWoG sprite.png
King Harkinian
Duke Onkled ZWoG sprite.png
Duke Onkled
Ganon TFoE-WoG sprite.png
Ganon

Other characters

Name Description
Fairy ZWoG sprite.pngFairy ZWoG sprite 2.png
Fairy
Grimbo ZWoG sprite.png
Grimbo
Harbanno ZWoG sprite.png
Harbanno
Hungry Girl ZWoG sprite.png
Hungry Girl
Lady Alma ZWoG sprite.png
Lady Alma
Lika ZWoG sprite.png
Lika
Lord Kiro ZWoG sprite.png
Lord Kiro
Lubonga ZWoG sprite.png
Lubonga
Mayor Cravendish ZWoG sprite.png
Mayor Cravendish
Ushrom ZWoG sprite.png
Merchant
Myra ZWoG sprite.png
Myra
Water Lady ZWoG sprite.png
Water Lady
Yokan ZWoG sprite.png
Yokan

Enemies

Name Description In Link: The Faces of Evil?
Arkadai TWoG sprite.png
Arkadai
X mark.png
Armos TFoE-TWoG sprite.png
Armos
Check mark.png
Arpagos sprite.png
Arpagos
Check mark.png
Bago-Bago TFoE-TWoG sprite.png
Bago-Bago
Check mark.png
Boar TFoE-TWoG sprite.png
Boar
Check mark.png
Boon TFoE-TWoG sprite.png
Boon
Check mark.png
Bot TFoE-TWoG sprite.png
Bot
Check mark.png
Daira TFoE-TWoG sprite.png
Daira
Check mark.png
Darknut TFoE-TWoG sprite.png
Darknut
Check mark.png
Deadite TFoE-TWoG sprite.png
Deadite
Check mark.png
Deeler TFoE-TWoG sprite.png
Deeler
Check mark.png
Dodongo TFoE-TWoG sprite.png
Dodongo
Check mark.png
Gargoyle TFoE-TWoG sprite.png
Gargoyle
Check mark.png
Ghini green TFoE-TWoG sprite.pngGhini yellow TFoE-TWoG sprite.png
Ghini
Check mark.png
Gleeok ZWoG sprite.png
Gleeok
Check mark.png
Gleeok Head TFoE sprite.png
Gleeok Head
Check mark.png
Gohma TFoE-TWoG sprite.png
Gohma
Check mark.png
Goriya TFoE-TWoG sprite.png
Goriya
Check mark.png
Jawbee TFoE-TWoG sprite.pngJawbee red TFoE-TWoG sprite.png
Jawbee
Check mark.png
Keese TFoE-TWoG sprite.png
Keese
Check mark.png
Lowder TFoE-TWoG sprite.png
Lowder
Check mark.png
Moa TFoE-TWoG sprite.png
Moa
Check mark.png
Moblin TFoE-TWoG sprite.png
Moblin Spearthrower
Check mark.png
Octorok TFoE-TWoG sprite.png
Octorok
Check mark.png
Phyrandaii TFoE-TWoG sprite.png
Phyrandaii
Check mark.png
Spearfish TFoE-TWoG sprite.png
Spearfish
Check mark.png
Stalfos TFoE-TWoG sprite.png
Stalfos
Check mark.png
Stone Head TWoG sprite.png
Stone Statue
X mark.png
Vire ZWoG sprite.png
Vire
X mark.png
Wallmaster TFoE-TWoG sprite.png
Wall Master
Check mark.png
Floormaster TWoG sprite.png
Wall Master
X mark.png
Zora TFoE-TWoG sprite.png
Zora
Check mark.png

Bosses

Name Description
Gibdo ZWoG sprite.png
Gibdo
Ironknuckle ZWoG sprite.png
Iron Knuckle
Three Witches ZWoG sprite 1.png Three Witches ZWoG sprite 2.png Three Witches ZWoG sprite 3.png
Three Witches
Wizzrobe ZWoG sprite.png
Wizzrobe
Hektan ZWoG sprite.png
Hektan
Omfak ZWoG sprite.png
Omfak

Items

Triforce stub.png This section is a stub. You can help Triforce Wiki by expanding it.

These are items that can be used from Zelda's inventory:

Item Description
Bomb LFoE sprite.png
Bomb
Bread ZWoG sprite.png
Bread
Canteen TFoE icon.png
Canteen
Fairy Lantern ZWoG sprite.png
Fairy Lantern
Flute ZWoG sprite.png
Flute
Lantern TFoE icon.png
Lantern
Magic Cape ZWoG sprite.png
Magic Cape
Magic Cloak ZWoG sprite.png
Magic Cloak
Magic Lantern TFoE icon.png
Magic Lantern
Power Glove TFoE icon.png
Power Glove
Rope TFoE icon.png
Rope
Shroud ZWoG sprite.png
Shroud
Wand of Gamelon ZWoG sprite.png
Wand of Gamelon
Water of Life TFoE icon.png
Water of Life

These are items that cannot be used from the inventory. They are the exact same as in Link: The Faces of Evil:

Item Description
Key LFoE sprite.png
Key
Lantern Oil LFoE sprite.png
Lantern Oil
Life Heart LFoE sprite.png
Life Heart
Ruby LFoE sprite.png
Ruby
Rubies are used to purchase items and to use certain items.
Triforce Map LFoE sprite.png
Triforce Map


There are some items that Zelda must trade with other characters, entirely different from those in Link: The Faces of Evil:

Item Description
Arpagos Egg ZWoG sprite.png
Arpagos Egg
Arpagos Feather ZWoG sprite.png
Arpagos Feather
Cloak ZWoG sprite.png
Cloak
Fairy Dust ZWoG sprite.png
Fairy Dust
Hanyu Spore ZWoG sprite.png
Hanyu Spore
Heat Crystal ZWoG sprite.png
Heat Crystal

Weapons

Just like Link: The Faces of Evil, Zelda can only use a Sword and Shield as an equipped weapon.

Item Description
Power Sword LFoE sprite.png Power Sword tempered LFoE sprite.png
Power Sword
Reflecting Shield LFoE sprite.png
Reflecting Shield
Shield ZWoG sprite.png
Shield
Sword LFoE sprite.png
Sword

Development

Main article: Link: The Faces of Evil#Development

The Wand of Gamelon shares a nearly identical development story to Link: The Faces of Evil, as both games were developed in tandem by Animation Magic and saw a simultaneous release. Together, they were the first Nintendo-licensed games to be released on the Philips CD-i.

With the relatively low budget of approximately $600,000, Wand of Gamelon was given a little over a year for completion — time which would have to be split between the development of Wand of Gamelon and Faces of Evil. It was decided by Animation Magic, the Cambridge, Massachusetts-based development team led by Dale DeSharone, that the two games would be developed in tandem and would share the same graphics engine to more efficiently use the budget.

The voice of Princess Zelda was provided by Bonnie Jean Wilbur and the voice of Link by Jeffrey Rath, while additional voices were provided by Jeffrey Nelson, Mark Berry, Natalie Brown, Karen Grace, Josie McElroy, Marguerite Scott and Paul Wann.

Reception

At the time of its release, contemporary criticism was largely positive. SNES Force magazine described the animated sequences as "breathtaking" and praised the game's high-resolution graphics and "brilliant" use of sound and speech. Highly anticipated by the French video game press, Joystick magazine's development preview of the title highlighted the fact that this would be the first of the Zelda games to feature true voice acting, and described its plot as highly original and the background graphics as a tableaux of great beaut.] The UK-based CDi Magazine rated the game a 75%, describing it as a "reasonably good game" and praising the puzzles and the animation sequences while criticizing its perfunctory plot and poor controls. In 1994, Edge reported that both Faces of Evil and Wand of Gamelon had sold a "respectable number of units", but as CD-i sales began to suffer criticism sharpened and the games were described as low-cost, low-risk ventures that had failed to excite any interest in the platform despite their sales figures.

All three Zelda CD-i titles have garnered a largely negative reception among modern critics, with The Faces of Evil and Wand of Gamelon standing out as the most frequently derided. The magazine Electronic Gaming Monthly ranked Zelda: Wand of Gamelon the sixth worst game of all time, and GameTrailers rated it fifth worst game of all time. The Star Tribune described the game's voice acting as "laughable" and it was also criticized by Zelda Elements as jarring. IGN described the games as "infamous" and "cheesy"; other reviewers called the animated cutscenes "freakish" and "an absolute joke". Wired magazine said that the animation on the first two Zelda games was extremely simple and stilted and that the graphics had several glitches.

Despite the largely negative reception of The Wand of Gamelon, there have been a few positive reviews as well. Both Danny Cowan of 1UP.com and John Szczepaniak praised Faces of Evil and Wand of Gamelon as among the best games on the CD-i. Szczepaniak in particular suggested that several of the gaming magazines that had rated and reviewed Wand of Gamelon and Faces of Evil had engaged in hate campaigns having never even played the game. Cowan's and Szczepaniak's praises drew from the games' detailed, well-drawn in-game backgrounds and "pretty decent" gameplay, although both criticized the controls.

While the audio was thought to be "average", and not up to the usual Zelda quality by some reviewers, this has been contested by others who have described it as diverse and high-quality with an adventurous upbeat tempo blending electric guitar, panpipes, marimbas, and other unusual instruments. In a periodical for Retro Gamer magazine, Szczepaniak identified the natural comparison of the games by reviewers to the quality of games in the rest of the Zelda series as an improper comparison to make and suggested that when reviewed in their own right the games were actually excellent.

Contrary to what were described as "lies perpetuated about [Faces of Evil and Wand of Gamelon]," Retro Gamer described these games as "astoundingly good" and rated them together as number ten in its "Perfect Ten Games" for CD-i. While acknowledging that the games lacked canonicity, the games were praised for exhilarating pacing and superb gameplay design and music. The game's background art was also described as ranging from Gigeresque to Monet-esque.

References