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The Legend of Zelda: Ocarina of Time

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The Legend of Zelda: Ocarina of Time
OoT box art.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date Nintendo 64:
Japan November 21, 1998
USA November 23, 1998
Europe December 11, 1998
Australia December 18, 1998
iQue Player:
China November 18, 2003
Virtual Console (Wii):
Europe February 23, 2007
Australia February 23, 2007
USA February 26, 2007
Japan February 27, 2007
Virtual Console (Wii U):
USA July 2, 2015
Europe July 2, 2015
Australia July 2, 2015
Japan December 22, 2015
Genre(s) Action-adventure
Rating(s) ESRB: Everyone
Console(s) Nintendo 64,
Nintendo GameCube,
iQue Player,
Virtual Console (Wii, Wii U)
Mode(s) Single player

The Legend of Zelda: Ocarina of Time, often shortened to Ocarina of Time, is the fifth installment of The Legend of Zelda series, and it was released on the Nintendo 64 in late 1998. It is the first title of the series to feature 3D graphics. In 2000, the game received a direct sequel, The Legend of Zelda: Majora's Mask.

Prior to its release, The Legend of Zelda: Ocarina of Time was one of the most highly anticipated games of its time. Upon its release, the game won numerous awards, and many publications placed it on lists of the greatest video games of all time. The Legend of Zelda: Ocarina of Time was released on a 32-megabyte cartridge, which was the largest capacity Nintendo had produced at that time. It also introduced the target-lock system and context-sensitive buttons, which have subsequently appeared both in later The Legend of Zelda titles and similar games of its type, such as Star Fox Adventures.

The Legend of Zelda: Ocarina of Time eventually received a few ports, and even had its own remake for the Nintendo 3DS in 2011, titled The Legend of Zelda: Ocarina of Time 3D.

Story

Navi is assigned as Link's guardian fairy.

The game is introduced by the Great Deku Tree, who tells that every Kokiri of the Kokiri Forest have their own fairy, except for Link. Link has a nightmare of a young girl fleeing on a horse from a man in black armor. The Great Deku Tree is nearing death, and he assigns Navi to be Link's guardian fairy, and also requests her to bring Link over. Navi wakes Link from his nightmare and directs him to meet the Great Deku Tree.

After equipping with a sword and a shield, Link and Navi go to meet The Great Deku Tree. The tree tells them that he was cursed by a "wicked man of the desert", who seeks to conquer the world, and that Link is the chosen one to stop him. The Great Deku Tree provides a test of courage to Link to enter inside him. After Link defeats the Gohma within the Great Deku Tree, he rewards Link with the Kokiri's Emerald, the Spiritual Stone of the forest, and instructs him to visit Hyrule Castle to speak with the princess of Hyrule. Just after providing this instruction, the Great Deku Tree dies.

Link leaves Kokiri Forest and goes all the way through Castle Town and to the Hyrule Castle, where he sneaks past some soldiers to meet with Princess Zelda in the Castle Courtyard. She explains about her dream of Link and his guardian fairy, Navi, bearing the Kokiri's Emerald and slashing through the darkness. She points out the evil Ganondorf, whom she believes was represented by the darkness in her dream, and that he is seeking to steal the Triforce from the Sacred Realm. Zelda instructs Link to retrieve the other Spiritual Stones so that he can enter the Sacred Realm and claim the Triforce before Ganondorf.

Link sets off to both Death Mountain and Zora's Domain, where he successfully assists both the Gorons and the Zoras against Ganondorf's forces in their pursuit of the two other Spiritual Stones. Darunia, the leader of the Gorons, rewards link with the Goron's Ruby while Ruto, the princess of the Zoras, rewards Link with the Zora's Sapphire.

Link returns outside of Hyrule Castle, where he witnesses the same events as in his nightmare: Zelda and Impa are fleeing on horseback from Ganondorf, who attempts to steal the Ocarina of Time from them. Zelda quickly throws the Ocarina of Time into the moat for Link to obtain. When he obtains the ocarina, Link receives a telepathic message from Zelda, who teaches him the Song of Time and instructs him to play it at the altar of the Temple of Time.

File:Link pulling Master Sword OoT.png
Link pulling the Master Sword from its pedestal.

At the Temple of Time, Link opens the Door of Time by playing the Song of Time and using the three Spiritual Stones. There, he finds the Master Sword in the Pedestal of Time and draws it, unlocking the Sacred Realm. Link successfully wields the sword, although he remains trapped in the Sacred Realm. Ganondorf sneaks into the Sacred Realm, believing that Link had the means necessary for entering the Sacred Realm. Link helplessly watches Ganondorf entering the Sacred Realm and obtaining the Triforce.

Seven years later, Link is awakened in the Chamber of Sages by an old man named Rauru. He reveals that Link is the Hero of Time, who is the person that can pull the Master Sword from its pedestal. He also explains that Link's spirit was locked away in the Sacred Realm because he was too young to be the Hero of Time and defeat Ganondorf. Rauru also tells Link that Ganondorf used the stolen Triforce to transform Hyrule into a land filled with darkness and monsters. He then instructs Link to find the other missing Sages, who have the collective power to trap Ganondorf within the Sacred Realm. However, five of the Sages are unaware of their identity as one, so Rauru grants Link with the Light Medallion and instructs him to find the other missing Sages.

Link returns into the Temple of Time, where he is greeted by Sheik, a survivor of the Sheikah tribe. He further guides Link by instructing him to free five temples from Ganondorf's control and allow each temple's Sage to awaken. Link had befriended the five other Sages during his childhood: Saria, the Sage of the Forest Temple, Darunia, the Sage of the Fire Temple, Ruto, the sage of the Water Temple, Impa, the Sage of the Shadow Temple, and Nabooru, the Sage of the Spirit Temple.

File:Ganondorf confrontation OoT.png
Link is confronted by Ganondorf at the end of his castle.

After awakening every Sage, Link returns to the Temple of Time, where Sheik tells another legend of the Triforce, explaining that it to be a fusion of three triangles that represent the three virtues governed by the Golden Godessess: Power, Wisdom, and Courage. If the person holding the Triforce has a balance of these virtues, then they can obtain the Triforce intact. However, if that person does not have a balance of those virtues, then the Triforce splits into three pieces, and the owner only keeps the piece of whichever virtue they most strongly believe in. The prophecy is a reference to Ganondorf's case, where his strongest belief was in power, and therefore he lost the other two parts of the Triforce. The legend further states that the person must strive to acquire the two missing parts, each one being safeguarded by a person with the crest of the goddesses on the back of their hands.

Ganondorf had managed to conquer the Sacred Realm, but felt that his acquisition of power was not enough. Ganondorf, wanting complete control over the world, started a search for the two missing pieces of the Triforce. Sheik reveals that Link holds the Triforce of Courage, just before taking off his own disguise, revealing himself as Princess Zelda. She reveals herself to be the seventh Sage and the safeguarder of the Triforce of Wisdom. However, by exposing herself to Link, Ganondorf finds out, and he traps her within a large crystal and retreats with her into his Castle.

Link rushes outside of Ganon's Castle (where Hyrule Castle had originally stood). With help from the six other Sages, Link manages to travel through the castle. Link eventually enters a room with Ganondorf and Zelda, where he engages in a battle against Ganondorf. After their first battle, Link frees Zelda from her crystal. Ganondorf destroys the Castle in an attempt to kill both Link and Zelda, who manage to quickly escape from it.

Ganondorf emerges from the castle's rubble, and with the Triforce of Power, he transforms into a beast named Ganon. Just before the second battle, Ganon knocks the Master Sword out of Link's hands, and encloses both of them within a forcefield, preventing Link from retrieving the Master Sword. However, with Zelda's help, Link manages to retrieve Master Sword, which he ultimately uses to destroy Ganon. With their restored powers, the seven Sages banish Ganondorf into the Dark Realm. Since Ganondorf still has the Triforce of Power, Ganondorf vows to get revenge on their descendants.

Zelda instructs Link to return the Master Sword in its pedestal, closing the path between the two timelines. She then plays the Song of Time and returns Link back into his childhood. Link still retains the knowledge of the entire incident, and revisits Princess Zelda in the Castle Courtyard, informing her of the whole incident to prevent it from happening again.

Gameplay

Link moving around Hyrule Field.

The Legend of Zelda: Ocarina of Time is set within an expansive 3D environment where the player moves Link around. Like The Legend of Zelda, the game introduced a few mechanics that were reused in subsequent games of its type; in Ocarina of Time's case, it is context-sensitive actions and targeting. Much of the gameplay was later reused in the sequel, The Legend of Zelda: Majora's Mask.

With context-sensitive actions, this allows for numerous actions to be assigned to one button, which varies based on Link's location and action in the game. For example, if Link draws out his sword, the HUD display instructs the player to holster it by pressing A. Another example is if Link is standing at a door, causing the HUD's A button to read "Open", which directly instructs the player to press the button to open the door. Targeting causes the camera to directly focus on an object or enemy. During this mode, when the player presses a button, Link automatically performs the corresponding action (such as striking his sword) on the target without the player having to move the Control Stick.

The player controls Link as an adult or a child in different parts of his adventure. From the Door of Time, when Link pulls the Master Sword, he travels seven years in the future and becomes an adult. Link has different abilities as both a child and an adult, both of which are key to solving puzzles. For example, Link can only use the Fairy Bow as an adult, while only young Link can crawl through small passages.

Like previous The Legend of Zelda installments, Link's main weapon is a sword and shield. As a child, Link can obtain more basic weapons, such as Bombs and Deku Seeds, within the dungeons or from different locations. As an adult, Link can still obtain most of the basic weapons (which does not include Deku Seeds). As an adult, Link can obtain two additional tunics and boots, aside from the default Kokiri Tunic and Kokiri Boots; the player can switch Link's tunic and boots from the Equipment subscreen of the Inventory. The tunics include the Goron Tunic and Zora Tunic, which respectively allow Link to withstand hot, volcanic climate and to breathe underwater, and the boots include the Iron Boots and Hover Boots which respectively allow him to sink to the bottom of water and to temporarily hover in midair.

There are side quests during Link's adventure, and they are optional but often involve a reward at the end, such as the Biggoron's Sword or the ability to ride Epona, allowing Link to navigate around Hyrule Field faster.

Just before Link leaves Kokiri Forest, Saria provides him with Fairy Ocarina, later replaced with the titular Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and to teleport back to specific location that he has already visited.

Characters

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Heroes

Artwork Name Description
File:Link OoT artwork.jpg Link
Navi OoT artwork.jpg Navi
File:Zelda OoT artwork.jpg Princess Zelda
File:Sheik OoT artwork.jpg Sheik

Races

The Legend of Zelda: Ocarina of Time is the first game of the series with a variety of different races. There are a total of six races, most of whom reside in a unique environment:

  • The Hylians are similar to humans, except for their pointed, elf-like ears. Most of them like Castle Town, though some live in nearby Kakariko Village and others are scattered sporadically throughout Hyrule. They are ruled by a king, whose daughter is Princess Zelda.
  • The Kokiri are forest children who were created by the guardian spirit of Kokiri Forest, the Great Deku Tree. They never age and can never leave the forest. Link, the hero of the game, lives among them at the start of the game. His closest friend is a Kokiri named Saria. Link is not a true Kokiri but a Hylian, orphaned in the forest as a baby, and raised by the Great Deku Tree, who sensed Link to be a child of destiny. The Kokiri are led by Mido.
  • The Gorons are large, brown, rock-eating creatures that vary immensely in size and live in Goron City, halfway up Death Mountain, an active volcano. They are led by Darunia.
  • The Zoras are blue fish-like creatures, who live at the top of Zora's River, the kingdom's source of water. The river runs all the way through Hyrule to Lake Hylia at the very opposite end of the kingdom. The Zoras are ruled by King Zora who has a daughter, Princess Ruto. The guardian spirit of Zora's Domain is Lord Jabu-Jabu.
  • The Sheikah, sworn "shadow guardians" of the royal family, appear to be Hylian with red eyes. They possess various magical abilities and are known to operate from within the shadows. Impa, Zelda's childhood nanny and bodyguard, is said to be the last remaining Sheikah. She helped establish Kakariko Village, at the base of Death Mountain.
  • The Gerudo are an almost entirely female race of thieves who live in Gerudo Valley. Most of the Gerudo are women, and only one man is born within the race every century. According to tradition, that man is meant to be the king of the Gerudo race. Ganondorf is the most recent male of this race.

Six Sages

Artwork Name Description
File:Darunia OoT artwork.jpg Darunia
File:Impa OoT artwork.jpg Impa
File:Nabooru OoT artwork.jpg Nabooru
File:Princess Ruto OoT artwork.jpg Princess Ruto
File:Rauru OoT artwork.jpg Rauru
File:Saria OoT artwork.jpg Saria

Locations

Main locations

Dungeons

Enemies

Traps

Bosses

Artwork Name Description
File:Queen Gohma OoT artwork.jpg Gohma
File:King Dodongo OoT artwork.jpg King Dodongo
File:Barinade OoT artwork.jpg Barinade
File:Phantom Ganon OoT artwork.jpg Phantom Ganon
File:Volvagia OoT artwork.jpg Volvagia
File:Morpha OoT artwork.jpg Morpha
File:Koume and Kotake OoT artwork.jpg File:Twinrova OoT artwork.jpg Koume and Kotake / Twinrova
File:Bongo Bongo OoT artwork.jpg Bongo Bongo
File:Ganondorf OoT artwork.jpg Ganondorf
File:Ganon OoT artwork.jpg Ganon

Items

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The items, weapons, and equipment used by Link often vary depending on whether he is a child or an adult.

There are a couple of items that Link only obtains once.

Icon Name Child/Adult Timeline? Description
Fairy Ocarina OoT icon.png Fairy Ocarina Child
Gerudo's Card OoT icon.png Gerudo's Card Adult
Ocarina of Time OoT icon.png Ocarina of Time Both
Ruto's Letter OoT icon.png Ruto's Letter Child
Stone of Agony OoT icon.png Stone of Agony Both
Weird Egg OoT icon.png Cucco OoT icon.png Weird Egg / Cucco Child
Zelda's Letter OoT icon.png Zelda's Letter Child

There are some items that Link obtains more than once during his adventure, many of which reappear from previous The Legend of Zelda installments. All of these items are accessible to Link as either a child or an adult except the Magic Beans, which he can only obtain as a child.

Icon Name Description
Empty Bottle OoT icon.png Empty Bottle
Gold Skulltula Token OoT icon.png Gold Skulltula Token
Heart Container OoT icon.png Heart Container
Magic Bean OoT icon.png Magic Bean
Magic Jar small OoT icon.png Magic Jar large OoT icon.png Magic Jar
Piece of Heart OoT icon.png Piece of Heart
Rupee

There are a few items that reappear in every dungeon.

Icon Name Description
Boss Key OoT icon.png Boss Key
Compass OoT icon.png Compass
Dungeon Map OoT icon.png Dungeon Map
Small Key OoT icon.png Small Key

There are some items that Link cannot obtain unless he has a bottle to store it in. Every bottled item is usable in both timelines.

Icon Name Description
Blue Fire OoT icon.png Blue Fire
Blue Potion OoT icon.png Blue Potion
Bug OoT icon.png Bug
Fairy OoT icon.png Fairy
Fish OoT icon.png Fish
Green Potion OoT icon.png Green Potion
Milk OoT icon.png Milk half OoT icon.png Milk
Poe Soul OoT icon.png Big Poe Soul OoT icon.png Poe Soul / Big Poe Soul
Red Potion OoT icon.png Red Potion

Weapons

There are a couple of weapons that Link only obtains once:

Icon Name Child/Adult Timeline? Description
Boomerang OoT icon.png Boomerang Child
Fairy Bow OoT icon.png Fairy Bow Adult
Fairy Slingshot OoT icon.png Fairy Slingshot Child
Hookshot OoT icon.png Hookshot Adult
Lens of Truth OoT icon.png Lens of Truth Both
Longshot OoT icon.png Longshot Adult
Megaton Hammer OoT icon.png Megaton Hammer Adult

There are some weapons that Link can carry more than one of.

Icon Name Child/Adult Timeline? Description
Bomb OoT icon.png Bomb Both
Bombchu OoT icon.png Bombchu Both
Deku Nut OoT icon.png Deku Nut Both
Deku Seed OoT icon.png Deku Seed Child
Deku Stick OoT icon.png Deku Stick Child
Fire Arrow OoT icon.png Fire Arrow Adult
Ice Arrow OoT icon.png Ice Arrow Adult
Light Arrow OoT icon.png Light Arrow Adult

Link can acquire three new abilities from a spell, each provided by one of the Great Fairies. Every spell is named after a specific Golden Goddess.

Icon Name Description
Din's Fire OoT icon.png Din's Fire
Farore's Wind OoT icon.png Farore's Wind
Nayru's Love OoT icon.png Nayru's Love

Equipment

The Equipment Subscreen, which shows all available equipment.

This equipment can be directly applied to Link. Each type is horizontally organized in the menu. If Link has more than one equipment of its type, the player can open the Inventory and choose between his sword, shield, tunic, and boots each.

Icon Name Child/Adult Timeline? Description
Swords
Kokiri Sword OoT icon.png Kokiri Sword Child
Master Sword OoT icon.png Master Sword Adult
File:Biggoron Sword OoT icon.png Biggoron Sword Adult
File:Biggoron Sword OoT icon.png Giant's Knife OoT broken icon.png Giant's Knife Adult
Shields
Deku Shield OoT icon.png Deku Shield Child
Hylian Shield OoT icon.png Hylian Shield Both
Mirror Shield OoT icon.png Mirror Shield Adult
Tunics
Kokiri Tunic OoT icon.png Kokiri Tunic Both
Goron Tunic OoT icon.png Goron Tunic Adult
Zora Tunic OoT icon.png Zora Tunic Adult
Boots
Kokiri Boots OoT icon.png Kokiri Boots Both
Iron Boots OoT icon.png Iron Boots Adult
Hover Boots OoT icon.png Hover Boots Adult

There are some equipment that Link can upgrade later on in his adventure. Each type is displayed from the leftmost side of the Inventory.

Icon Name Child/Adult Timeline? Description
Deku Seed Bullet Bags
Deku Seed Bullet Bag OoT icon.png Deku Seed Bullet Bag Child
Big Deku Seed Bullet Bag OoT icon.png Big Deku Seed Bullet Bag Child
Biggest Deku Seed Bullet Bag OoT icon.png Biggest Deku Seed Bullet Bag Child
Quivers
Quiver OoT icon.png Quiver Adult
Big Quiver OoT icon.png Big Quiver Adult
Biggest Quiver OoT icon.png Biggest Quiver Adult
Bomb Bags
Bomb Bag OoT icon.png Bomb Bag Both
Big Bomb Bag OoT icon.png Big Bomb Bag Both
Biggest Bomb Bag OoT icon.png Biggest Bomb Bag Both
Gauntlets
Goron's Bracelet OoT icon.png Goron's Bracelet Child
File:Silver Gauntlet OoT icon.png Silver Gauntlet Adult
File:Golden Gauntlet OoT icon.png Golden Gauntlet Adult
Scales
Silver Scale OoT icon.png Silver Scale Both
Golden Scale OoT icon.png Golden Scale Both

Link can obtain two types of wallets during his adventure, which increase the maximum number of rupees he can carry. Unlike the other equipment, the wallets do not have icons that are displayed on inventory; their icon is only shown when Link in the dialogue box for when Link obtains the wallet. Both wallets can be used in either the child or the adult timeline.

Icon Name Description
Adult's Wallet OoT icon.png Adult's Wallet
Giant's Wallet OoT icon.png Giant's Wallet

Spiritual Stones

As a child, Link must obtain three Spiritual Stones in order to open the Door of Time at the Temple of Time. The obtained stones are displayed from the Inventory's "Quest Status" subscreen.

Medallions

As an adult, Link must obtain six Medallions, each corresponding to one of the Sages. They are a source of the Sages' power, which they use to help Link enter into Ganon's Castle. Link's collected Medallions are displayed from the Inventory's "Quest Status" subscreen.

Masks

There are seven masks that Link can wear as a child. They are optional and most do not have any purpose aside from others reacting differently when seeing Link. A few of these masks would later play a major role in The Legend of Zelda: Majora's Mask.

Item trading sequence

As an adult, Link can participate in a trading sequence where he must trade ten items, each to a different character, until finally receiving the Biggoron's Sword.

Ports

In 2002, the game was re-released on the Nintendo GameCube under the title The Legend of Zelda: Ocarina of Time Bonus Disc, which features the original game and the newly playable Master Quest mode.

In 2003, The Legend of Zelda: Ocarina of Time was included on The Legend of Zelda: Collector's Edition as one of the four playable games. That same year, The Legend of Zelda: Ocarina of Time was released as a launch title for the iQue Player (a traditional Chinese translation was discovered to be under development in 2006 but was ultimately cancelled for unknown reasons.[1])

The Legend of Zelda: Ocarina of Time was later released on the Wii's Virtual Console in 2007. In 2015, the game was ported to the Wii U's Virtual Console.

Gallery

Main article: Gallery:The Legend of Zelda: Ocarina of Time


Names in other languages

Language Name Meaning
Japanese ゼルダの伝説 時のオカリナ
Zeruda no Densetsu: Toki no Okarina

External links

References