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Zelda II: The Adventure of Link

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Zelda II: The Adventure of Link
Zelda II box art.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date Family Computer Disk System:
Japan January 17, 1987
Nintendo Entertainment System
USA 1988
Europe 1988
Game Boy Advance
Japan August 10, 2004
USA October 25, 2004
Europe January 7, 2005
Virtual Console (Wii)
Japan January 23, 2007
Europe February 9, 2007
Australia February 9, 2007
USA June 4, 2007
South Korea March 31, 2009
Nintendo 3DS Ambassador Program:
Japan August 31, 2011
USA August 31, 2011
Europe September 1, 2011
Australia September 1, 2011
Virtual Console (Nintendo 3DS):
Japan June 6, 2012
Europe September 13, 2012
Australia September 13, 2012
USA November 22, 2012
South Korea May 4, 2016
Virtual Console (Wii U):
Japan September 11, 2013
USA September 12, 2013
Europe September 26, 2013
Australia September 26, 2013
Genre(s) Action role-playing
Console(s) Family Computer Disk System, Nintendo Entertainment System, Game Boy Advance, Virtual Console (Wii, Nintendo 3DS)
Mode(s) Single player
Triforce stub.png This article is a stub. You can help Triforce Wiki by expanding it.

Zelda II: The Adventure of Link, often shortened to Zelda II, is the second installment of The Legend of Zelda series and a direct follow-up of The Legend of Zelda. It was first released in Japan for the Family Computer Disk System in 1987, and about one year later, in 1988, saw an overseas release on the Nintendo Entertainment System.

The gameplay of Zelda II is vastly different from its predecessor, as it primarily features role-playing elements and side-scrolling areas. Zelda II was less influential on the series than the first game, as its style was not reused into subsequent installments of the series (not including the Philips CD-i spinoff titles, Link: The Faces of Evil and Zelda: The Wand of Gamelon). This is comparable to Super Mario Bros. 2, the second installment of the Super Mario series.

While not as popular as the first game, Zelda II still introduced a few recurring elements, such as Shadow Link, villages and towns, the Magic Meter, and one of its bosses, Barba (who was renamed to "Volvagia" in subsequent installments).

Story

File:ZII intro story.jpg
The story as told from the title screen

Several years after Ganon's defeat, the now-16-year-old Link discovers a strange mark on the back of his left hand, in the exact shape of the crest of Hyrule. Link seeks out Impa, who takes him to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens. Inside the room is a sleeping maiden, whom Impa tells Link is Princess Zelda; she is different from the Zelda that Link rescued in his previous adventure.

This Princess Zelda was the princess of Hyrule from long ago and the origin behind the "Legend of Zelda". Long ago, Zelda's brother, tue prince, attempted to force her to reveal their recently deceased father's secrets concerning the Triforce. Zelda refused to reveal the Triforce's location, and in an act of retaliation, the prince's confidant, the magician, angrily used a spell to strike Zelda down. She fell under a powerful sleeping spell; with an inability to control the magic, the magician got killed. The prince, unable to reverse the spell, felt a lot of remorse and placed Zelda in the castle tower, hoping that one day she would be awakened. In remembrance of the tragedy, the prince decreed that every subsequent princess born into the royal family would bear the name, Zelda.

Impa explains to Link that the mark on his hand means that he is the hero chosen to awaken Zelda. She provides Link with a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule. By doing so, a path will open to the Great Palace, which contains the Triforce of Courage. Zelda can only be awakened by combining the three Triforce parts. Meanwhile, as Link goes on his adventure, Ganon's followers seek to kill Link, as sprinkling his blood on Ganon's ashes will revive him.

Ultimately, Link restores the crystals to the six palaces and enters the Great Palace. After venturing deep inside, Link battles a flying creature known as Thunderbird, followed by his shadow doppelgänger. After defeating both bosses, Link claims the Triforce of Courage and returns to Zelda. The three triangles unite into the collective Triforce, and Link successfully wishes to awaken Zelda. The game ends as they (presumably) kiss behind a falling curtain.

Gameplay

Link exploring the land map, the only area with the original game's top-down perspective
Link attacking a Bot in a side-scrolling battle area

While not an RPG, a few staples of the genre appeared in Zelda II, including strategic combat against enemies, an experience points feature (EXP), magic spells, and more dialogue from non-playable characters, more specifically, the town folk. Not including the Philips CD-i titles, Zelda II is the first and only game of The Legend of Zelda series to feature lives, and Link starts his adventure with three lives. Link starts his adventure at the North Castle, and by losing all three lives, the Game Over screen is displayed, and Link must restart at the palace.

Zelda II plays out in a two-mode dynamic. The Overworld (known as the "land map") is still shown from a top-down perspective, but it now serves as a hub to the other areas. Whenever Link enters an area such as a town or dungeon, the game switches to a side-scrolling perspective, which is used for most of the game. As Link traverses around the various environments of the land map, a few enemy silhouettes randomly appear on-screen. The small blobs denote easier enemies (such as Bots) and the monsters denote harder enemies, such as Geldarm. By walking into an enemy, Link appears in a side-scrolling area where he can battle enemies in exchange for experience points. He can exit back into the land map from either side of the screen. Link may sometimes encounter a fairy, which directs him to a single-screen location where a fairy refills his health.

With the exception of traveling across lava and water, the side-scrolling view is the only mode where Link can take damage from enemies and hazards. The environment and its enemies that Link encounters correspond to his current location on the land map.

Zelda II has a more complex combat system than its predecessor. Armed with a sword and shield, Link must alternate between standing and crouching positions to attack enemies and defend himself. For example, Link can only defeat Stalfos by crouching, because Stalfos holds a shield to protect its upper half. Link also has the ability to jump, allowing him to attack tall and airborne enemies and to avoid some attacks. Link can eventually learn techniques for midair downward and upward stabs.

Link can obtain experience points by defeating enemies. When Link reaches a certain number of points, a window appears on-screen, giving the player the option to upgrade either his Attack, Magic, or Life. All three attributes can be upgraded to a maximum of eight levels. Each attribute requires a different number of experience points for leveling up, and if the player does not have sufficient experience points toward the desire attribute, they can exit from the menu and continue obtaining more points to later spend toward another attribute. Selecting the Attack attribute increases Link's sword power, the Magic attribute decreases the number of magic points that he uses on spells, and increasing the Life attribute decreases how much damage Link receives when hit.

Link begins the game with four Heart Containers and four Magic Containers and can acquire up to four more of each item. When the player ends or saves a game, the cartridge records Link's current ability levels and the number of experience points required for the next increase, but his accumulated points are reset to zero.

Like other games in The Legend of Zelda series, Link must still collect several items in order to progress. These special items grant abilities which either remain in permanent use for the rest of the game or can only be activated from the land map. In place of actively used items, Zelda II features eight types of magic that Link can use in battle against enemies. Each spell is learned from a different wise man in one of the eight towns within Hyrule. Link often has to complete side-quests, such as retrieving lost items, in order to get the Old Man to teach their spells to him. Some spells and items are necessary for advancing in the game.

Characters

Main characters

Sprite Name Description
Link ZII sprite.png Link
Zelda ZII sprite.png Princess Zelda
Ganon

Supporting characters

Sprite Name Description
Bagu ZII sprite.png Bagu
Child ZII sprite.png Child
Error ZII sprite.png Error
Medicine woman ZII sprite.png Medicine woman
River Man ZII sprite.png River man
File:River Devil ZII sprite.png River devil
Swordsman ZII sprite.png Knight ZII sprite.png Swordsmen
Man red ZII sprite.png Man purple ZII sprite.png
Woman red ZII sprite.png Woman purple ZII sprite.png
Child red ZII sprite.png Child purple ZII sprite.png
Woman red ZII sprite 2.png Woman purple ZII sprite 2.png
Woman red ZII sprite 3.png Woman purple ZII sprite 3.png
Bagu ZII sprite.png Error ZII sprite.png
Old Woman red ZII sprite.png Old Woman purple ZII sprite.png
Town folk (Some designs are Western-exclusive)
Triforce Keeper ZII sprite.png Triforce Keeper
Wise Man ZII sprite.png Wise men

Mentioned

These characters are mentioned in the backstory from the game's instruction manual.

Name Description
Impa
The king
The prince
The magician

Enemies

Some of the enemies in Zelda II: The Adventure of Link take advantage of the four palette slots available on the sprite layer to give them up to three different color variations, as the fourth is Link's palette. The remaining palettes are an orange palette for the weakest enemies, a red palette for medium-strength enemies, and a blue palette for the stronger enemies. In towns, the white values in the red and blue palettes are changed to tan, with the blue instead being purple to work for the townspeople. The few enemies that appear in towns also have these color changes, but are otherwise the same entities. The red and blue palettes also have minor value changes between other locations, notably whether the darkest shade is black (for light-backgrounded areas) or a dark red/blue (for dark backgrounded areas). The middle shade of blue varies, with palaces typically having a deep blue and other areas usually having a light cyan. Before Link has the Candle, enemies with the red or blue palettes appear fully black when in caves, with the orange palette being unaffected. The orange palette is the only palette to stay the same throughout the game.

Additionally, in the Western release, some enemies can steal experience points, while rewarding non upon defeat.

Sprite Name Description
Ache ZII sprite.png Ache Blue bats that swoop down from ceilings, like Keese. Some disguise themselves as town folk, and will change back and attack if spoken to.
Acheman ZII sprite.png Acheman Red Aches that turn into a fire-spitting demon when they hit the ground.
Aneru red ZII sprite.png Aneru blue ZII sprite.png Āneru Large-headed creatures that spit fire. The blue one is unique to Western releases, replacing dungeon-based Octoroks.
Aruroda ZII sprite.png Arurōda Scorpions with fireball-shooting stingers that can only be attacked when their one eye is open.
Bago-Bago ZII sprite.png Bago-Bago Fish skeletons that leap out from under bridges and then slide along them.
Bit ZII sprite.png Bit Simple slimes with a single hit point.
Boon ZII sprite.png Boon Rock-dropping flies.
Boss Bot ZII sprite.png Boss Bot A large Bot in the Great Palace that splits into five normal-sized ones.
Blue, light colors Blue, dungeon colors Bot Tougher versions of Bits. In the Great Palace, ones with even more health can be found.
Bubble ZII sprite.png Bubble Burning skulls that fly around the room.
Daira ZII sprite.png Daira red ZII sprite.png Daira Axe-wielding crocodiles. The red ones can throw theirs.
Deeler red ZII sprite.png Deeler blue ZII sprite.png Deeler Small spiders that live in treetops. The red ones will simply dangle from webs, while the blue ones will land and jump along the ground.
Doomknocker ZII sprite.png Doomknocker An armored enemy who throws a mace like a boomerang.
Fiery Moa ZII sprite.png Fiery Moa A Moa that flies along the top of the screen, dropping fireballs.
Fire Bago-Bago ZII sprite.png Fire Bago-Bago A type of Bago-Bago that can spit fire.
File:Fokka red ZII sprite.png File:Fokka blue ZII sprite.png Fokkā A leaping bird warrior found in the Great Palace.
File:Fokkeru ZII sprite.png Fokkeru A fire-spitting harpy in the Great Palace.
Geldarm ZII sprite.png Geldarm A tall centipede that shrinks down when attacked.
Geru ZII sprite.png Gēru Various strong humanoid lizards. Orange ones wield spears, while red and blue ones wield maces, with the latter throwing theirs. Red ones can also hide behind tall walls and throw rocks.
Giant Bubble ZII sprite.png Giant Bubble A large counterpart to Bubbles.
Girubokku ZII sprite.png Girubokku A floating eye that can only be damaged when it opens.
Goriya ZII sprite.png Goriya red ZII sprite.png Goriya blue ZII sprite.png Goriya Mustachioed wolves who throw boomerangs in various ways.
Guma ZII sprite.png Gūma A bull that tosses an endless amount of flails, and is also able to jump.
Iron Knuckle ZII sprite.png Iron Knuckle red ZII sprite.png Iron Knuckle blue ZII sprite.png Iron Knuckle Strong, knife-wielding knights found in palaces. The blue ones can throw theirs.
Leever ZII sprite.png Leever A spinning plant that burrows out from the sand.
Lowder ZII sprite.png Lowder Aggressive pill bugs that charge at Link on sight.
Mago ZII sprite.png Māgo Witches that cast fire magic in front of them.
Mau ZII sprite.png Mau Flying, fire-spitting wolf gargoyles.
Megmat ZII sprite.png Megmat Small, leaping armadillos.
Moa red ZII sprite.png Blue, dark colors Blue, town colors Moa Ghostly eyes that fly around erratically. The blue ones are invisible without the aide of a cross.
Molblin ZII sprite.png Molblin red ZII sprite.png Molblin blue ZII sprite.png Molblin Spear-wielding bulldogs common in forests. One type of orange Molblin charges at Link in endless amounts, while other Molblins, orange and otherwise throw their spears before withdrawing instead.
Moby ZII sprite.png Moby Birds that fly slowly downwards, charging forward when on Link's level.
Blue, dark colors Blu, dungeon colors Myu Spiky blue slimes that require the Down Thrust to defeat.
Octorok ZII sprite.png Octorok blue ZII sprite.png Octorok Rock-spitting octopuses. The blue ones can jump.
Parutamu red ZII sprite.png Parutamu blue ZII sprite.png Parutamu Stalfos with armor on their upper bodies, protecting them from the Down Thrust.
Ra red ZII sprite.png Ra blue ZII sprite.png Dragon gargoyles that fly forward in a swooping pattern, typically around ledges.
Stalfos red ZII sprite.png Stalfos blue ZII sprite.png Stalfos A version of the Stalfos from the previous game that uses a shield, but does not protect its head or feet.
Tektite ZII sprite.png Tektite A hopping spider enemy.
Wizard Wizzrobe-like spellcasters that cannot be damaged by the sword.
Wosu ZII sprite.png Wōsu Weak wolf-like creatures that simply run forward.
Zora ZII sprite.png Zola Crawling fish people that occasionally get on their hind legs to breath a fireball.

Bosses

Sprite Name Description
Horsehead ZII sprite.png Horsehead
Helmethead ZII sprite.png Helmethead
Rebonack ZII sprite.png Rebonack
Carock ZII sprite.png Carock
Gooma ZII sprite.png Gooma (Western releases only)
Barba ZII sprite.png Barba
Thunderbird ZII sprite.png Thunderbird
Shadow Link ZII sprite.png Link's Shadow

Items

Many of the items are not used as weapons, and rather are used to directly assist Link during his adventure; a handful of the items are used from the land map. The Magical Sword and Magical Shield is Link's main and only tangible weapon. However, the game introduces magic, which consists of some spells that Link can use to attack or defeat enemies, if he has enough energy in his Magic Meter.

These are items that can only be obtained once.

Sprite Name Description
Boots ZII sprite.png Boots
Candle ZII sprite.png Candle
Child ZII sprite.png Child
Cross ZII sprite.png Cross
Flute ZII sprite.png Flute
Hammer ZII sprite.png Hammer
Handy Glove ZII sprite.png Handy Glove
Magical Key ZII sprite.png Magical Key
Raft ZII sprite.png Raft
Trophy
Water of life

These are items that Link can obtain more than once during his adventure.

Sprite Name Description
Doll ZII sprite.png Doll
Heart Container ZII sprite.png Heart Container
Key
Magic Container ZII sprite.png Magic Container
Magic Jar blue ZII sprite.png Magic Jar red ZII sprite.png Magic Jar
Treasure Bag ZII sprite.png Treasure Bag

External links