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Difference between revisions of "Small Key"
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|location=Throughout [[dungeon]]s | |location=Throughout [[dungeon]]s | ||
|effect=Unlocks a locked door or a locked block | |effect=Unlocks a locked door or a locked block | ||
}} | }} | ||
'''Small Keys''', sometimes formatted '''small keys'''<ref>''The Legend of Zelda: A Link to the Past'' | '''Small Keys''', sometimes formatted '''small keys'''<ref>''The Legend of Zelda: A Link to the Past'' instruction booklet, page 35.</ref> and formerly known as simply '''keys''', are a type of [[key]] found in [[dungeon]]s in every ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' game. They are mainly used to unlock a locked door, or sometimes a [[block]] with a keyhole. [[Link]] can only use each Small Key once, after which it is discarded. Small Keys are usually obtained by either completing a room's puzzle or by opening a [[Treasure Chest]]. In some cases, completing a room's challenge causes a Small Key to drop into the room. | ||
Boss lairs usually have a lock that cannot be opened by a Small Key but instead require a [[Boss Key]] (or a [[Big Key]] in some games) to unlock. Some dungeons have optional locked rooms, so Link could end up not using a few Small Keys in that dungeon. | Boss lairs usually have a lock that cannot be opened by a Small Key but instead require a [[Boss Key]] (or a [[Big Key]] in some games) to unlock. Some dungeons have optional locked rooms, so Link could end up not using a few Small Keys in that dungeon. | ||
In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Link can optionally take a key out of a labyrinth and use it elsewhere. Some [[merchant]]s sell a key for 100 [[ | In ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', Link can optionally take a key out of a labyrinth and use it elsewhere. Some [[merchant]]s sell a key for 100 [[Rupee|Rupies]], although buying them is optional because each labyrinth has the same number of keys as locked doors. In ''[[Zelda II: The Adventure of Link]]'', keys have a similar role as in the first game, but they are no longer sold by merchants. In both games, there is a [[Magical Key]], which functions like a key but can be used an unlimited number of times. | ||
In ''[[The Legend of Zelda: Link's Awakening]]'', ''[[The Legend of Zelda: Oracle of Seasons]]'', and ''[[The Legend of Zelda: Oracle of Ages]]'', if Link has obtained a dungeon's [[compass]], a short jingle plays whenever he enters a room with a Small Key. | In ''[[The Legend of Zelda: Link's Awakening]]'', ''[[The Legend of Zelda: Oracle of Seasons]]'', and ''[[The Legend of Zelda: Oracle of Ages]]'', if Link has obtained a dungeon's [[compass]], a short jingle plays whenever he enters a room with a Small Key. | ||
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Small Key TMC HUD icon.png|''The Legend of Zelda: The Minish Cap'' (HUD icon) | Small Key TMC HUD icon.png|''The Legend of Zelda: The Minish Cap'' (HUD icon) | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=キー<br>''Kī''<br>カギ<br>''Kagi''<br><span class="explain" title="ちい">小</span>さなカギ<br>''Chiisana Kagi'' | |||
|JapM=Key (''Zelda no Densetsu'')<br><br>Key (''Link no Bōken'')<br><br>Small Key (since ''Kamigami no Triforce'') | |||
}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{stub}} | {{stub}} | ||
{{TLOZ}} | {{TLOZ}} |
Revision as of 20:28, March 26, 2021
Small Key | |
---|---|
Artwork of a Small Key for The Legend of Zelda: Twilight Princess | |
First appearance | The Legend of Zelda (1986) |
Latest appearance | The Legend of Zelda: Link's Awakening (2019, Switch remake) |
Location(s) | Throughout dungeons |
Effect | Unlocks a locked door or a locked block |
Small Keys, sometimes formatted small keys[1] and formerly known as simply keys, are a type of key found in dungeons in every The Legend of Zelda game. They are mainly used to unlock a locked door, or sometimes a block with a keyhole. Link can only use each Small Key once, after which it is discarded. Small Keys are usually obtained by either completing a room's puzzle or by opening a Treasure Chest. In some cases, completing a room's challenge causes a Small Key to drop into the room.
Boss lairs usually have a lock that cannot be opened by a Small Key but instead require a Boss Key (or a Big Key in some games) to unlock. Some dungeons have optional locked rooms, so Link could end up not using a few Small Keys in that dungeon.
In The Legend of Zelda, Link can optionally take a key out of a labyrinth and use it elsewhere. Some merchants sell a key for 100 Rupies, although buying them is optional because each labyrinth has the same number of keys as locked doors. In Zelda II: The Adventure of Link, keys have a similar role as in the first game, but they are no longer sold by merchants. In both games, there is a Magical Key, which functions like a key but can be used an unlimited number of times.
In The Legend of Zelda: Link's Awakening, The Legend of Zelda: Oracle of Seasons, and The Legend of Zelda: Oracle of Ages, if Link has obtained a dungeon's compass, a short jingle plays whenever he enters a room with a Small Key.
Profiles
The Legend of Zelda
- Wii U Virtual Console manual bio: "Opens locked doors." (Referred to as "Labyrinth Key")
Websites
- The Legend of Zelda Online Guide: "Little keys used to open common dungeons and chests."
Gallery
Artwork
Sprites
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | キー Kī カギ Kagi 小さなカギ Chiisana Kagi |
Key (Zelda no Densetsu) Key (Link no Bōken) Small Key (since Kamigami no Triforce) |
References
- ^ The Legend of Zelda: A Link to the Past instruction booklet, page 35.
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