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The Legend of Zelda: The Minish Cap

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The Legend of Zelda: The Minish Cap
TLOZ The Minish Cap.jpg
Developer(s) Capcom, Flagship
Publisher(s) Nintendo
Release date Game Boy Advance:
Japan November 4, 2004
Europe November 12, 2004
USA January 10, 2005
Australia April 7, 2005
Virtual Console (3DS)
(Ambassador Program Release):

Australia December 15, 2011
Japan December 16, 2011
USA December 16, 2011
Europe December 16, 2011
Virtual Console (Wii U):
Japan April 30, 2014
Australia May 29, 2014
Europe May 29, 2014
USA June 5, 2014
Genre(s) Action-adventure
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
Console(s) Game Boy Advance, Virtual Console (3DS, Wii U)
Mode(s) Single player

The Legend of Zelda: The Minish Cap is the twelfth game of The Legend of Zelda series. It was released for the Game Boy Advance in 2004 in Japan and Europe and in North America and Australia the following year, 2005. The game stars Link and a talking hat named Ezlo, who must save Hyrule and Princess Zelda from the evil wind sorcerer Vaati while taking advantage of portals along the way to shrink to the size of the Minish people. The game is a prequel to The Legend of Zelda: Four Swords, as it revolves around the backstory of Vaati and the creation of the Four Sword.

In December 2011, The Legend of Zelda: The Minish Cap was re-released for the Nintendo 3DS's Virtual Console, exclusively for Ambassador Program users, as one of the ten free Game Boy Advance games. In 2014, the game was released as a downloadable Wii U Virtual Console title, priced at $7.99.

Story

An opening scene which shows the Minish granting a sword to a young hero from long ago.
The Picori Festival ceremony, where the Picori Blade is brought out for the swordfight tournament winner.

When starting a new save file, the game's backstory is shown. Years ago, the world was being conquered by evil. The Minish (also called "Picori" by Hyrule) appeared from the sky, granting a sword and a golden light to a young boy dressed in green (who is an earlier incarnation of Link). With wisdom and courage, the boy conquered the darkness and restored peace to the world, earning himself the title, "hero of men". When peace was restored, the people enshrined the blade in a chest and hid it away.

In the present, Princess Zelda visits Link, offering him to visit the Picori Festival with her. It is an annual festival made to commemorate the Minish, and legend states that the Minish come to Hyrule once every one hundred years through a mystical doorway. The current Picori Festival, which Link and Zelda go to, is more notable because it has been one hundred years since the Minish visited. Before Link leaves, Master Smith gives the Smith's Sword to Link, instructing him to the deliver it to Hyrule Castle. The Smith's Sword is the Picori Blade, which would be presented to the winner of the Picori Festival's sword-fighting competition.

Later during the ceremony, the competition's winner, Vaati, shows up for the Picori Blade. Because of Vaati's malicious intent, the castle guards try to stop him from touching the blade. Vaati releases a blue, electrical ball at the Picori Blade, making the sword's handle break off. The Bound Chest then opens, and many monsters are released into Hyrule. Realizing that Zelda has a mysterious power of light, Vaati deems her to be a threat, so he uses a dark spell to turn her into stone. Link tries to defend Zelda, but Vaati's spell knocks him aside. Link lies on the ground unconscious. Vaati is searching for the Light Force, so he looks into the Bound Chest but finds nothing in it. Vaati leaves, continuing his search for the Light Force.

The Four Elements are infused into the White Sword, turning it into the Four Sword.

Link wakes up in Hyrule Castle. He goes into the foyer, where King Daltus talks about how the Minish could repair the Picori Blade and break the curse upon Zelda. He instructs Link to go into the Minish Woods and search for the Minish, because they only reveal themselves to children. While exploring Minish Woods, Link encounters two Octoroks attacking a living green hat with a bird-like head. The hat's name is Ezlo, and he introduces himself to Link after being freed. Ezlo decides to join Link but he stays on Link's head because Ezlo cannot move as fast. They soon come across a portal, which shrinks them to Minish size, and using it again returns Link and Ezlo to normal size. Link and Ezlo enter the Minish Village and meet the elder Gentari, who tells them that the Picori Blade can only be reforged using the Four Elements.

During a part of the adventure, Ezlo reveals that he and Vaati are Minish people. Ezlo talks to Link and gives a backstory of when he was a renowned sage and craftsman and Vaati was his apprentice. Ezlo made a hat for the humans, the Mage's Cap, which grants any wish by the wearer. Vaati had put on the hat without Ezlo's permission, and with a lust for power, Vaati wished to become a powerful sorcerer. Vaati then transformed Ezlo into a green hat.

Later in Link's adventure, Vaati impersonates King Daltus and orders the castle soldiers to search for the Light Force. After retrieving the Four Elements, Link takes them to the Elemental Sanctuary, which is also a gateway between Hyrule and the Minish world. Link infuses the energy from the Four Elements to turn the White Sword, which was forged from the broken Picori Blade, into the Four Sword. Link can then access a room with a stained glass windows. The same intro as in the opening is shown but with an additional scene which confirms that the Light Force is within the princess of Hyrule, Princess Zelda. Vaati enters the room (still disguised as King Daltus) and figures out where the Light Force is located. Vaati reveals himself, knocks out Link, and leaves, planning to extract the Light Force from Zelda.

Shortly after, Ezlo wakes up Link, and the two re-enter Hyrule Castle, which has become Dark Hyrule Castle. Link reaches the top of Hyrule Castle and fights Vaati just before he can drain all of Zelda's Light Force, which would have killed her in the process. Link engages in a boss battle against Vaati, who changes his form at parts of the battle.

Link manages to defeat Vaati, causing the Mage's Cap to be released. Link ends up in a room of Hyrule Castle with Zelda, standing in front of the Minish Door. Ezlo returns to his normal form, because the curse on him broke when Link defeated Vaati. Zelda puts on the Mage's Cap and wishes for Vaati's damage unto Hyrule to be undone. After Zelda makes the wish, Ezlo says goodbye to Link and Zelda, and he gifts Link with an actual green cap. Ezlo leaves through the Minish Door, which then vanishes, and the game ends.

Gameplay

Screenshot of Link in Hyrule Town, which is located in the center of the overworld

The Legend of Zelda: The Minish Cap is a two-dimensional game that retains the core gameplay from earlier The Legend of Zelda installments. It is mostly comparable to its prequel, The Legend of Zelda: Four Swords, which is also for the Game Boy Advance. Like the other games, The Legend of Zelda: The Minish Cap is viewed from a top-down perspective, and has a closer view to the ground than earlier games, allowing for more visual detail. The game takes place within Hyrule, and has an overworld with a variety of environments, most of it being a field; other environments include a forest, a canyon, a swamp, a lake, the clouds, and a graveyard. There are a few dungeons, each with a unique item that is required to defeat the boss and for progressing into the overworld.

Some of the gameplay features are from the three-dimensional The Legend of Zelda games, namely The Legend of Zelda: Ocarina of Time. Several of the Hylian characters debuted in said game. Up to two items can be equipped and assigned to either the A or B button respectively. The item interface is at the top-right corner, and it shows an icon of the item over the button. This makes it similar to the three-dimensional The Legend of Zelda games, although earlier handheld games also have items assigned to the A and B buttons. Pressing the R button makes Link perform a roll, a move which originated from The Legend of Zelda: Ocarina of Time. The combat system is enhanced from previous handheld installments, as Link can learn new sword techniques from the Blade Brothers.

Gameplay screenshot of Link crossing a puddle in the Minish Woods while Minish-sized.

The game has a unique mechanic where Link and Ezlo can enter a portal to shrink to the size of the Minish race. By using the portal again, Link and Ezlo return to their normal size. When Link is Minish size, he has little visibility from the overworld, so his current location is represented by his head within a speech bubble-like icon. It reflects the direction that Link is facing or moving in. At this size, large patches of grass become walls for Link, puddles become large bodies of water, and he can fall into cracks in the ground. The Four Elements and the White Sword are another unique mechanic. The Four Elements can each be infused with the White Sword. As Link infuses more with his sword, he can make more temporary copies of himself from glowing floor panels. These duplicates are required for some puzzles in later parts of the game, such as to push large blocks or to step on a few switches simultaneously.

If Link goes into an area that he can only access at Minish size, such as the Minish Village, the game provides the same zoomed-in view as if Link were normal size. The first dungeon, Deepwood Shrine, is only accessible if Link is Minish size. When Link is at normal size, Deepwood Shrine is a small structure, but at Minish size, it becomes an entire dungeon for Link. From a Minish perspective, common enemies that Link encounters at normal size, such Octoroks, become giant. The first boss, Big Green Chuchu, is a normal ChuChu that Link fights while Minish-sized.

Characters

Playable character

Sprite Name Description
Link TMC sprite.png Link The main hero and playable character, Link goes on an adventure to stop Vaati from retrieving the Light Force.

Supporting characters

Sprite Name Description
Ezlo
King Daltus
Minister Potho
Princess Zelda
Smith

Other characters

Sprite Name Description
Anju
Ankle
Anton
Baris
Beedle
Belari
Berry
Biggoron
Bindle
Borlov
Bremor
Brent
Breve
Brocco
Candy
Caprice
Carlov
Chai
Crenel Hermit
Cucco
Dampé
Din
Dina
Dottie
Doyle
Dr. Left
Eenie
Elsie
Emma
Epona
Erik
Farore
Festari
Fifi
Flurris
Forest Picori
Gale
Gentari
Gepper
Gina
Golden Cucco
Gorman
Goron
Goron Merchant
Grayblade
Great Butterfly Fairy
Great Dragonfly Fairy
Great Mayfly Fairy
Greatblade
Gregal
Grimblade
Growler
Hailey
Harrison
Herb
Hurdy-Gurdy Man
Jasmine
Jim
Joel
Jotari
Julietta
June
Keeley
King Gustaf
Klaus
Knuckle
Leila
Librari
Library Minish
Lolly
Mack
Maggie
Malon
Mama
Marcy
Marshall
Mayor Hagen
Meenie
Melari
Mountain Picori
Mutoh
Nayru
Paige
Percy
Pina
Pita
Postman
Purry
Rem
Rolf
Romio
Satchel
Scarblade
Scratcher
Sheila
Siroc
Spekter
Spookter
Splitblade
Stamp
Stockwell
Sturgeon
Swiftblade
Swiftblade the First
Syrup
Talon
Tina
Tingle
Town Picori
Vassal
Verona
Waveblade
Wheaton
Wind Tribe
Zeffa
Zill

Enemies

Sprite Name Description
Acro-Bandit
Armos
Ball & Chain Soldier
Beetle
Bob-omb
Bombarossa
Business Scrub
ChuChu
Cloud Piranha
Crow
Dark Nut
Eyegore Statue
Floormaster
Ghini
Gibdo
Golden Octorok
Golden Rope
Golden Tektite
Helmasaur
Ice Wizzrobe
Keaton
Keese
Lakitu
Leever
Like Like
Maderpillar
Moldworm
Mulldozer
Octorok
Peahat
Pesto
Puffstool
Rock ChuChu
Rollobite
Rupee Like
Scissors Beetle
Sluggula
Spark
Spear Moblin
Spiked Beetle
Spiny Beetle
Spiny ChuChu
Stalfos
Takkuri
Wisp
Wizzrobe

Obstacles

Sprite Name Description
Boulder
Chaser
Door Mimic
Fire Bar
Flying Pot
Stone Statue
Trap

Mini-bosses

Sprite Name Description
Madderpillar
Dark Nut
Big Blue Chuchu
Red Dark Nut
Black Knight

Bosses

Sprite Name Description
Big Green Chuchu
Gleerok
Mazaal
Big Octorok
Gyorg Pair
Vaati
Vaati Reborn
Vaati Transfigured
Vaati's Wrath

Items

Sprite Name Description
Boomerang
Bomb
Bow
Broken Picori Blade
Cane of Pacci The Cane of Pacci sends out a yellow beam capable of flipping certain objects, such as vase portals. The beam can also be fired into a small hole, which Link can launch himself from.
Carlov Medal
Flame Lantern
Flippers
Four Elements (Earth, Fire, Water, Wind)
Four Sword
Graveyard Key
Grip Ring
Gust Jar The Gust Jar sucks in nearby items and certain enemies, which can be fired as projectiles. The Gust Jar's suction is required to be used on some objects, such as to steer a lilypad, or on a mushroom so that Link can be flung across a body of water or a pit.
Jabber Nut
Light Arrow
Lon Lon Ranch key
Magical Boomerang
Map of Hyrule
Mirror Shield
Mole Mitts Allows Link to dig through dirt barriers.
Ocarina of Wind
Pegasus Boots
Phonograph
Power Bracelets
Remote Bomb
Roc's Cape
Small Shield
Smith's Sword
Swordsman Newsletter
Tiger Scroll
Tingle Trophy
Wake-Up Mushroom
White Sword

Pick-up

These are the main pick-up items.

Sprite Name Description
Big Key
Compass
Dungeon Map
Heart
Heart Container
Joy Butterfly
Kinstone
Mysterious Shell
Piece of Heart
Rupee
Small Key

Bottled items

Sprite Name Description
Blue Potion
Din's Charm
Dog Food
Fairy
Farore's Charm
Lon Lon Milk
Mt. Crenel Mineral Water
Nayru's Charm
Picolyte
Red Potion
Water

Bags and containers

Sprite Name Description
Bomb Bag
Empty Bottle
Kinstone Bag
Quiver
Wallet

Locations

Buildings

Dungeons

Development and release

After Capcom and its subsidiary Flagship finished developing the Oracle games, they began work on a new Zelda game for the Game Boy Advance. Work on the title was suspended to allow the teams to focus on The Legend of Zelda: Four Swords, but in February 2003 Shigeru Miyamoto and Eiji Aonuma announced that a The Legend of Zelda game, which would become The Legend of Zelda: The Minish Cap, was under development for the Game Boy Advance.[1]

In an interview with Nintendo of Europe, producer Eiji Aonuma said that The Legend of Zelda: The Minish Cap was given an art style similar to The Legend of Zelda: The Wind Waker, as they they share a common fairy tale-like theme.[2]

The Legend of Zelda: The Minish Cap is the first game of The Legend of Zelda series to be released in Europe before North America. In Europe, the game was released for the holiday season, in November 2004. In North America, the game was released in January 2005, rumored to be because of the Nintendo DS's launch,[3][4] but sources at Nintendo vaguely mentioned "more" was being added in the North American version.[5]

On November 12, 2004, the Zelda Limited Edition Pak bundle was released exclusively in Europe. It consists of a gold Game Boy Advance SP and a copy of The Legend of Zelda: The Minish Cap. Only 25,000 of these units were made.Template:Citation needed

Gallery

For this game's image gallery, see Gallery:The Legend of Zelda: The Minish Cap.

Names in other languages

Language Name Meaning
Japanese ゼルダの伝説 ふしぎのぼうし
Zeruda no Densetsu: Fushigi no Bōshi
The Legend of Zelda: The Mysterious Hat

Trivia

The Oracle that is last is not given a house to live in, in this case, Nayru.
  • The game has a developmental in-joke to the Oracle games for Game Boy Color. In an optional side-quest, Link must aid the three Oracles, Din, Nayru, and Farore, to find a house to stay in. Link can only provide housing for two of them, and although their landlord, Gorman, makes reference to building a third house, this never occurs in the game. There was a third Oracle game, The Legend of Zelda: Mystical Seed of Courage, which revolved around Farore, the Oracle of Secrets, but it was cancelled.

External links

References

  1. ^ "Miyamoto Confirms New Zelda". IGN. Published February 24, 2003.
  2. ^ Interview with Eiji Aonuma by Nintendo of Europe. landofthelegend.net (archived).
  3. ^ Minish Cap Site Launches on IGN. Published September 14, 2004.
  4. ^ ""Zelda: Minish Cap to hit Europe before US". GameSpot (archived). Posted September 3, 2004.
  5. ^ "Wait" for US Minish Cap on IGN. Published October 19, 2004.
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