|First appearance||The Legend of Zelda: Ocarina of Time (1998)|
|Latest appearance||The Legend of Zelda: Ocarina of Time 3D (2011)|
- “Here's a tip for rescuing me! Somewhere in this temple, you're sure to meet up with some creatures that dance as they attack. Arrows won't hurt them! Looks like you might need some of the Goron "special crop!" That's all I have to tell you!”
- – Goron, The Legend of Zelda: Ocarina of Time
Flare Dancers are fiery minibosses in The Legend of Zelda: Ocarina of Time, only appearing in the Fire Temple, where they appear twice. They are made of a small metal body with lengthy limbs of fire conjured from it and attack with figure skating-esque motions. They always spawn from a circle of flame in the center of the room before leaping out and beginning to spin in place, eventually spawning eight small flames in a circle around them. From here, they begin "skating" in circles around the room, spawning more flames once the first group dissipates.
In this state, Flare Dancers are immune to most attacks. However, the Hookshot, explosions, and the impact of the Megaton Hammer causes them to stumble and lose their fiery limbs, causing them to panickedly run around the room on their actual, tiny legs, skidding to a halt and turning if they reach Link. In this state, they are vulnerable to many of Link's weapons, such as swords and arrows, but are unaffected by Deku Nuts. After enough damage or time, the Flare Dancer will leap back into the central fire, generating a new body. If enough damage has been dealt, the new body will be blue instead of yellow. From here onwards, if Link is close to the Flare Dancer when it spawns its flames, the flames will be blue and slowly thrust after Link. The Flare Dancer can be damaged in the same manner as before, and after enough hits will generate a green body and become more aggressive. Once attacked further in the same method, the Flare Dancer's body will suddenly swell before exploding, damaging Link if he is too close.
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