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OoT3D Wolfos.png
Data render of a Wolfos from The Legend of Zelda: Ocarina of Time 3D
First appearance The Legend of Zelda: Ocarina of Time (1998)
Latest appearance Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda (2019)

Wolfos are canine enemies that are typically found in forests. They are most commonly represented by the White Wolfos, which lives in icy climates. Originally, they were shown with a pseudo-bipedal gorilla-like stance, befitting most creatures with the "-fos" suffix in their names walking on two legs. Later appearances, however, show them as wholly quadrupedal like real wolves.


The Legend of Zelda series[edit]

The Legend of Zelda: Ocarina of Time[edit]

In The Legend of Zelda: Ocarina of Time, Wolfos constantly howl as they move and seem to simply grow from the ground when they appear. They run around Link before running at him and slashing with their paws, doing a half-rotation away from him. If Link attacks while they are facing him, they tend to guard with their claws or backflip away. Otherwise they can be damaged, with attacks to the tail dealing the most damage. Young Link can defeat them in one hit by Jump Attacking the tail with the Kokiri Sword. The first one to appear is on the initial visit to the Sacred Forest Meadow, and as such can be the first enemy Link encounters if the player goes out of their way for it. Defeating it causes some bars to lower, allowing further entry. When he is an adult, Wolfos appear in the first room of the Forest Temple, in the Spirit Temple, and in the "forest" portion of Ganon's Castle.

White Wolfos are slightly larger, stronger, and more durable than normal Wolfos, and first appear as a miniboss in the Ice Cavern. Later, they appear as normal enemies in the optional Gerudo's Training Ground.

In Master Quest, Wolfos of both colors only appear as normal enemies, with the original miniboss battle in the Ice Cavern being replaced with a Stalfos fight. Additionally, in one room it is possible to trick a White Wolfos into backflipping into a bottomless pit, where it will simply walk along an invisible floor and continue to act as normal, only being defeatable through methods such as bombs.

The Legend of Zelda: Majora's Mask[edit]

In The Legend of Zelda: Majora's Mask, Wolfos look and act the same as previously. They appear in the vicinity of Southern Swamp, with a few also appearing in Woodfall Temple. White Wolfos appear around Snowhead in the winter, with a few more in Snowhead Temple. All the ones outside are replaced with normal ones in spring. Additionally, a normal Wolfos appears as the final obstacle of Sakon's Hideout.

The Legend of Zelda: Twilight Princess[edit]

In The Legend of Zelda: Twilight Princess, only White Wolfos appear, having a more realistic stance and appearing in the Peak Province, being in both the initial climb of Snowpeak and the inner courtyard of Snowpeak Ruins. They act more like real wolves as well, attacking in packs and charging at Link with their teeth bared, though they often try to leap at him. If Link follows one closely, it will run until it is far enough away. They also dodge out of the way of any projectiles. The ones on the mountain spawn by bursting out from the snow, and will usually burrow back under when they land from a jump. Most times, they are in pairs, with a third one only joining after one has been defeated, though the area directly after the icy lake at the beginning of Snowpeak has an endlessly respawning pack where upwards of four may appear at once. Normally, they are fairly durable, but are instantly defeated if attacked mid-leap.

The Legend of Zelda: Spirit Tracks[edit]

In The Legend of Zelda: Spirit Tracks, White Wolfos appear across the Snow Realm, being around Anouki Village before the patrol is set up, the Snow Sanctuary, as a group miniboss in the Snow Temple, at Wellspring Station, and at Snowdrift Station. They act mostly like they do in Twilight Princess, but do not attack from the snow. They sometimes dive back into the snow if far from their spawning point, where they will reappear if approached. They retain their ability to dodge back from Link's swipes, but no longer flip when doing so. They appear in groups of two to four.

Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda[edit]

CoH Wolfos.png

In Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda, Wolfos appear as enemies that change behavior depending on whether or not the player character is looking at them, and mostly appear in the forest. They appear in normal, black, white, and red, colors, all of which are the same size. They leap towards the player character in any of the eight directions every other beat to attack, but will only do so if not being looked at. Otherwise, they will keep their distance. They often appear in large packs, however. Their behavior is recycled from the Hellhound enemies in the original Crypt of the NecroDancer.

CoH Wolfos white puppy.png

Additionally, a White Wolfos puppy appears as someone's pet in Kakariko Village. If the player interacts with it, the character will pet it and it will yip contentedly.


Names in other languages[edit]


Language Name Meaning
Japanese ウルフォス
French Lobo Spanish or Portuguese for "wolf"
German Wolfsheimer
Chinese (Simplified) 野狼战士
Chinese (Traditional) 野狼戰士

White Wolfos[edit]

Language Name Meaning
Japanese ホワイトウルフォス
Howaito Urufosu
White Wolfos
French Lobo blanc White Wolfos
German weißer Wolfsheimer
Chinese (Simplified) 白狼战士
Chinese (Traditional) 白狼戰士