Don't like the ads? Then create an account! Users with accounts have more options than anonymous users.

Difference between revisions of "Ocarina of Time"

From Triforce Wiki, a The Legend of Zelda wiki
Jump to navigationJump to search
(→‎Usage: sortable)
m (Missed one.)
 
(33 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Item infobox
{{Item infobox
|image=[[File:Ocarina of Time artwork.jpg|200px]]
|image=[[File:Ocarina of Time TLoZ OoT artwork.png|200px]]<br>Artwork for ''The Legend of Zelda: Ocarina of Time''
|game=''[[The Legend of Zelda: Ocarina of Time]]'' (''[[The Legend of Zelda: Ocarina of Time 3D|3D]]'')<br>''[[The Legend of Zelda: Majora's Mask]]'' (''[[The Legend of Zelda: Majora's Mask 3D|3D]]'')
|first_appearance=''[[The Legend of Zelda: Ocarina of Time]]'' (1998)
|latest_appearance=''[[Hyrule Warriors: Definitive Edition]]'' (2018)
|location=[[Hyrule Field]] (''Ocarina of Time'')<br>[[Clock Town]] (''Majora's Mask'')
|location=[[Hyrule Field]] (''Ocarina of Time'')<br>[[Clock Town]] (''Majora's Mask'')
|related=[[Fairy Ocarina]]<br>[[Ocarina]]
}}
}}
{{About|the item|the game bearing the item's title|[[The Legend of Zelda: Ocarina of Time]]}}
{{about|the item|the game bearing the item's title|[[The Legend of Zelda: Ocarina of Time]]}}
The '''Ocarina of Time''' is a dark blue {{wp|ocarina}} that appears in both ''[[The Legend of Zelda: Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask]]''. It is a sacred instrument with magical powers, which has been passed down for generations within the [[Royal Family of Hyrule]]. [[Link]] can perform various songs on the instrument, which provides unique effects such as transporting between areas, traveling through time, or shifting between day or night.
The '''Ocarina of Time''' is a dark blue {{wp|ocarina}} that appears in both ''[[The Legend of Zelda: Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask]]''. It is a sacred instrument with magical powers, which has been passed down for generations within the [[Royal Family of Hyrule]]. [[Link]] can perform various songs on the instrument, which provides unique effects such as transporting between areas, traveling through time, or shifting between day or night.


Being the main item of ''The Legend of Zelda: Ocarina of Time'', the Ocarina of Time is featured in the game's title. The Ocarina of Time and its eponymous game have reportedly increased the popularity of real-world ocarinas.{{citation needed}}
Being the main item of ''The Legend of Zelda: Ocarina of Time'', the Ocarina of Time is featured in the game's title. The Ocarina of Time is responsible for causing a resurgence of interest in real world ocarinas, increasing its sales dramatically. However, the interest was mostly focused on the ceramic models (from which the Ocarina of Time is based on) rather than other styles.<ref>[https://www.nytimes.com/1999/02/15/business/compressed-data-can-you-play-feelings-on-the-ocarina.html Compressed Data; Can You Play 'Feelings' On the Ocarina? - NY Times]</ref>


==Usage==
==Usage==
The Ocarina of Time has an identical functionality in both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask''.
The Ocarina of Time functions identically between ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask''.


From the [[Inventory]], the Ocarina of Time can be assigned to either {{button|N64|C-left}}, {{button|N64|C-right}}, or {{button|N64|C-down}}. Whenever the player presses the assigned button, the camera zooms into Link, who then takes out the Ocarina of Time. From a chart, the player can press any of the C-buttons and the A button, each of which correspond to the note of an actual ocarina. When the player presses a button, Link plays the note of that button, and an icon corresponding to the button appears on the chart, with its placement corresponding to its notation. Each song requires the player to enter a specific combination of buttons. The player can press B to exit from the menu. The buttons were reassigned in the [[Nintendo 3DS]] remakes.
From the [[Inventory]], the Ocarina of Time can be assigned to either {{button|N64|C-left}}, {{button|N64|C-right}}, or {{button|N64|C-down}}. Whenever the player presses the assigned button, the camera zooms into Link, who then takes out the Ocarina of Time. From a {{wp|pentatonic scale}}, the player can press any of the C-buttons and the A button, each of which correspond to the note of an actual ocarina. When the player presses a button, Link plays the note of that button, and an icon corresponding to the button appears on the chart, with its placement corresponding to its notation. Each song requires the player to enter a specific combination of buttons. The player can press B to exit from the menu. The buttons were reassigned in the [[Nintendo 3DS]] remakes.
 
In ''The Legend of Zelda: Majora's Mask'', when Link is under a different transformation, the Ocarina of Time also changes into a different instrument to suit the transformation. As a [[Deku Scrub]], the instrument transforms into the [[Deku Pipes]], as a [[Goron]] it turns into the [[Goron Drums]], and as a [[Zora]], it turns into the [[Zora Guitar]].


[[File:Link Playing Ocarina OoT screenshot.jpg|thumb|200px|Link playing the Ocarina just outside from [[Lon Lon Ranch]].]]
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
!colspan=3 align=center|Main buttons
!colspan=3 style="text-align:center"|Main buttons
|-
|-
!style="background:#FFFFA9;|Button (N64)
!style="background-color:#c3f6c3;|Button (N64)
!style="background:#FFFFA9;|Button (3DS)
!style="background-color:#c3f6c3;|Button (3DS)
!style="background:#FFFFA9;|Corresponding note
!style="background-color:#c3f6c3;|Corresponding note
|-
|-
|{{button|N64|C-up}}
|{{button|N64|C-up}}
Line 44: Line 47:
|}
|}


There are a few optional features with the Ocarina of Time which were likely implemented to replicate the entire functionality of a real world ocarina. The Z and R buttons respectively change the pitch of a note between sharp and flat. Moving the Control Stick up or down respectively raises or lowers the tone of a note. Moving the Control stick left or right adds vibrato. In the Nintendo 3DS remakes, the buttons for adjusting the pitch and tone can be done from either the Circle Pad or the D-Pad.
There are a few optional features with the Ocarina of Time that can help produce a full scale. These were likely implemented to replicate the entire functionality of a real world ocarina. The Z and R buttons respectively change the pitch of a note between sharp and flat. Moving the Control Stick up or down respectively raises or lowers the tone of a note. Moving the Control stick left or right adds vibrato. In the Nintendo 3DS remakes, the buttons for adjusting the pitch and tone can be done from either the Circle Pad or the D-Pad.
 
==History==
{{stub|section=yes}}
===''The Legend of Zelda'' series===
====''The Legend of Zelda: Ocarina of Time''====
[[File:Ocarina of Time OoT obtain.png|thumb|250px|Link obtains the Ocarina of Time in the moat.]]
In its debut appearance, the Ocarina of Time is first mentioned by [[Princess Zelda]] to Link when they first meet in the [[Castle Courtyard]]. She trusts Link and tells him a story about the [[Sacred Realm]] and the [[Door of Time]], which requires the three [[Spiritual Stone]]s and the [[Royal Family]]'s sacred instrument, the Ocarina of Time, to open. Zelda further explains that [[Ganondorf]] is trying to steal the [[Triforce]] from the Sacred Realm and that she is using all her power to prevent Ganondorf from obtaining the Ocarina of Time.
 
Later, after Link obtains the other two Spiritual Stones, he returns outside of [[Hyrule Castle]], where he witnesses Zelda and [[Impa]] fleeing from Ganondorf. Zelda notices Link and throws the Ocarina of Time to him. However, Link did not catch the Ocarina, which fell into a moat beneath the drawbridge. After his first encounter with Ganondorf, Link must jump into the moat, swim above the Ocarina of Time, and then [[dive]] below to obtain it. The Ocarina of Time replaces the [[Fairy Ocarina]] for the rest of the game despite being functionally identical. Just after obtaining it, Link receives a telepathic message from Princess Zelda, who teaches him the [[Song of Time]].
 
With the Ocarina of Time and newly-learned song, Link returns into the [[Temple of Time]] and opens the Door of Time. However, by doing this, Link discovers that Ganondorf snuck behind him into the Secret Realm, where he stole the [[Triforce of Power]]. Seven years later, Link awakens as an adult, where he uses the Ocarina of Time more frequently, mostly to solve some puzzles. In the Temple of Time, Link meets [[Sheik]], who teaches the [[Prelude of Light]] to him, enabling him to warp back to the location. Throughout Link's adventure, Sheik teached various melodies to him, each enabling Link to warp close to a nearby [[temple]] that he has already visited.
 
In the ending, when Princess Zelda and Link are in the sky, she asks for him to return the Ocarina of Time. Being a [[Sage]], Zelda uses her power to send Link to his original timeline, by playing [[Zelda's Lullaby]].
 
===''Hyrule Warriors''===
In ''[[Hyrule Warriors]]'', the Ocarina of Time represents the icons of the Song of Time and [[Inverted Song of Time]] [[Item Card]]s in the [[Termina Map]] of [[Adventure Mode]], available via the [[Majora's Mask Pack]].


==Songs==
==Songs==
{{stub|section=yes}}
[[File:Song of Time OoT.jpg|thumb|Link playing the Song of Time inside the Temple of Time from his Ocarina in ''The Legend of Zelda: Ocarina of Time''.]]
In both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask'', Link can learn and perform 13 songs on the Ocarina of Time. Only a few of the songs appear in both games.
In both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask'', Link can learn and perform 13 songs on the Ocarina of Time. Only a few of the songs appear in both games.


{|class="wikitable sortable"
===''The Legend of Zelda: Ocarina of Time''===
{|class="wikitable sortable" style="margin-bottom:0"
|-
|-
!colspan=3 align=center|''The Legend of Zelda: Ocarina of Time''
!colspan=3 style="text-align:center"|''The Legend of Zelda: Ocarina of Time (3D)''
|-
|-
!style="background:#FFFFA9;|Name
!style="background-color:#c3f6c3;|Name
!class=unsortable style="background:#FFFFA9;|Button combination
!class=unsortable style="background-color:#c3f6c3;|Button combination
!class=unsortable style="background:#FFFFA9;|Description
!class=unsortable style="background-color:#c3f6c3;|Description
|-
|-
|[[Zelda's Lullaby]]
|[[Zelda's Lullaby]]
|{{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-right}} (N64)<br>{{button|3DS|X}} {{button|3DS|A}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|A}} {{button|3DS|Y}} (3DS)
|'''N64:''' {{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-right}}<br>'''3DS:''' {{button|3DS|X}} {{button|3DS|A}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|A}} {{button|3DS|Y}}
|A song that Link can use as evidence of being connected to the Royal Family, therefore allowing him to enter certain locations. There are a few cases where it also reveals a few hidden passages.
|A song that Link can use as evidence of being connected to the Royal Family, therefore allowing him to enter certain locations.<br>In some instances it also reveals a few hidden passages.
|-
|[[Saria's Song]]
|'''N64:''' {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|C-left}}<br>'''3DS:''' {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|X}}
|Allows Link to communicate to [[Saria]] from afar.
|-
|[[Epona's Song]]
|'''N64:''' {{button|N64|C-up}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-up}} {{button|N64|C-left}} {{button|N64|C-right}}<br>'''3DS:''' {{button|3DS|A}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|A}} {{button|3DS|X}} {{button|3DS|Y}}
|Allows Link to summon [[Epona]] in [[Hyrule Field]].
|-
|[[Song of Storms]]
|'''N64:''' {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-up}} {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-up}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|A}} {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|A}}
|Causes it to start raining; if Link plays it again, the rain stops.
|-
|[[Sun's Song]]
|'''N64:''' {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|C-up}} {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|C-up}}<br>'''3DS:''' {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|A}} {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|A}}
|Changes daytime to nighttime and vice versa.
|-
|[[Scarecrow Song]]
|'''N64/3DS:'''<br>Any combination of eight notes.
|An optional song that summons the scarecrow [[Pierre]].
|-
|[[Song of Time]]
|'''N64:''' {{button|N64|C-right}} {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|A}} {{button|N64|C-down}}<br>'''3DS:''' {{button|3DS|Y}} {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|L}} {{button|3DS|R}}
|A song that is required to open the [[Door of Time]] and to remove blocks bearing the door's symbol.
|-
|[[Prelude of Light]]
|'''N64:''' {{button|N64|C-up}} {{button|N64|C-right}} {{button|N64|C-up}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|C-up}}<br>'''3DS:''' {{button|3DS|A}} {{button|3DS|Y}} {{button|3DS|A}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|A}}
|Warps Link inside of the [[Temple of Time]].
|-
|[[Minuet of Forest]]
|'''N64:''' {{button|N64|A}} {{button|N64|C-up}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|C-right}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|A}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|Y}}
|Warps Link to the [[Sacred Forest Meadow]], which is just outside the [[Forest Temple]].
|-
|[[Bolero of Fire]]
|'''N64:''' {{button|N64|C-down}} {{button|N64|A}} {{button|N64|C-down}} {{button|N64|A}} {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|C-down}}<br>'''3DS:''' {{button|3DS|R}} {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|R}}
|Warps Link to [[Death Mountain Crater]], which is just outside the [[Fire Temple]].
|-
|[[Serenade of Water]]
|'''N64:''' {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|C-right}} {{button|N64|C-left}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|Y}} {{button|3DS|X}}
|Warps Link to [[Lake Hylia]], which is just outside the [[Water Temple]].
|-
|[[Requiem of Spirit]]
|'''N64:''' {{button|N64|A}} {{button|N64|C-down}} {{button|N64|A}} {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|A}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|L}}
|Warps Link to [[Desert Colossus]], which is just outside the [[Spirit Temple]].
|-
|[[Nocturne of Shadow]]
|'''N64:''' {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-right}} {{button|N64|A}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-down}}<br>'''3DS:''' {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|Y}} {{button|3DS|L}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|R}}
|Warps Link to [[Graveyard]], which is just outside the [[Dark Palace|Shadow Temple]].
|}
 
===''The Legend of Zelda: Majora's Mask''===
In ''The Legend of Zelda: Majora's Mask'', some of the songs have a different effect while Link is under a specific transformation. For example, in most instances, the [[Sonata of Awakening]] can only be played by [[Deku Link]].
 
[[File:Inverted Song of Time MM.jpg|thumb|Link playing the Inverted Song of Time from his ocarina in ''The Legend of Zelda: Majora's Mask''.]]
{|class="wikitable"
!Name
!Button combintation
!Description
|-
|[[Song of Time]]
|'''N64:''' {{button|N64|C-right}} {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|A}} {{button|N64|C-down}}<br>'''3DS:''' {{button|3DS|Y}} {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|L}} {{button|3DS|R}}
|Returns Link back to the [[First Day]]. In the original Nintendo 64 version, this also saves his game.
|-
|[[Inverted Song of Time]]
|'''N64:''' {{button|N64|C-down}} {{button|N64|A}} {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|A}} {{button|N64|C-right}}<br>'''3DS:''' {{button|3DS|R}} {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|L}} {{button|3DS|Y}}
|This song slows down the time.
|-
|[[Song of Double Time]]
|'''N64:''' {{button|N64|C-right}} {{button|N64|C-right}} {{button|N64|A}} {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-down}}<br>'''3DS:''' {{button|3DS|Y}} {{button|3DS|Y}} {{button|3DS|L}} {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|R}}
|Skips to nighttime if Link plays during the daytime and vice versa.
|-
|[[Song of Healing]]
|'''N64:''' {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-down}}<br>'''3DS:''' {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|R}}
|Heals tormented souls and traps them into a mask.
|-
|[[Song of Storms]]
|'''N64:''' {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-up}} {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-up}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|A}} {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|A}}
|Same effect as in ''The Legend of Zelda: Ocarina of Time''.
|-
|[[Epona's Song]]
|'''N64:''' {{button|N64|C-up}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-up}} {{button|N64|C-left}} {{button|N64|C-right}}<br>'''3DS:''' {{button|3DS|A}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|A}} {{button|3DS|X}} {{button|3DS|Y}}
|Allows Link to summon Epona from the [[Termina Field]] and other related areas.
|-
|[[Song of Soaring]]
|'''N64:''' {{button|N64|C-down}} {{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-down}} {{button|N64|C-left}} {{button|N64|C-up}}<br>'''3DS:''' {{button|3DS|R}} {{button|3DS|X}} {{button|3DS|A}} {{button|3DS|R}} {{button|3DS|X}} {{button|3DS|A}}
|Allows Link to between [[owl statue]]s that he has already activated.
|-
|[[Scarecrow's Song]]
|'''N64/3DS:'''<br>Any combination of eight notes
|Same effect as in ''The Legend of Zelda: Ocarina of Time''.
|-
|[[Sonata of Awakening]]
|'''N64:''' {{button|N64|C-up}} {{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-left}} {{button|N64|A}} {{button|N64|C-right}} {{button|N64|A}}<br>'''3DS:''' {{button|3DS|A}} {{button|3DS|X}} {{button|3DS|A}} {{button|3DS|X}} {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|L}}
|Primarily used by [[Deku Link]], this song has the ability to awaken others in deep slumber. It also allows Link to enter the [[Woodfall Temple]].
|-
|[[Goron Lullaby]]
|style="white-space:nowrap"|'''N64:''' {{button|N64|A}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|A}} {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|A}}<br>'''3DS:''' {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|L}} {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|L}}
|Primarily used by [[Goron Link]], this song causes its listeners to fall asleep. It also allows Link to enter the [[Snowhead Temple]].
|-
|[[New Wave Bossa Nova]]
|'''N64:''' {{button|N64|C-left}} {{button|N64|C-up}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|C-left}} {{button|N64|C-right}}<br>'''3DS:''' {{button|3DS|X}} {{button|3DS|A}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|X}} {{button|3DS|Y}}
|Restores [[Lulu]]'s singing voice and also summons the [[Great Turtle]], who takes Link to the [[Great Bay Temple]].
|-
|[[Elegy of Emptiness]]
|'''N64:''' {{button|N64|C-right}} {{button|N64|C-left}} {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|C-up}} {{button|N64|C-left}}<br>'''3DS:''' {{button|3DS|Y}} {{button|3DS|X}} {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|A}} {{button|3DS|X}}
|Creates a statue of Link based on his current transformation.
|-
|[[Oath to Order]]
|'''N64:''' {{button|N64|C-right}} {{button|N64|C-down}} {{button|N64|A}} {{button|N64|C-down}} {{button|N64|C-right}} {{button|N64|C-up}}<br>'''3DS:''' {{button|3DS|Y}} {{button|3DS|R}} {{button|3DS|L}} {{button|3DS|R}} {{button|3DS|Y}} {{button|3DS|A}}
|Must be played during the [[Carnival of Time]] atop the [[Clock Tower]], which summons the [[Four Giant]]s who stop the [[Moon]] from crashing into [[Clock Town]].
|}
|}


==Gallery==
==Gallery==
===Artwork===
<gallery>
Ocarina of Time OoT artwork.jpg|''The Legend of Zelda: Ocarina of Time'' (Nintendo Player's Guide)
Ocarina of Time OoT3D artwork.jpg|''The Legend of Zelda: Ocarina of Time 3D''
Link playing Ocarina of Time OoT artwork.png|Link playing the Ocarina of Time from ''The Legend of Zelda: Ocarina of Time''
Nintendo LINE Zelda Lullaby Illustration.jpg|Illustration of [[mariowiki:Kinopio-kun|Kinopio-kun]] demonstrating the [[Zelda's Lullaby]], from Nintendo Japan's LINE account
Nintendo LINE Saria Song Illustration.jpg|Illustration of Kinopio-kun demonstrating the [[Saria's Song]], from Nintendo Japan's LINE account
Nintendo LINE Epona Song Illustration.jpg|Illustration of Kinopio-kun demonstrating the [[Epona's Song]], from Nintendo Japan's LINE account
Nintendo LINE Sun Song Illustration.jpg|Illustration of Kinopio-kun demonstrating the [[Sun's Song]], from Nintendo Japan's LINE account
ZnDC2018 Artwork 1.png|''[[Zelda no Densetsu Concert 2018]]''
ZnDC2018 Artwork 2.png|''Zelda no Densetsu Concert 2018''
</gallery>
===Sprites===
<gallery>
<gallery>
Ocarina of Time OoT artwork.jpg|''The Legend of Zelda: Ocarina of Time'' artwork
Ocarina of Time OoT icon.png|Inventory icon from the original [[Nintendo 64]] games
Ocarina of Time OoT icon.png|Inventory icon from the original [[Nintendo 64]] games
Ocarina of Time OoT3D icon.png|Inventory icon from the [[Nintendo 3DS]] remakes
</gallery>
</gallery>


{{Stub}}
==Names in other languages==
{{foreign names
|Jap=<span class="explain" title="とき">時</span>のオカリナ
|JapR=Toki no Okarina
|JapM=Ocarina of Time
|ChiS=时光之笛
|ChiSR=Shíguāng zhī Dí
|ChiSM=Ocarina of Time
|ChiT=時之笛
|ChiTR=Shí zhī Dí
|ChiTM=Ocarina of Time
}}
 
==References==
<references/>
{{OOT}}
{{SSBM}}
[[Category:Instruments]]
[[Category:The Legend of Zelda: Ocarina of Time items]]
[[Category:The Legend of Zelda: Ocarina of Time items]]
[[Category:The Legend of Zelda: Majora's Mask items]]
[[Category:The Legend of Zelda: Majora's Mask items]]
[[Category:Hyrule Warriors Item Cards]]

Latest revision as of 10:08, April 29, 2023

Ocarina of Time
Ocarina of Time TLoZ OoT artwork.png
Artwork for The Legend of Zelda: Ocarina of Time
First appearance The Legend of Zelda: Ocarina of Time (1998)
Latest appearance Hyrule Warriors: Definitive Edition (2018)
Location(s) Hyrule Field (Ocarina of Time)
Clock Town (Majora's Mask)
Related items
Fairy Ocarina
Ocarina
This article is about the item. For the game bearing the item's title, see The Legend of Zelda: Ocarina of Time.

The Ocarina of Time is a dark blue ocarina that appears in both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. It is a sacred instrument with magical powers, which has been passed down for generations within the Royal Family of Hyrule. Link can perform various songs on the instrument, which provides unique effects such as transporting between areas, traveling through time, or shifting between day or night.

Being the main item of The Legend of Zelda: Ocarina of Time, the Ocarina of Time is featured in the game's title. The Ocarina of Time is responsible for causing a resurgence of interest in real world ocarinas, increasing its sales dramatically. However, the interest was mostly focused on the ceramic models (from which the Ocarina of Time is based on) rather than other styles.[1]

Usage[edit]

The Ocarina of Time functions identically between The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask.

From the Inventory, the Ocarina of Time can be assigned to either Camera left Button, Camera right Button, or Camera down Button. Whenever the player presses the assigned button, the camera zooms into Link, who then takes out the Ocarina of Time. From a pentatonic scale, the player can press any of the C-buttons and the A button, each of which correspond to the note of an actual ocarina. When the player presses a button, Link plays the note of that button, and an icon corresponding to the button appears on the chart, with its placement corresponding to its notation. Each song requires the player to enter a specific combination of buttons. The player can press B to exit from the menu. The buttons were reassigned in the Nintendo 3DS remakes.

In The Legend of Zelda: Majora's Mask, when Link is under a different transformation, the Ocarina of Time also changes into a different instrument to suit the transformation. As a Deku Scrub, the instrument transforms into the Deku Pipes, as a Goron it turns into the Goron Drums, and as a Zora, it turns into the Zora Guitar.

Main buttons
Button (N64) Button (3DS) Corresponding note
Camera up Button A Button D
Camera down Button R Button F (low)
Camera left Button X Button B
Camera right Button Y Button A
A Button L Button D (low)

There are a few optional features with the Ocarina of Time that can help produce a full scale. These were likely implemented to replicate the entire functionality of a real world ocarina. The Z and R buttons respectively change the pitch of a note between sharp and flat. Moving the Control Stick up or down respectively raises or lowers the tone of a note. Moving the Control stick left or right adds vibrato. In the Nintendo 3DS remakes, the buttons for adjusting the pitch and tone can be done from either the Circle Pad or the D-Pad.

History[edit]

Triforce stub.png This section is a stub. You can help Triforce Wiki by expanding it.

The Legend of Zelda series[edit]

The Legend of Zelda: Ocarina of Time[edit]

Link obtains the Ocarina of Time in the moat.

In its debut appearance, the Ocarina of Time is first mentioned by Princess Zelda to Link when they first meet in the Castle Courtyard. She trusts Link and tells him a story about the Sacred Realm and the Door of Time, which requires the three Spiritual Stones and the Royal Family's sacred instrument, the Ocarina of Time, to open. Zelda further explains that Ganondorf is trying to steal the Triforce from the Sacred Realm and that she is using all her power to prevent Ganondorf from obtaining the Ocarina of Time.

Later, after Link obtains the other two Spiritual Stones, he returns outside of Hyrule Castle, where he witnesses Zelda and Impa fleeing from Ganondorf. Zelda notices Link and throws the Ocarina of Time to him. However, Link did not catch the Ocarina, which fell into a moat beneath the drawbridge. After his first encounter with Ganondorf, Link must jump into the moat, swim above the Ocarina of Time, and then dive below to obtain it. The Ocarina of Time replaces the Fairy Ocarina for the rest of the game despite being functionally identical. Just after obtaining it, Link receives a telepathic message from Princess Zelda, who teaches him the Song of Time.

With the Ocarina of Time and newly-learned song, Link returns into the Temple of Time and opens the Door of Time. However, by doing this, Link discovers that Ganondorf snuck behind him into the Secret Realm, where he stole the Triforce of Power. Seven years later, Link awakens as an adult, where he uses the Ocarina of Time more frequently, mostly to solve some puzzles. In the Temple of Time, Link meets Sheik, who teaches the Prelude of Light to him, enabling him to warp back to the location. Throughout Link's adventure, Sheik teached various melodies to him, each enabling Link to warp close to a nearby temple that he has already visited.

In the ending, when Princess Zelda and Link are in the sky, she asks for him to return the Ocarina of Time. Being a Sage, Zelda uses her power to send Link to his original timeline, by playing Zelda's Lullaby.

Hyrule Warriors[edit]

In Hyrule Warriors, the Ocarina of Time represents the icons of the Song of Time and Inverted Song of Time Item Cards in the Termina Map of Adventure Mode, available via the Majora's Mask Pack.

Songs[edit]

Link playing the Song of Time inside the Temple of Time from his Ocarina in The Legend of Zelda: Ocarina of Time.

In both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask, Link can learn and perform 13 songs on the Ocarina of Time. Only a few of the songs appear in both games.

The Legend of Zelda: Ocarina of Time[edit]

The Legend of Zelda: Ocarina of Time (3D)
Name Button combination Description
Zelda's Lullaby N64: Camera left Button Camera up Button Camera right Button Camera left Button Camera up Button Camera right Button
3DS: X Button A Button Y Button X Button A Button Y Button
A song that Link can use as evidence of being connected to the Royal Family, therefore allowing him to enter certain locations.
In some instances it also reveals a few hidden passages.
Saria's Song N64: Camera down Button Camera right Button Camera left Button Camera down Button Camera right Button Camera left Button
3DS: R Button Y Button X Button R Button Y Button X Button
Allows Link to communicate to Saria from afar.
Epona's Song N64: Camera up Button Camera left Button Camera right Button Camera up Button Camera left Button Camera right Button
3DS: A Button X Button Y Button A Button X Button Y Button
Allows Link to summon Epona in Hyrule Field.
Song of Storms N64: A Button Camera down Button Camera up Button A Button Camera down Button Camera up Button
3DS: L Button R Button A Button L Button R Button A Button
Causes it to start raining; if Link plays it again, the rain stops.
Sun's Song N64: Camera right Button Camera down Button Camera up Button Camera right Button Camera down Button Camera up Button
3DS: Y Button R Button A Button Y Button R Button A Button
Changes daytime to nighttime and vice versa.
Scarecrow Song N64/3DS:
Any combination of eight notes.
An optional song that summons the scarecrow Pierre.
Song of Time N64: Camera right Button A Button Camera down Button Camera right Button A Button Camera down Button
3DS: Y Button L Button R Button Y Button L Button R Button
A song that is required to open the Door of Time and to remove blocks bearing the door's symbol.
Prelude of Light N64: Camera up Button Camera right Button Camera up Button Camera right Button Camera left Button Camera up Button
3DS: A Button Y Button A Button Y Button X Button A Button
Warps Link inside of the Temple of Time.
Minuet of Forest N64: A Button Camera up Button Camera left Button Camera right Button Camera left Button Camera right Button
3DS: L Button A Button X Button Y Button X Button Y Button
Warps Link to the Sacred Forest Meadow, which is just outside the Forest Temple.
Bolero of Fire N64: Camera down Button A Button Camera down Button A Button Camera right Button Camera down Button Camera right Button Camera down Button
3DS: R Button L Button R Button L Button Y Button R Button Y Button R Button
Warps Link to Death Mountain Crater, which is just outside the Fire Temple.
Serenade of Water N64: A Button Camera down Button Camera right Button Camera right Button Camera left Button
3DS: L Button R Button Y Button Y Button X Button
Warps Link to Lake Hylia, which is just outside the Water Temple.
Requiem of Spirit N64: A Button Camera down Button A Button Camera right Button Camera down Button A Button
3DS: L Button R Button L Button Y Button R Button L Button
Warps Link to Desert Colossus, which is just outside the Spirit Temple.
Nocturne of Shadow N64: Camera left Button Camera right Button Camera right Button A Button Camera left Button Camera right Button Camera down Button
3DS: X Button Y Button Y Button L Button X Button Y Button R Button
Warps Link to Graveyard, which is just outside the Shadow Temple.

The Legend of Zelda: Majora's Mask[edit]

In The Legend of Zelda: Majora's Mask, some of the songs have a different effect while Link is under a specific transformation. For example, in most instances, the Sonata of Awakening can only be played by Deku Link.

Link playing the Inverted Song of Time from his ocarina in The Legend of Zelda: Majora's Mask.
Name Button combintation Description
Song of Time N64: Camera right Button A Button Camera down Button Camera right Button A Button Camera down Button
3DS: Y Button L Button R Button Y Button L Button R Button
Returns Link back to the First Day. In the original Nintendo 64 version, this also saves his game.
Inverted Song of Time N64: Camera down Button A Button Camera right Button Camera down Button A Button Camera right Button
3DS: R Button L Button Y Button R Button L Button Y Button
This song slows down the time.
Song of Double Time N64: Camera right Button Camera right Button A Button A Button Camera down Button Camera down Button
3DS: Y Button Y Button L Button L Button R Button R Button
Skips to nighttime if Link plays during the daytime and vice versa.
Song of Healing N64: Camera left Button Camera right Button Camera down Button Camera left Button Camera right Button Camera down Button
3DS: X Button Y Button R Button X Button Y Button R Button
Heals tormented souls and traps them into a mask.
Song of Storms N64: A Button Camera down Button Camera up Button A Button Camera down Button Camera up Button
3DS: L Button R Button A Button L Button R Button A Button
Same effect as in The Legend of Zelda: Ocarina of Time.
Epona's Song N64: Camera up Button Camera left Button Camera right Button Camera up Button Camera left Button Camera right Button
3DS: A Button X Button Y Button A Button X Button Y Button
Allows Link to summon Epona from the Termina Field and other related areas.
Song of Soaring N64: Camera down Button Camera left Button Camera up Button Camera down Button Camera left Button Camera up Button
3DS: R Button X Button A Button R Button X Button A Button
Allows Link to between owl statues that he has already activated.
Scarecrow's Song N64/3DS:
Any combination of eight notes
Same effect as in The Legend of Zelda: Ocarina of Time.
Sonata of Awakening N64: Camera up Button Camera left Button Camera up Button Camera left Button A Button Camera right Button A Button
3DS: A Button X Button A Button X Button L Button Y Button L Button
Primarily used by Deku Link, this song has the ability to awaken others in deep slumber. It also allows Link to enter the Woodfall Temple.
Goron Lullaby N64: A Button Camera right Button Camera left Button A Button Camera right Button Camera left Button Camera right Button A Button
3DS: L Button Y Button X Button L Button Y Button X Button Y Button L Button
Primarily used by Goron Link, this song causes its listeners to fall asleep. It also allows Link to enter the Snowhead Temple.
New Wave Bossa Nova N64: Camera left Button Camera up Button Camera left Button Camera right Button Camera down Button Camera left Button Camera right Button
3DS: X Button A Button X Button Y Button R Button X Button Y Button
Restores Lulu's singing voice and also summons the Great Turtle, who takes Link to the Great Bay Temple.
Elegy of Emptiness N64: Camera right Button Camera left Button Camera right Button Camera down Button Camera right Button Camera up Button Camera left Button
3DS: Y Button X Button Y Button R Button Y Button A Button X Button
Creates a statue of Link based on his current transformation.
Oath to Order N64: Camera right Button Camera down Button A Button Camera down Button Camera right Button Camera up Button
3DS: Y Button R Button L Button R Button Y Button A Button
Must be played during the Carnival of Time atop the Clock Tower, which summons the Four Giants who stop the Moon from crashing into Clock Town.

Gallery[edit]

Artwork[edit]

Sprites[edit]

Names in other languages[edit]

Language Name Meaning
Japanese のオカリナ
Toki no Okarina
Ocarina of Time
Chinese (Simplified) 时光之笛
Shíguāng zhī Dí
Ocarina of Time
Chinese (Traditional) 時之笛
Shí zhī Dí
Ocarina of Time

References[edit]