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Difference between revisions of "Small Key"

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{{Item infobox
'''Small Keys''', sometimes formatted '''small keys'''<ref>''The Legend of Zelda: A Link to the Past'' manual, page 35.</ref> and formerly known as simply '''keys'''<ref>''The Legend of Zelda'' manual, page 22.</ref><ref>''Zelda II: The Adventure of Link'' manual, page 39.</ref>, are a type of [[key]] found in [[dungeon]]s in every ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' game. They are mainly used to unlock a locked door, or sometimes a [[block]] with a keyhole. [[Link]] can only use each Small Key once, after which it is discarded. Small Keys are usually obtained by either completing a room's puzzle or by opening a [[Treasure Chest]]. Boss lairs usually have a lock that cannot be opened by a Small Key but instead require a [[Boss Key]] (or a [[Big Key]] in some games) to unlock. Some dungeons have optional locked rooms, so Link could end up not using a few Small Keys in that dungeon.  
|image=[[File:Small Key TP art.png|200px]]<br>Artwork of a Small Key for ''The Legend of Zelda: Twilight Princess''
|first_appearance=''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' (1986)
|latest_appearance=''[[The Legend of Zelda: Link's Awakening (Nintendo Switch)|The Legend of Zelda: Link's Awakening]]'' (2019, [[Nintendo Switch|Switch]] remake)
|location=Throughout [[dungeon]]s
|effect=Unlocks a locked door or a locked block
|related=[[Key]]
}}
'''Small Keys''', sometimes formatted '''small keys'''<ref>''The Legend of Zelda: A Link to the Past'' manual, page 35.</ref> and formerly known as simply '''keys'''<ref>''The Legend of Zelda'' manual, page 22.</ref><ref>''Zelda II: The Adventure of Link'' manual, page 39.</ref>, are a type of [[key]] found in [[dungeon]]s in every ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' game. They are mainly used to unlock a locked door, or sometimes a [[block]] with a keyhole. [[Link]] can only use each Small Key once, after which it is discarded. Small Keys are usually obtained by either completing a room's puzzle or by opening a [[Treasure Chest]]. In some cases, completing a room's challenge causes a Small Key to drop into the room.
 
Boss lairs usually have a lock that cannot be opened by a Small Key but instead require a [[Boss Key]] (or a [[Big Key]] in some games) to unlock. Some dungeons have optional locked rooms, so Link could end up not using a few Small Keys in that dungeon.  


In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Link can optionally take a key out of a labyrinth and use it elsewhere. Some [[merchant]]s sell a key for 100 [[rupee]]s, although buying them is optional  because each labyrinth has the same number of keys as locked doors. In ''[[Zelda II: The Adventure of Link]]'', keys have a similar role as in the first game, but they are no longer sold by merchants. In both games, there is a [[Magical Key]], which functions like a key but can be used an unlimited number of times.
In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Link can optionally take a key out of a labyrinth and use it elsewhere. Some [[merchant]]s sell a key for 100 [[rupee]]s, although buying them is optional  because each labyrinth has the same number of keys as locked doors. In ''[[Zelda II: The Adventure of Link]]'', keys have a similar role as in the first game, but they are no longer sold by merchants. In both games, there is a [[Magical Key]], which functions like a key but can be used an unlimited number of times.
In ''[[The Legend of Zelda: Link's Awakening]]'', ''[[The Legend of Zelda: Oracle of Seasons]]'', and ''[[The Legend of Zelda: Oracle of Ages]]'', if Link has obtained a dungeon's [[compass]], a short jingle plays whenever he enters a room with a Small Key.


==Profiles==
==Profiles==
===''The Legend of Zelda''===
===''The Legend of Zelda''===
*'''Wii U Virtual Console manual bio:''' "''Opens locked doors.''" (Referred to as "''Labyrinth Key''")
*'''Wii U Virtual Console manual bio:''' "''Opens locked doors.''" (Referred to as "''Labyrinth Key''")
===Websites===
*[http://zelda.com/ ''The Legend of Zelda''] Online Guide: "''Little keys used to open common dungeons and chests.''"
==Gallery==
===Sprites===
<gallery>
Key TLoZ sprite.png|''The Legend of Zelda''
Key ZII sprite.png|''Zelda II: The Adventure of Link''
Small Key ALttP overworld sprite.png|''The Legend of Zelda: A Link to the Past''
Small Key LA sprite.png|''The Legend of Zelda: Link's Awakening''
Key LFoE sprite.png|''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon''
Small Key OoT icon.png|''The Legend of Zelda: Ocarina of Time''<br>(Items Subscreen)
Small Key LADX sprite.png|''The Legend of Zelda: Link's Awakening DX''
Small Key OoS-OoA sprite.png|''The Legend of Zelda: Oracle of Seasons'' and ''Oracle of Ages''
Small Key TMC sprite.png|''The Legend of Zelda: The Minish Cap'' (overworld)
</gallery>


==References==
==References==
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{{stub}}
{{stub}}
{{TLOZ}}
{{LA}}
{{OOT}}
[[Category:Items]]
[[Category:Items]]
[[Category:Dungeon items]]
[[Category:Dungeon items]]

Revision as of 21:32, March 27, 2020

Small Key
Small Key TP art.png
Artwork of a Small Key for The Legend of Zelda: Twilight Princess
First appearance The Legend of Zelda (1986)
Latest appearance The Legend of Zelda: Link's Awakening (2019, Switch remake)
Location(s) Throughout dungeons
Effect Unlocks a locked door or a locked block
Related items
Key

Small Keys, sometimes formatted small keys[1] and formerly known as simply keys[2][3], are a type of key found in dungeons in every The Legend of Zelda game. They are mainly used to unlock a locked door, or sometimes a block with a keyhole. Link can only use each Small Key once, after which it is discarded. Small Keys are usually obtained by either completing a room's puzzle or by opening a Treasure Chest. In some cases, completing a room's challenge causes a Small Key to drop into the room.

Boss lairs usually have a lock that cannot be opened by a Small Key but instead require a Boss Key (or a Big Key in some games) to unlock. Some dungeons have optional locked rooms, so Link could end up not using a few Small Keys in that dungeon.

In The Legend of Zelda, Link can optionally take a key out of a labyrinth and use it elsewhere. Some merchants sell a key for 100 rupees, although buying them is optional because each labyrinth has the same number of keys as locked doors. In Zelda II: The Adventure of Link, keys have a similar role as in the first game, but they are no longer sold by merchants. In both games, there is a Magical Key, which functions like a key but can be used an unlimited number of times.

In The Legend of Zelda: Link's Awakening, The Legend of Zelda: Oracle of Seasons, and The Legend of Zelda: Oracle of Ages, if Link has obtained a dungeon's compass, a short jingle plays whenever he enters a room with a Small Key.

Profiles

The Legend of Zelda

  • Wii U Virtual Console manual bio: "Opens locked doors." (Referred to as "Labyrinth Key")

Websites

Gallery

Sprites

References

  1. ^ The Legend of Zelda: A Link to the Past manual, page 35.
  2. ^ The Legend of Zelda manual, page 22.
  3. ^ Zelda II: The Adventure of Link manual, page 39.
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