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Difference between revisions of "Zelda II: The Adventure of Link"
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'''''Zelda II: The Adventure of Link''''', often shortened to '''''Zelda II''''', is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Famicom Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. | '''''Zelda II: The Adventure of Link''''', often shortened to '''''Zelda II''''', is the second installment of ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' series and a direct follow-up of ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. It was first released in Japan for the [[Famicom Disk System]] in 1987, and about one year later, in 1988, saw an overseas release on the [[Nintendo Entertainment System]]. | ||
The gameplay of ''Zelda II'' is vastly different from its predecessor, | The gameplay of ''Zelda II'' is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. ''Zelda II'' was less influential on the series than the first game, as its style was not reused into subsequent installments of the series (not including the [[Philips CD-i]] spinoff titles, ''[[Link: The Faces of Evil]]'' and ''[[Zelda: The Wand of Gamelon]]''). This is comparable to ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2]]'', the second installment of the ''[[mariowiki:Super Mario (series)|Super Mario]]'' series. Regardless, ''Zelda II: The Adventure of Link'' introduced a few recurring elements in the series, including [[Dark Link]], villages and towns, the [[Magic Meter]], side-quests, and a couple of its bosses, such as [[Volvagia]] (known in-game as "Barba"). | ||
==Story== | ==Story== |
Revision as of 12:22, May 18, 2019
Zelda II: The Adventure of Link | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Release date | Famicom Disk System: January 17, 1987 Nintendo Entertainment System 1988 1988 Game Boy Advance August 10, 2004 October 25, 2004 January 7, 2005 Virtual Console (Wii) January 23, 2007 February 9, 2007 February 9, 2007 June 4, 2007 March 31, 2009 Nintendo 3DS Ambassador Program: August 31, 2011 August 31, 2011 September 1, 2011 September 1, 2011 Virtual Console (Nintendo 3DS): June 6, 2012 September 13, 2012 September 13, 2012 November 22, 2012 May 4, 2016 Virtual Console (Wii U): September 11, 2013 September 12, 2013 September 26, 2013 September 26, 2013 |
Genre(s) | Action role-playing |
Console(s) | Famicom Disk System, Nintendo Entertainment System, Game Boy Advance, Virtual Console (Wii, Nintendo 3DS) |
Mode(s) | Single player |
- This article is a stub. You can help Triforce Wiki by expanding it.
Zelda II: The Adventure of Link, often shortened to Zelda II, is the second installment of The Legend of Zelda series and a direct follow-up of The Legend of Zelda. It was first released in Japan for the Famicom Disk System in 1987, and about one year later, in 1988, saw an overseas release on the Nintendo Entertainment System.
The gameplay of Zelda II is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. Zelda II was less influential on the series than the first game, as its style was not reused into subsequent installments of the series (not including the Philips CD-i spinoff titles, Link: The Faces of Evil and Zelda: The Wand of Gamelon). This is comparable to Super Mario Bros. 2, the second installment of the Super Mario series. Regardless, Zelda II: The Adventure of Link introduced a few recurring elements in the series, including Dark Link, villages and towns, the Magic Meter, side-quests, and a couple of its bosses, such as Volvagia (known in-game as "Barba").
Story
Several years after Ganon's defeat, the now-16-year-old Link discovers a strange mark on the back of his left hand, in the exact shape of the crest of Hyrule. Link seeks out Impa, who takes him to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens. Inside the room is a sleeping maiden, whom Impa tells Link is Zelda; she is different from the Zelda that Link rescued in his previous adventure.
This Princess Zelda was the princess of Hyrule from long ago and the origin behind the "Legend of Zelda". Long ago, Zelda's brother, the Prince, attempted to force her to reveal their recently deceased father's secrets concerning the Triforce. Zelda refused to reveal the Triforce's location, and in an act of retaliation, the Prince's friend, the Magician, angrily used a spell to strike Zelda down. She fell under a powerful sleeping spell; with an inability to control the magic, the magician got killed. The prince, unable to reverse the spell, felt a lot of remorse and placed Zelda in the castle tower, hoping that one day she would be awakened. In remembrance of the tragedy, the prince decreed that every subsequent princess born into the royal family would bear the name, Zelda.
Impa explains to Link that the mark on his hand means that he is the hero chosen to awaken Zelda. She provides Link with a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule. By doing so, a path will open to the Great Palace, which contains the Triforce of Courage. Zelda can only be awakened by combining the three Triforce parts. Meanwhile, as Link goes on his adventure, Ganon's followers seek to kill Link, as sprinkling his blood on Ganon's ashes will revive him.
Ultimately, Link restores the crystals to the six palaces and enters the Great Palace. After venturing deep inside, Link battles a flying creature known as Thunderbird, followed by his shadow doppelgänger, Shadow Link. After defeating both bosses, Link claims the Triforce of Courage and returns to Zelda. The three triangles unite into the collective Triforce, and Link successfully wishes to awaken Zelda. The game ends as they (presumably) kiss behind a falling curtain.
Gameplay
- This section is a stub. You can help Triforce Wiki by expanding it.
Zelda II: The Adventure of Link has little resemblance to its predecessor, The Legend of Zelda. The game primarily features side-scrolling areas that are accessed from a hub location, the Overworld. The Overworld is the only location to be displayed from a top-down perspective, which is used as the sole perspective in the first The Legend of Zelda game.
While not an RPG, a few staples of the genre appeared in Zelda II, including strategic combat against enemies, an experience points feature (EXP), magic spells, and more dialogue from non-playable characters, more specifically, the Townsfolk. Zelda II is also the first and only game of the main franchise to feature the lives system, not counting the three The Legend of Zelda games on the Philips CD-i. Link starts out with three lives.
Characters
Main characters
Sprite | Name | Description |
---|---|---|
Link | ||
Princess Zelda I | ||
Ganon |
Supporting characters
Sprite | Name | Description |
---|---|---|
Impa | ||
The king | ||
The Prince | ||
The magician | ||
Bagu | ||
Child | ||
Error | ||
Medicine woman | ||
River Man | ||
File:River Devil ZII sprite.png | River Devil | |
Swordsmen | ||
|
Townsfolk | (Some designs are Western-exclusive) |
Triforce Keeper | ||
Wise Men |
Enemies
Some of the enemies in Zelda II: The Adventure of Link take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game.
Additionally, in the Western release, some enemies can steal experience points, while rewarding non upon defeat.
Sprite | Name | Description |
---|---|---|
Ache | Blue bats that swoop down from ceilings, like Keese. Some disguise themselves as townsfolk, and will change back and attack if spoken to. | |
Acheman | Red Aches that turn into a fire-spitting demon when they hit the ground. | |
Āneru | Large-headed creatures that spit fire. The blue one is unique to Western releases, replacing dungeon-based Octoroks. | |
Arurōda | Scorpions that can only be attacked when thier one eye is open. | |
Bagobago | Fish skeletons that leap out from under bridges and then slide along them. | |
Bit | Simple slimes with a single hit point. | |
Boon | Rock-dropping flies. | |
Boss Bot | A large Bot in the Great Palace that splits into five normal-sized ones. | |
Bot | Tougher versions of Bits. In the Great Palace, ones with even more health can be found. | |
Bubble | Burning skulls that fly around the room. | |
Daira | Axe-wielding crocodiles. The red ones can throw theirs. | |
Deeler | Small spiders that live in treetops. The red ones will simply dangle from webs, while the blue ones will land and jump along the ground. | |
Doomknocker | An armored enemy who throws a mace like a boomerang. | |
Fiery Moa | A Moa that flies along the top of the screen, dropping fireballs. | |
Fire Bago-Bago | A type of Bagobago that can spit fire. | |
File:Fokka red ZII sprite.png File:Fokka blue ZII sprite.png | Fokkā | A leaping bird warrior found in the Great Palace. |
File:Fokkeru ZII sprite.png | Fokkeru | A fire-spitting harpy in the Great Palace. |
Geldarm | A tall centipede that shrinks down when attacked. | |
Gēru | Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks. | |
Giant Bubble | A large counterpart to Bubbles. | |
Girubokku | A floating eye that can only be damaged when it opens. | |
Goriya | Mustachioed wolves who throw boomerangs in various ways. | |
Gūma | A bull that tosses an endless amount of flails, and is also able to jump. | |
Iron Knuckle | Strong, knife-wielding knights found in palaces. The blue ones can throw theirs. | |
Leever | A spinning plant that burrows out from the sand. | |
Lowder | Aggressive pill bugs that charge at Link on sight. | |
Māgo | Witches that cast fire magic in front of them. | |
Mau | Flying, fire-spitting wolf gargoyles. | |
Megmat | Small, leaping armadillos. | |
Moa | Ghostly eyes that fly around erratically. The blue ones are invisible without the aide of a cross. | |
Molblin | Spear-wielding bulldogs common in forests. One type of orange Moblin charges at Link in endless amounts, while other Moblins, orange and otherwise throw their spears before withdrawing instead. | |
Moby | Birds that fly slowly downwards, charging forward when on Link's level. | |
Myu | Spiky blue slimes that require the Down Thrust to defeat. | |
Octorok | Rock-spitting octopuses. The blue ones can jump. | |
Parutamu | Stalfos with armor on their upper bodies, protecting them from the Down Thrust. | |
Rā | Dragon gargoyles that fly forward in a swooping pattern, typically around ledges. | |
Stalfos | A version of the Stalfos from the previous game that uses a shield, but doesn't protect its head or feet. | |
Tektite | A hopping spider enemy. | |
Wizard | Wizzrobe-like spellcasters that cannot be damaged by the sword. | |
Wōsu | Weak wolf-like creatures that simply run forward. | |
Zora | Crawling fish people that occasionally gt on their hind legs to breath a fireball. |
Bosses
Sprite | Name | Description |
---|---|---|
Horsehead | ||
Helmethead | ||
Rebonack | ||
Carock | ||
Gooma | (Western releases only) | |
Barba | ||
Thunderbird | ||
Shadow Link |
Items
Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the Overworld. The Magical Sword and Magical Shield is Link's main and only tangible weapon. However, the game introduces Magic, which consists of some spells that Link can use to attack or defeat enemies, if he has enough energy in his Magic Meter.
These are items that can only be obtained once.
Sprite | Name | Description |
---|---|---|
Boots | ||
Candle | ||
Child | ||
Cross | ||
Flute | ||
Hammer | ||
Handy Glove | ||
Magical Key | ||
Raft | ||
Trophy | ||
Water of life |
These are items that Link can obtain more than once during his adventure.
Sprite | Name | Description |
---|---|---|
Doll | ||
Heart Container | ||
Key | ||
Magic Container | ||
Magic Jar | ||
Treasure Bag |
External links
- Zelda II: The Adventure of Link on Wikipedia